Fedora Master
STOP POSTING
- Joined
- Jun 28, 2017
- Messages
- 31,874
For a supposedly super wise and smart race, the Eldar sure are retarded in this.
The Imperial Infantryman's Uplifting Primer was probably right when it compared Eldar to errant children.For a supposedly super wise and smart race, the Eldar sure are retarded in this.
Everyone is retarded in this one, except some Mechanicus guys.For a supposedly super wise and smart race, the Eldar sure are retarded in this.
I mean they created 4th Chaos God.. they are just retarded..For a supposedly super wise and smart race, the Eldar sure are retarded in this.
Ah yes, the god of mucking about.I mean they created 4th Chaos God.. they are just retarded..For a supposedly super wise and smart race, the Eldar sure are retarded in this.
That's actually pretty darn close to the general lore of 40k when it comes to Eldar.For a supposedly super wise and smart race, the Eldar sure are retarded in this.
very playable. I like it despite what they said about it here.-20% on gog right now. Is it sort of playable or should I wait for the definitive edition or -50% sale?
Playable but still unbalanced and easily breakable. It is in beta state now, release possibly coming with EE.-20% on gog right now. Is it sort of playable or should I wait for the definitive edition or -50% sale?
In terms of being able to finish quests I think it partially depends on what you want to play, I played Iconoclast in my first play through and bar one thing I had to fix with Toybox and missing Marazhai's quests from Act 4 on it was fine, but I've heard that Heretic still has a few more bugs to iron out. The combat is still unbalanced and a bit buggy but not unplayably so, some things are just very, very OP. Overall it's a very fun game and definitely playable but be prepared to potentially clean up the odd thing with Toybox.-20% on gog right now. Is it sort of playable or should I wait for the definitive edition or -50% sale?
Hey, guys! I've got an important question for you all. Taking into consideration the last big patch, what in your opinion should be changed now(mechanic-wise)? I would like to gather your updated feedback on this.
Got it and already noted about "killing edge"
The worst offender I have met for now - Ofiicer's "No Respite" talent that gives party members +100 All Stats more often than not.Hey, guys! I've got an important question for you all. Taking into consideration the last big patch, what in your opinion should be changed now(mechanic-wise)? I would like to gather your updated feedback on this.
Got it and already noted about "killing edge"
what in your opinion should be changed now(mechanic-wise)?
what in your opinion should be changed now(mechanic-wise)?
Making psyker powers less D&D 4eish and more in line with lore and other OwlCat games. Having proper visual impact for stuff like Molten Bean, telepath able to take control over the enemy instead of just forcing them to waste resources(like 4e), firestorm working like P&P. And having multiple ammo types for the same weapon, bolters can use dozens of different types of ammo in game, would be cool if you could use Witch Bolts against creatures of the warp, hellfire bolts and tempest bolt https://warhammer40k.fandom.com/wiki/Bolter_Ammunition#Tempest_Bolts
A option to speed up animations would also be great.
You need to hold space and can end up skiping turns if you hold too much. Was possible to speed up in turn based kingmaker to 10x and 3x in Wrath.
You can already speed up animations. Check in settings, there are 3 options. Holding button to speed it up is 2nd option, there is also option that speed them up always.what in your opinion should be changed now(mechanic-wise)?
Making psyker powers less D&D 4eish and more in line with lore and other OwlCat games. Having proper visual impact for stuff like Molten Bean, telepath able to take control over the enemy instead of just forcing them to waste resources(like 4e), firestorm working like P&P. And having multiple ammo types for the same weapon, bolters can use dozens of different types of ammo in game, would be cool if you could use Witch Bolts against creatures of the warp, hellfire bolts and tempest bolt https://warhammer40k.fandom.com/wiki/Bolter_Ammunition#Tempest_Bolts
A option to speed up animations would also be great.
You need to hold space and can end up skiping turns if you hold too much. Was possible to speed up in turn based kingmaker to 10x and 3x in Wrath.
Hey, guys! I've got an important question for you all. Taking into consideration the last big patch, what in your opinion should be changed now(mechanic-wise)? I would like to gather your updated feedback on this.
Got it and already noted about "killing edge"
Making psyker powers less D&D 4eish and more in line with lore and other OwlCat games. Having proper visual impact for stuff like Molten Bean, telepath able to take control over the enemy instead of just forcing them to waste resources(like 4e), firestorm working like P&P. And having multiple ammo types for the same weapon, bolters can use dozens of different types of ammo in game, would be cool if you could use Witch Bolts against creatures of the warp, hellfire bolts and tempest bolt [URL]https://warhammer40k.fandom.com/wiki/Bolter_Ammunition#Tempest_Bolts[/URL]
They didn't follow PnP rules like with Pathfinder but were only inspired by them. If they did this to a game that was based on D&D ruleset, the game would be been shit on to oblivion like we did with some D&D RPGs in the past.Hey, guys! I've got an important question for you all. Taking into consideration the last big patch, what in your opinion should be changed now(mechanic-wise)? I would like to gather your updated feedback on this.
Got it and already noted about "killing edge"
When are you guys making a proper TB WFRP crpg, preferably using the WFRP 2E ruleset from BI (though 4e could also be acceptable if there was no other choice)
Making psyker powers less D&D 4eish and more in line with lore and other OwlCat games. Having proper visual impact for stuff like Molten Bean, telepath able to take control over the enemy instead of just forcing them to waste resources(like 4e), firestorm working like P&P. And having multiple ammo types for the same weapon, bolters can use dozens of different types of ammo in game, would be cool if you could use Witch Bolts against creatures of the warp, hellfire bolts and tempest bolt [URL]https://warhammer40k.fandom.com/wiki/Bolter_Ammunition#Tempest_Bolts[/URL]
Isn't this game based off the Rogue Trader ruleset from BI, latter reprinted by FFG? If so everything ought to be lore accurate, at least according to the pnp ruleset (I haven't read it as I was never into WH40K, but I recall it got rave reviews back in the day). If you're talking about animations though then yeah, they should match whatever the triggering ability is supposed to do.
Wasn't Solasta considered OK in terms of ruleset and implementation?If this was based on D&D ruleset, this game would be been shit on to oblivion like we did with some D&D RPGs in the past.
I was thinking about Sword Coast Legends and some other past games based on D&D.Wasn't Solasta considered OK in terms of ruleset and implementation?If this was based on D&D ruleset, this game would be been shit on to oblivion like we did with some D&D RPGs in the past.
Isn't this game based off the Rogue Trader ruleset
he game would be been shit on to oblivion like we did with some D&D RPGs in the past.
I was thinking about Sword Coast Legends and some other past games based on D&D.
Hopefully they redo it for their next WH40K RPG.I think everyone can agree that the worst part of the game is the crappy custom ruleset.
While bugs can be fixed, it is unlikely that the system will be completely changed.