Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Wasteland Wasteland 2 Pre-Release Discussion Thread [GAME RELEASED, GO TO NEW THREAD]

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,765
Location
Copenhagen
I hope you understand that other people may have different opinions on the subject, opinions they can and did back with valid arguments you chose to ignore.

You're such an arrogant sod sometimes. I did not ignore them, I argued against them being valid. I provided arguments that I still think are better. Don't cry that I "ignored them."

It doesn't matter what Deep Silver's role is in this specific instance.

This is where we disagree. I hold Fargo responsible for his promises, I do not expect him to be responsible for others, nor to engage in some kind of industry driven political consumption.

I expect a game where the creative control lies with Fargo and his customers. That was what was promised. As long as he does this, I don't see how any reasonable man can claim that the engagement with Deep Silver constitutes lying or anything resembling it.

You might have a personal dislike for it, but claiming Fargo ever said "I will not engage with anyone that drive traditional publisher business" is bullshit. Hell, that's exactly what he did with EA to even make the Kickstarter possible.
 

himmy

Arcane
Joined
Oct 13, 2012
Messages
1,151
Location
New Europe
What's so wrong with an end turn button even without the sarcasm?

No problem with "an end turn button", lots of problems that end turn button. It looks like crap. Other parts of the UI look pretty bad as well, but the end turn button is just atrocious, in that it looks like a first month of development place-holder or something you would see in a lower-tier browser game.
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
It doesn't matter what Deep Silver's role is in this specific instance.

This is where we disagree. I hold Fargo responsible for his promises, I do not expect him to be responsible for others, nor to engage in some kind of industry driven political consumption.

I expect a game where the creative control lies with Fargo and his customers. That was what was promised. As long as he does this, I don't see how any reasonable man can claim that the engagement with Deep Silver constitutes lying or anything resembling it.

You might have a personal dislike for it, but claiming Fargo ever said "I will not engage with anyone that drive traditional publisher business" is bullshit. Hell, that's exactly what he did with EA to even make the Kickstarter possible.
I don't recall claiming this... but I am insinuating there's a bit of hypocrisy at foot, yes. Also that Deep Silver sucks dick.

Regardless, it's not like I'd ever dislike Fargo. How could I?
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
Oi Brother None is that a mockup UI or the UI in the engine, because it looks like the UI has been pasted over the top of a screenshot. There is such a stark difference in detail between the UI and the game.
It's all in-engine. 2D art looks different than 3D art, especially when it's all heavily WIP (this is still only alpha).

Scratch that careless phrasing, yes, it is a 2D concept pasted on top of the screenshot.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
I hope you understand that other people may have different opinions on the subject, opinions they can and did back with valid arguments you chose to ignore.

You're such an arrogant sod sometimes. I did not ignore them, I argued against them being valid. I provided arguments that I still think are better. Don't cry that I "ignored them."
Saying that not everyone agrees with you is being considered arrogant now? And yes, you did ignore them by stating in this thread (and tagging me, mind you) that people complained only because they think that publishers are evil. This is called ignoring the argument and you can't weasel out of it now, not even if you use powerful arguments like 'don't cry now' or 'but... but... weren't my arguments better?'

Don't be a bitch, Grunker, it's unseemly in a young lady.
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,833
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
Brother None on WL2 forums said:
So one thing I'd love to hear - especially from those critical of the HUD - give us some examples of game UIs you did love, and cite specifically what you loved about them. Name your games or give us screenshots. That would be some great input to have as we continue tinkering with it.

All the games that have good UI's IMO have solid, uniform and symmetrical UI's. I liked the Infinity Engine game UIs, Fallout Tactics, Warcraft 2 (&3), Starcraft 1. Titan Quest had a good miminal UI ... but anyway.

The problem with the current UI is it is not very uniform. I like the decision to go with a more solid UI rather than various obtuse elements on the screen,

A couple of problems I can see with the all-on-the-bottom UI is you've got some dead space that could be used, in between the printer and the action bar/portraits - the wires look cool, but the action bar can be moved across to the right more.

