Computer Tech and Synth Tech are different versions of the same skill.
How do you know?
It says so in the description. Both "are used to activate robots."
Brute Force, Demolition and Picklock are different versions of the same skill.
How do you know?
It says so in the description. All are used to gain entry. Hell, Brute Force
even fucking says it's the same as Demolition, just for free and with less bang.
You didn't read the list, did you?
Animal Whisperer is a textbook example of a skill that has two or three notes of "haha" to it but will be wasted skillpoints in practice.
Yes, like Toaster Repair. Part of the game's design philosophy and legacy, deal with it.
You repond to my arguments or I don't respond to yours. I already said Toaster Repair gives unique loot, and they can dump that shit all over. Animal Whisperer just lets you run off animals in combat and perhaps a few unique encounters that aren't worth spending a skill on.
Discovering those "haha" moments is what the game's about.
No, it wasn't.
You and all the fucking fanboys claiming this cheapen brilliance of Fallout.
Also D&D has Animal Empathy.
D&D is a tabletop game with permadeath. You get eaten by the bear, you make a new character. Saying "please don't eat me" gets more useful that way. Saying "please eat the enemy" even more so.
Though, it's interesting you mention this... firstly, because D&D is notorious for superflous skills (Pathfinder fused Listen and Spot into Perception, and Move Silently and Hide into Stealth, for example) AND because Animal Empathy is a class-specific Druid-ability, freely given, which isn't a skill and thus doesn't compete with other skills for skill points.
You have a bunch of combat skills that are split for unknown reasons.
Also a part of the game's design legacy.
Excidium has an excellent point, you know. You should go read his posts and my quoting them. There's no reason for me to repeat my point for the fifth time.
Perception has the class A annoyance of never-used Search modes in RPGs: you either walk around with it on constantly (and thus play slow as fuck) or you never use it.
Oh, give me a break.
I just discussed this in the P:E thread, actually. I can't remember a game where such a skill was useful. Except Wizardry 8 because you could use a Ranger to
circumvent its stupidity. It's pretty useful in Might & Magic
where you don't have to crawl to use it.
Two skills for healing (one of which reminds you of the - even by diehard fans - very criticized Doctor). A circumstancial skill in Outdoorsman (spot how many additional random encounters? one? two? three? during the entire game... how much to be worth an entire skill?)
Also a part of yadda yadda yadda
Almost every Fallout fan will criticize Doctor, yet you STILL claim they do it this way as a way to live up to the legacy?
I'm done here man, QED. You seem to have flip-flopped a bit since the Fallout thread. Pressure getting to ya?