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Wasteland Wasteland 2 Pre-Release Discussion Thread [GAME RELEASED, GO TO NEW THREAD]

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
74wvk30.jpg


Oh slicerdicer, how I love thee :love:
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
The far walls are a little blurry, but I'm not sure it's depth of field. It could be a heat haze effect from the huge fire, or using a lower level of detail for stuff in the distance, or just a texture that needs some sharpening up. Hard to say.
 

Dermi

Novice
Joined
Jun 4, 2007
Messages
28
Location
Poland
I wonder when we're going to see any screenshot taken in daylight, though. Except from the very first one (which wasn't even a real "in-game" shot), both screenshots (this one and previous one, with plane junkyard) were taken at night ingame time. Are you hiding something, inXile? :troll:
 

MapMan

Arcane
Joined
Aug 7, 2009
Messages
2,330
WCyPhHt.jpg


Hey! That's really great concept art! Keep up the...

tWbGj0K.jpg


What? You hired the t-rex guy?
PwMLq.png
 

Wizfall

Cipher
Joined
Oct 3, 2012
Messages
816
Very nice screenshot.
Would be nice to see one taken in daylight as Dermi said though.
I guess it would not look as good in daylight but it does not matter to me, i would have been ok with much more simplistic graphics.
cRPG mechanisms, good balance and interesting stories/dialogues is what i'm looking for with W2.
InXile should have an accurate vision of the size of W2 now.
I know they told us the amount of locations but it does not mean everything.
I'm still wondering if W2 will be closer to fallout 1 or fallout 2 in term of contents.
 

MicoSelva

backlog digger
Patron
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7,523
Location
The Oldest House
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I wonder when we're going to see any screenshot taken in daylight, though. Except from the very first one (which wasn't even a real "in-game" shot), both screenshots (this one and previous one, with plane junkyard) were taken at night ingame time. Are you hiding something, inXile?
Maybe they only got permission to render night time, just as American Godzilla makers could only film in New York during the night?
 

hiver

Guest
meh. character models all look like small plastic dolls. rifle is too big, although not too much. Motel doesnt seem interesting and all textures are low.
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
I wonder when we're going to see any screenshot taken in daylight, though. Except from the very first one (which wasn't even a real "in-game" shot), both screenshots (this one and previous one, with plane junkyard) were taken at night ingame time. Are you hiding something, inXile? :troll:

wX78sru.jpg
 

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