Grunker
RPG Codex Ghost
graphics whore detected
Is he calling depth of field "bloom"?
russkiesI do not want to hear about the gameplay. It can be amazing. Perfect. Best! But the visual image - terrible. Interface - terrible how my life before marriage.
Yeah. I tried to poke holes in it but couldn't find anything. Creative control? Ours. DLC/expansion? Ours. Release date? Ours. Digital sales? Ours. Bags of money? Ours. We don't even discuss the game with them, they just leave us to it.
the main thing putting me off this game is the fact that there is no coop and probably wont buy because of it along with at least 20 other people i know who agree. granted W2 might be a good single player game game but its like the reason i play neverwinter nights 1 and 2 its a good single player story but i mostly play the multiplayer with a group of friends.
in my opinion passing up the chance to add multiplayer to W2 is a bad idea it can work really well and if done similar to neverwinter nights it could allow for alot of user generated content and even allow for full on D&D like roleplay
maybe you wont be adding coop to begin with but you should at least consider it for an update or even dlc
It makes sense to me, if I had friends to co-op with I'd rather play pnp.he's got a point though. it's kinda weird how the computer adaptation of pnp, the king of coop, went the cyoa route with any form of multiplayer (not counting mmos) being the exception rather than the rule.
it's a series of tubes, man. you can have fake and real friends all over the world to coop with, pnp not so much.It makes sense to me, if I had friends to co-op with I'd rather play pnp.
Infinitron said:20 PEOPLE AGREE
Infinitron said:20 PEOPLE AGREE
Any requests for romanceable NPCs or player housing yet?
NMA dude said:If you add to one spoon of cola bottle of vodka... what you recieve? Good coctail? No... you be drunk. Like a pig. If the way of visuals of game of present day be drunk - goal reached.
If you add to one spoon of cola bottle of vodka... what you recieve? Good coctail? No... you be drunk. Like a pig.
What We're Up To
It's quiet in the halls of this facility. Are all of us dead? Abducted by mutants? Or simply sleeping off a night rich in Snake Squeezins? It's none of these. We are simply kept busy by our work on expanding the wiki and looking into providing you with the best content there is. Our latest step in this endeavor is the merger of Kayahr's excellent wiki into the official Wasteland 2 wiki.
If you are a long time member of the Wasteland community, the name might sound familiar. Kayahr is one of the people responsible for decoding and documenting the innards of the engine powering Wasteland as part of the Wasteland Deconstruction project. More importantly, he designed a suite of tools for breaking down the game into its base components. The raw information was then converted into the human-friendly WikiMedia format.
So, what does the merger mean? Thanks to Kayahr's rich website, the wiki can now offer you a complete list of all the encounters in the game, fixed and random, emulate the Wasteland animation engine, tell you which shops sell what and for how much, and much, much more. The merger also provided the necessary information for a general overhaul of nearly every gameplay-related article on the wiki. If you want to know more about the merger, head over to the wiki. If you're wondering just who this Kayahr gentleman is, pay a visit to his wiki profile or peruse the excellent animation archive he provides on his website.
Above all, stay tuned, Rangers. We're not done yet.
Do we know much about the mod tools yet? Must admit all the fan created Shadowrun stuff coming out before the game even releases has made me smile.