- Joined
- Jan 28, 2011
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- 99,651
And why should I not penalize a skinny guy trying to brawl with a guy twice its size? Boxing has different weight categories due the massive difference it makes, why an RPG should consider a punch from a hobbit and a punch from a orc the same thing?
Uh, because they both have the same unarmed combat skill? You know what you've just said isn't that far from the consoletards screaming at Morrowind that their sword "totally hit that mudcrab!".
Anyway, the question of combat damage and accuracy is actually less critical, since it's systemic, easy for designers to tune and generally easy for players to predict and understand. Involving both stats and skills in combat calculations isn't as problematic.
Dialogue checks and other non-combat checks are the problematic element here.