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Wasteland Wasteland 2 Pre-Release Discussion Thread [GAME RELEASED, GO TO NEW THREAD]

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
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8,670
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Smyrna - Scalanouva
Divinity: Original Sin 2
ffs, nobody cheers for spending the money on coke and hookers? :decline:

He asked me if I could say something more colorful, and I told him we'd probably need to rent an extra donkey. Surprised he didn't put that in.


You know how to throw a party mister!
 
Joined
Jul 11, 2010
Messages
3,213
Location
Vostroya
1425478_609806722401928_409280684_o.jpg

Raider said, "Raider No? NO?![...]"
:hmmm:
 

Stabwound

Arcane
Joined
Dec 17, 2008
Messages
3,240
I'm sure the game will be good, but shit, you could tell me these screenshots are from a Russian shovelware game and I'd believe it.
 

Infinitron

I post news
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Staff Member
Joined
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Messages
99,624
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Damn you, Planet Alcatraz, for forever dooming all top-down 3D non-fantasy RPGs to be compared to Russian shovelware
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,210
Location
Azores Islands
It won't be a looker, but I'm sure that the compression isn't doing the game any favors. InXile should release screens as pngs.

I'm yet to see a screenshot of the game that looks "good", either too much bloom, or depth of field or the color pallet is boring or the UI is horrible, it's always something that just stands out as unaesthetic. But as MicoSelva so well puts it, this isn't a game for gfxfags...
 

Wizfall

Cipher
Joined
Oct 3, 2012
Messages
816
Graphix are by far good enough.
Dialogs/quests on the other hand i'm not so sure.
 

AstroZombie

Arcane
Joined
Apr 23, 2013
Messages
1,041
Location
bananolândia
Divinity: Original Sin
I'm yet to see a screenshot of the game that looks "good", either too much bloom, or depth of field or the color pallet is boring or the UI is horrible, it's always something that just stands out as unaesthetic. But as MicoSelva so well puts it, this isn't a game for gfxfags...

I definitely agree with that, hopefully they'll let me disable this shit.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,210
Location
Azores Islands
I think they got their colors wrong. Look at what the After Reset guys are doing with their desert color pallet.

011.png


Nicer no? Desert doesn't need to be orange, you can have some tastefully muted yellow and greens and still maintain that post-apocalyptic vibe.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
^Yeah I realize that's very novel but TBH it looks like it could get old just as fast.

Give me contrast, not a different type of monotony.
 

Infinitron

I post news
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Joined
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Messages
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Pyke will readily tell you that the type of environmental art he's making for Stasis wouldn't be suitable for a game like Wasteland 2.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,210
Location
Azores Islands
^Yeah I realize that's very novel but TBH it looks like it could get old just as fast.

Give me contrast, not a different type of monotony.

Yeah, but i think that's all they have to show at the moment, a few props and the desert tileset, most cost effective to produce for their KS, which seems to be on way to a pretty spectacular failure. Pity.

Their area renders show some more promise tho, small rez mind you. Overall, i dig their style more than the cartoon look WL2 is going for.

74f5c87eb84efb3e28c681e7097f49f9_large.png


3b3cc8c872e9cd4c34e4cd89768fe443_large.png
 

felipepepe

Codex's Heretic
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Joined
Feb 2, 2007
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17,310
Location
Terra da Garoa
Pyke and the RAGE designers know how to contrast orange with blue:

Rage_Scenery.jpg


And that's tastefully done, without getting a shitty hollywood-like super-contrast:

2%20-%20transformers.jpg
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
To be fair, the first video had amazing indoor looks:
Green > Orange.

Well, I see it like this: We have at least two pretty distinct types of environment.
It's a desert setting, so of course there will be orange and brown, but it's not limited to that.

Sure, the gfx don't have much of a wow-effect. But given the budget and the scope of the game, I don't think they need to. They are good enough, that's the important part - if gameplay is good, what do I care about slightly outdated graphics?
 

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