Seriously, are we the codex or are we a bunch of whiny babies
You do know that those two mean the same thing, don't you?
Seriously, are we the codex or are we a bunch of whiny babies
Fallout 1/2/TacticsSpeaking of better thans, we'd actually love to get some of that from people: tell us what UIs from videogaming you really like, and what you really liked about it. Cite specific games or show us screenshots. That'd be some great input to have.
Fallout 1/2/TacticsSpeaking of better thans, we'd actually love to get some of that from people: tell us what UIs from videogaming you really like, and what you really liked about it. Cite specific games or show us screenshots. That'd be some great input to have.
BG1/2
IWD 1/2
I agree about the Fallout inventory.Fallout 1/2/TacticsSpeaking of better thans, we'd actually love to get some of that from people: tell us what UIs from videogaming you really like, and what you really liked about it. Cite specific games or show us screenshots. That'd be some great input to have.
BG1/2
IWD 1/2
Well, the UI of the Games you mentioned are ok, but not more, FAR away from perfect.
IMO the inventory screen in fallout 1 & 2 where awefull.
Lets just wait until we realy USED the UI ingame.
This is your UI now:
This is how it should be:
(snip...)
Speaking of better thans, we'd actually love to get some of that from people: tell us what UIs from videogaming you really like, and what you really liked about it. Cite specific games or show us screenshots. That'd be some great input to have.
Yeah, the entire UI has 7 different text fonts/sizes... there's absolutely no harmony between them...The stuff around the weapon image (AP counter, the buttons) and the left side of the skillbar is what ticks my eye the most. It looks too messy and scattered. Not too concerned about the rest or the aesthetic itself.
I agree about the Fallout inventory.
My point was more that the UI in all those games were solid, it had defined space on the screen and a theme.
Wasteland 2 is like parts of different UIs with no conection to each other.
And BG1/2/IWD had perfect UI. Flawless. Absolutely briliant
Yes, but Deep Silver aren't going to do that for free, are they? They would be getting some money besides for making and distributing physical stuff.
Speaking of better thans, we'd actually love to get some of that from people: tell us what UIs from videogaming you really like, and what you really liked about it. Cite specific games or show us screenshots. That'd be some great input to have.
You and SawyerI like IWD 2 UI better for some reasons.
Speaking of better thans, we'd actually love to get some of that from people: tell us what UIs from videogaming you really like, and what you really liked about it. Cite specific games or show us screenshots. That'd be some great input to have.
100Speaking of better thans, we'd actually love to get some of that from people: tell us what UIs from videogaming you really like, and what you really liked about it. Cite specific games or show us screenshots. That'd be some great input to have.
Hey, I'm going to have to contrast all the "readability" and "modability" feedback you guys seem to have received to design the interface the way you did, and emphasize that some of us just want the interface to pull us into the game. I like heavy interfaces that feel like they have real weight, and belong in the game world they inhabit. Fallout & Baldur's Gate both have great UI's (first BG more than the second) by this measure.
This is one of the things I felt Project Eternity really got right (at least they SAY they did), by realizing that while these are "indy" games with small budgets, we still expect you to nail the aesthetics, because that's 90% of convincing people of a setting.
Clean, ultra-modern UI's with an immense amount of customizability belong in competitive multiplayer games, not singleplayer RPGs.
I'm enjoying the angst over the addition of a distributor.
inEPTile continues to employ the worst artists, so no surprise with the UI. I do approve of how one can move the portraits closer to the action bar.
All their games have a terrible art style and this one's no exception."continues"? Such as...?
I find Torment to be an exception, from what we've seen. But who knows, maybe that game will have clipart for UI.All their games have a terrible art style and this one's no exception."continues"? Such as...?