I know the game is a power fantasy in a power fantasy setting, but having my ragtag team taking down a space marine, Abelard literally face tanking him, at the end of chapter one was kinda, eeeh, a bit too much... Maybe if there was a better build up or some kind of special circumstances (explosions, turrets) but there was none of it.
What's next, my MC one punching a Chaos God?
Space Marines are eminently killable in TT (being nowadays even low-tier, MEQ units aren't anything special). In FFG's systems they were hard as nails but it's against a fully kitted 6-man team of well equipped, well-trained people. Hell, one could argue that a Magos can on a good day kill a Chaos Space Marine. Silliest complain I've heard, from secondaries probably. In the books they CM die like the scrubs they're supposed to be by the dozens, Chaos Dreadnaughts get destroyed by improvised explosives an' shit.
After Chapter 1, I'm ambivalent. The writing is functional even if sometimes perfunctory (and far less annoying than WoTR, that was a constant spam of wall of text that no one cared about). It still has that wonderful ambience and I honestly wanted for
years to have a 40k RPG, there's still some minor things that irks me (Indira seems custom-built to be incredibly annoying and I'll probably kill her at the first chance I have, they never noticed how dreadfully bothersome she is?). I don't exactly understand the Argenta fetishism, she's essentially an incredibly boring Sister stereotype. I understand that this needs to put forth stereotypes for people that aren't familiar with the setting, but it doesn't help that Owlcat writes her as a Paladin with all the cringe dialogue that we know from Wrath.
Mechanically, it's buggy but you .... well, I simply respec and try something else. But I'll be blunt, the entire system is incredibly clumsy: a man can like mechanical depth but being
obtuse about it is never a good thing. And by the Gods Rogue Trader is
obtuse. Sometimes less is more, and showering the player in chaotic options that are both badly written and badly managed in the UI isn't a winning move: again, thank fuck for respec, it's the only way to keep the system coherent. The guy who wrote the system should still be shot because it's complete degenerate design to write such a system for a RPG,
Eclipse Phase was almost more readable and the baseline FFG's system were
for sure more readable. Maybe I'll get some flak for this, but was the retarded Veil/Momentum mechanic system even needed beyond Perils of the Warp stuff? Do we need extra abilities and turns in a system that's already full of them? The end bosses get shredded even in higher difficulties by stupid combos that aren't even fun, merely broken.