To be frank, our production process was geared towards maximum efficiency, not press-readiness. That means our screenshots looked very heavily WIP, and you can still see some of that now. Polishing and finishing up art assets really doesn't make much sense while you're still blocking away, just from a pure production efficiency viewpoint. Now that things are blocked in, we're doing polish passes, fully propping out levels, etc and the game looks significantly better pretty much every time I boot it up. I don't know if people fully realized how distant a lot of the stuff we've put out there is from the final product.
That said, I thought this shot was great, if a bit blurry. We know about the objections people have against DoF and do intend to make it optional.
PS: the
Damonta screenshot from a few updates back is a good example. Textures looked like shit so we kept it at a glimpse, yet a few weeks later we could put out
this shot with its snazzy lighting work. Big steps now.