All of the Fallout games had the dialogue window on the left side of the screen, and I believe the reason for this is because that humans tend to look at the right side of things (stuff towards their left eye) way more than the left side of things. Microsoft Word, Excel etc is all left aligned. The start bar on Windows is to the left of the screen, webpages usually have a left-aligned or centered UI - there is a reason for this. It is something that is mentioned often in film and web design (Josh Sawyer disagrees however, haha).

The random buttons sticking out from the weapon are another bad point, they could easily be combined with the weapon function buttons on the right of the weapon screen.

What is that 15 for by the way?

36tGQYT.jpg
 

LeStryfe79

President Spartacus
Joined
Nov 25, 2008
Messages
7,503
Location
Codex 2012 Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,765
Location
Copenhagen
Brother None on WL2 forums said:
So one thing I'd love to hear - especially from those critical of the HUD - give us some examples of game UIs you did love, and cite specifically what you loved about them. Name your games or give us screenshots. That would be some great input to have as we continue tinkering with it.

All the games that have good UI's IMO have solid, uniform and symmetrical UI's. I liked the Infinity Engine game UIs, Fallout Tactics, Warcraft 2 (&3), Starcraft 1. Titan Quest had a good miminal UI ... but anyway.

The problem with the current UI is it is not very uniform. I like the decision to go with a more solid UI rather than various obtuse elements on the screen


:bro: :bro: :bro: :bro: :bro: :bro: :bro: :bro: :bro: :bro: :bro: :bro: :bro: :bro: :bro:

My own words:

Grunker said:
Modern interfaces are mostly floaty, scrolly pieces of shit that look like it's made by website designers

Less floaty, more solid. Less scrolling, more grids. Less assymetry, more symmetry. It is fine if the UI takes up more a lot of the screen contrary to what modern design philosophy seems to dictate; the UI is hugely important, especially in games like these - why must this not be reflected in its presence on the screen? Because of IMMERSHUN? Please.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,662
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Waiting for Obsidian to come out as lying cunts now.


Haha, what you need to ask yourself is whether there's going to be one single major Kickstarter title with physical rewards that's NOT going to use the services of a distribution partner.

In other words, get used to the lying.
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
Haha, what you need to ask yourself is whether there's going to be one single major Kickstarter title with physical rewards that's NOT going to use the services of a distribution partner.

In other words, get used to the lying.
It's not the use of publisher that bothers me, I don't care if it's useful and saves money and time. It's Fargo demonizing publishers during the campaign to seduce the gullible anti-publisher "indies are the future" crowd. He probably wanted to use a publisher all along, why not be honest?
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Saying that not everyone agrees with you is being considered arrogant now?

No, claiming I ignore arguments is.
We had a lengthy debate about it where I and many other people who had a similar opinion explained their position in details and answered your questions. This position can be summed as:

- it was never about LA signing a deal with a publisher; it was about delaying the next week release for 2 months and giving a big 'fuck you' to the backers just to make a deal with a publisher. While it is their right to make any deal they want, they should have honored their obligation to the backers and released the game as promised.

The situation with inXile isn't even close and I disagree that Fargo is to blame for it. Yet, after all this, you say: "...believe in Kickstarter or no, this belief that developers are lying to their consumers by hiring people to do shit for them (which is was Vault Dweller complained about with Logic Artists...", which comes off as completely ignoring my arguments, putting fingers in your ears and going la-la-la-I'm-not-listening.
 

coffeetable

Savant
Joined
Dec 18, 2012
Messages
446
Haha, what you need to ask yourself is whether there's going to be one single major Kickstarter title with physical rewards that's NOT going to use the services of a distribution partner.

In other words, get used to the lying.
It's not the use of publisher that bothers me, I don't care if it's useful and saves money and time. It's Fargo demonizing publishers during the campaign to seduce the gullible anti-publisher "indies are the future" crowd. He probably wanted to use a publisher all along, why not be honest?


Wait, so what makes Obsidian "cunts" then? They've done their damnedest to avoid slagging off publishers because they fully intend to take AAA work again.
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
I don't know. They can always come up with some bullshit they kept hidden from people to keep the money flowing in.

