Surf Solar
cannot into womynz
- Joined
- Jan 8, 2011
- Messages
- 8,837
I wouldn't have minded the radio chatter if it would be a bit shorter and/or inbetween the gameplay stuff. Also, there apparently was some russian voice too, liked that.
I think by "VATS" he means the ability to target specific body parts, like Fallout has had from the beginning. He just calls it VATS as that was the interface for called shots in Failout 3.I was hoping for some sort of VATS
:pukes:
this single feature made Fallout extremely tactical game
Bwahaha, I hope he's trolling.
I think by "VATS" he means the ability to target specific body parts, like Fallout has had from the beginning. He just calls it VATS as that was the interface for called shots in Failout 3.
Indeed. But still a much lesser class of moron that one who could have believed that combat in WL2 would in any way be similar to Failout 3 :DI think by "VATS" he means the ability to target specific body parts, like Fallout has had from the beginning. He just calls it VATS as that was the interface for called shots in Failout 3.
Which in itself is a sure sign of a moron.
Well, I hope he did so because VATS in FO3 is fundamentally retarded.I think by "VATS" he means the ability to target specific body parts, like Fallout has had from the beginning. He just calls it VATS as that was the interface for called shots in Failout 3.I was hoping for some sort of VATS
:pukes:
this single feature made Fallout extremely tactical game
Bwahaha, I hope he's trolling.
They already did that with Dungeon Siege III.Obsidian might be able to learn a thing or two about project management from it, though.
And how to code a stable game.
WTF is meantime?- The last thing I want to complain about, and this may not ring well with the others, is the battle system. I don't mind what I've seen at all, but I guess I was hoping for some sort of VATS. I know you guys don't want to turn this into Fallout, but this single feature made Fallout extremely tactical game even without the features you have shown. I love being able to cripple one guys leg or make a mob drop his weapon and move on to fight someone else in meantime.
But does it have aimed shots or not? I don't remember. Calling InfinitronWell, I hope he did so because VATS in FO3 is fundamentally retarded.I think by "VATS" he means the ability to target specific body parts, like Fallout has had from the beginning. He just calls it VATS as that was the interface for called shots in Failout 3.I was hoping for some sort of VATS
:pukes:
this single feature made Fallout extremely tactical game
Bwahaha, I hope he's trolling.
Ok, thanks. I'm going to pretend you didn't type the rest of your post.I don't think there are, though I don't recall them ever being explicitly ruled out.
Jagged Alliance?I don't think there are, though I don't recall them ever being explicitly ruled out. I always assumed they were too much of an iconic Fallout thing, personally. More suitable for a single-character game that requires something to add more depth to the combat.
Improved.Every RPG with a combat system worth a damn?I don't think there are, though I don't recall them ever being explicitly ruled out. I always assumed they were too much of an iconic Fallout thing, personally. More suitable for a single-character game that requires something to add more depth to the combat.
Jagged Alliance?
Hi inXile folks,
As a player of the original Wasteland [C64,1988... Ah, the good ol' days...] I backed WL2 very early on and have been very excited to see what you produce. I have kept out of the forums as I don't want to add to the voices that might sway you too far from your design-conscience.
But I had to chime in and say that there's one thing I didn't like about the gameplay video: The gratuitous vulgarity. Swear-words don't offend me, and some vulgarity can punctuate a scene or heighten tension. But when you use the words too often - especially in a quick succession of dialogue - it starts to sound fake. It ruins the authenticity of the conversation and the immersion (people really don't swear like that). It feels like you're "trying" to stage a scene, instead of just having a tense conversation / exclamation.
I'm sure that all the writing is still subject to change. And while Wasteland's heritage is to not shy away from "mature" themes, I hope that this is reined in a little so that the players can focus more on story and their involvement in the events that are unfolding in the game-world.
Thanks for listening, and for your hard work!
--Noel
This guy is definitely not from Poland.But when you use the words too often - especially in a quick succession of dialogue - it starts to sound fake.
I think it calls for a Wasteland 2 Language Modesty Mod! Paging LundBThis guy doesn't know much about Brian Fargo: http://wasteland.inxile-entertainment.com/forum/viewtopic.php?f=22&t=3416&start=80#p62695
Hi inXile folks,
As a player of the original Wasteland [C64,1988... Ah, the good ol' days...] I backed WL2 very early on and have been very excited to see what you produce. I have kept out of the forums as I don't want to add to the voices that might sway you too far from your design-conscience.
But I had to chime in and say that there's one thing I didn't like about the gameplay video: The gratuitous vulgarity. Swear-words don't offend me, and some vulgarity can punctuate a scene or heighten tension. But when you use the words too often - especially in a quick succession of dialogue - it starts to sound fake. It ruins the authenticity of the conversation and the immersion (people really don't swear like that). It feels like you're "trying" to stage a scene, instead of just having a tense conversation / exclamation.
I'm sure that all the writing is still subject to change. And while Wasteland's heritage is to not shy away from "mature" themes, I hope that this is reined in a little so that the players can focus more on story and their involvement in the events that are unfolding in the game-world.
Thanks for listening, and for your hard work!
--Noel
Meantime was the name of the game that was supposed to be the original Wasteland 2, though I'm pretty sure it's not what he was referring toWTF is meantime?- The last thing I want to complain about, and this may not ring well with the others, is the battle system. I don't mind what I've seen at all, but I guess I was hoping for some sort of VATS. I know you guys don't want to turn this into Fallout, but this single feature made Fallout extremely tactical game even without the features you have shown. I love being able to cripple one guys leg or make a mob drop his weapon and move on to fight someone else in meantime.
Edit: nevermind, realized he meant "in THE meantime". I thought he was referring to realtime or some kind of other shit.