Excidium
P. banal
Call of Cthulhu is a completely different game
No but you see, I dislike percentile systems in general but it works well for Call of Cthulhu specifically, the randomness if offset by the fact that investigators already start really high scores in the skills of their field (99% not terribly uncommon), because they are meant to be specialists from the get-go, and the little point in developing further (not to mention how hard it is) also fits the theme. That would be bad in other games (See Deathwatch or DH 2nd edition) but it fits CoC because investigators don't stay in play much longer beyond the point the game starts.At least it isn't Call of Cthulhu d20.
True.
I don't think CoC is that bad, it "werks" for the kind of game it is.
Systemless, WoD or GURPS all work better for the purpose depending on what kind of game you want. Hell, I imagine even Savage Worlds would be a better fit than the core CoC system.
When you say "werks", it's true. Any system does for anything. Most systems can be fun to toy around with.