Although Obsidian has been far more open than any of those big kickstarters, Sawyer has p. much an open channel.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,765
Location
Copenhagen
Haha, what you need to ask yourself is whether there's going to be one single major Kickstarter title with physical rewards that's NOT going to use the services of a distribution partner.

In other words, get used to the lying.
It's not the use of publisher that bothers me, I don't care if it's useful and saves money and time. It's Fargo demonizing publishers during the campaign to seduce the gullible anti-publisher "indies are the future" crowd. He probably wanted to use a publisher all along, why not be honest?


What in the distinction between "holds developer's life in their hands as they have the funding" and "payed by developers to perform a service" is so hard to understand?

Seriously. I cannot for the life of me fathom why demonizing publishers with full creative control and using them for simple distribution is wrong?

The entire point of demonizing them in the first place was that they should only be distributors and marketers! How can using them for exactly that purpose be hypocritical?

aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
Haha, what you need to ask yourself is whether there's going to be one single major Kickstarter title with physical rewards that's NOT going to use the services of a distribution partner.

In other words, get used to the lying.
It's not the use of publisher that bothers me, I don't care if it's useful and saves money and time. It's Fargo demonizing publishers during the campaign to seduce the gullible anti-publisher "indies are the future" crowd. He probably wanted to use a publisher all along, why not be honest?


What in the distinction between "holds developer's life in their hands as they have the funding" and "payed by developers to perform a service" is so hard to understand?

Seriously. I cannot for the life of me fathom why demonizing publishers with full creative control and using them for simple distribution (like you said should be their only job) is wrong?
Because he didn't mention it during the campaign precisely because he knew some people would be turned off by it.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,765
Location
Copenhagen
Haha, what you need to ask yourself is whether there's going to be one single major Kickstarter title with physical rewards that's NOT going to use the services of a distribution partner.

In other words, get used to the lying.
It's not the use of publisher that bothers me, I don't care if it's useful and saves money and time. It's Fargo demonizing publishers during the campaign to seduce the gullible anti-publisher "indies are the future" crowd. He probably wanted to use a publisher all along, why not be honest?


What in the distinction between "holds developer's life in their hands as they have the funding" and "payed by developers to perform a service" is so hard to understand?

Seriously. I cannot for the life of me fathom why demonizing publishers with full creative control and using them for simple distribution (like you said should be their only job) is wrong?
Because he didn't mention it during the campaign precisely because he knew some people would be turned off by it.

Hmm.

I will say one thing though: You reap as you sow. While I believe anyone claiming the deal with Deep Silver is breach of anything said during the Kickstarter to be utterly wrong, Fargo is to blame himself for the fact that people jump the gun on this one. If you preach that all publishers are evil, people rightly raise their brow when you start making distribution deals. With more foresight, Fargo would have written some kind of distribution-disclaimer back then that he could re-quote now to prove to everyone that he hasn't flip-flopped on anything.

Ok
http://www.eurogamer.de/articles/2012-09-27-brian-fargo-von-wasteland-zu-wasteland-2?page=2
Eurogamer: The funding of Wasteland 2 proved to be a great success. What does this mean for your and inXile's future regarding the possibility of working with a big publisher again?

Brian Fargo: I have been pretty vocal in my goal of building a standalone company that produces RPG's again. I love every part of this process and I hope I am able to continue doing this for many years. Most every developer wants the creative and financial control of a company like Valve. However there will be times in which we may do business with a publisher but that is different than being financed and produced by a publisher. For example we may want to support XBOX someday in which case we have no choice but to use a publihser's distribution to gain access.

PS: Xbox is a p extreme example but you do need a publisher to get on XBLA, inXile has had to do that before for Choplifter HD, so it's an example Brian has experience with.
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
Random interview on german eurogamer. I'm sure a lot of people saw that. How about clarifying something important like that in the actual kickstarter page during the campaign (at the risk of people going full knee jerk at the mention of publishers)?
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,765
Location
Copenhagen
Random interview on german eurogamer. I'm sure a lot of people saw that. How about clarifying something important like that in the actual kickstarter page during the campaign (at the risk of people going full knee jerk at the mention of publishers)?


I quoted my own post as well deliberately. I do believe it's his own fault that people rage about this, I just don't believe there's anything to rage about.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom