ERYFKRAD
Barbarian
- Joined
- Sep 25, 2012
- Messages
- 29,855
Well if you use a bolter on humies.....Btw apparently the Space Wolf character is better at ranged combat than melee
Well if you use a bolter on humies.....Btw apparently the Space Wolf character is better at ranged combat than melee
How about using 1d4chan like any real Grognard?-reads discussion on wikis-
TFW when you frequent the Lexicanum over lesser websites.
View attachment 43998
They got almost nothing on newer board games though. About the only knock I have against them.How about using 1d4chan like any real Grognard?-reads discussion on wikis-
TFW when you frequent the Lexicanum over lesser websites.
View attachment 43998
premium pack+
The set of 3 Exclusive (for the pre-order only) In-Game Items. First is the powerful Negotiator Pistol, which decreases the effectiveness of the target's armor and grants a passive bonus to the Persuasion skill.The second is the exquisite Digital Las-Ring fitted with a potent short-range las emitter capable of striking several targets in a row. And the third is the Xeno-Pelt Cloak, a trademark garment of any respectable Rogue Trader. This item reduces the chances of suffering especially devastating hits and grants a passive bonus to the Coercion skill.
getting good items from paying extra is major decline
Californication marches on. No honor, no shame.
Where Empathy and decency hold no sway, Fear will be necessary, unfortunately we have become too soft, too kind, too focused on apperances as upper class likes instead of will to triumph of the lower classer, and i will stop my Strasserism here as we arent on 4chan.
With 100 int...
Good fucking luck on that. I recall they stayed pretty faithfully close to the levelling model of the TTRPG and there getting past 70 in a stat takes significant effort.
Is this another of those builds that only works at max level and you get to play it for last 5 to 10% of the content?With 100 int...
Good fucking luck on that. I recall they stayed pretty faithfully close to the levelling model of the TTRPG and there getting past 70 in a stat takes significant effort.
start int 30 + 10 point char creation + 5 noble + 5 voidworld
= 50
first archtype gets 5 stat boots which are 5 each = 25
finish officer (lvl 15) with 75 int
then there are buffs + equipment so early master tactician (with single buff?) might be able to have around 100 int (as said the fuck I know)
why would it be? it was a simple combo that only requires picking 2 talents (which you would most likely get for most of grand strategist builds anyway at least the first one) and 1 homeworld talent.Is this another of those builds that only works at max level and you get to play it for last 5 to 10% of the content?With 100 int...
Good fucking luck on that. I recall they stayed pretty faithfully close to the levelling model of the TTRPG and there getting past 70 in a stat takes significant effort.
start int 30 + 10 point char creation + 5 noble + 5 voidworld
= 50
first archtype gets 5 stat boots which are 5 each = 25
finish officer (lvl 15) with 75 int
then there are buffs + equipment so early master tactician (with single buff?) might be able to have around 100 int (as said the fuck I know)
But you need 100 int?why would it be? it was a simple combo that only requires picking 2 talents (which you would most likely get for most of grand strategist builds anyway at least the first one) and 1 homeworld talent.Is this another of those builds that only works at max level and you get to play it for last 5 to 10% of the content?With 100 int...
Good fucking luck on that. I recall they stayed pretty faithfully close to the levelling model of the TTRPG and there getting past 70 in a stat takes significant effort.
start int 30 + 10 point char creation + 5 noble + 5 voidworld
= 50
first archtype gets 5 stat boots which are 5 each = 25
finish officer (lvl 15) with 75 int
then there are buffs + equipment so early master tactician (with single buff?) might be able to have around 100 int (as said the fuck I know)
officer abilities scale mainly from fellowship (with voidborn change that to int) and grand strategist abilities fellowship + int.
early game compared to normal officer you just get 1 extra talent (be smart fel->int) and pump int instead of fellowship. it seems like very small commitment and can't be even called build just 1 small feature.
premium pack+
The set of 3 Exclusive (for the pre-order only) In-Game Items. First is the powerful Negotiator Pistol, which decreases the effectiveness of the target's armor and grants a passive bonus to the Persuasion skill.The second is the exquisite Digital Las-Ring fitted with a potent short-range las emitter capable of striking several targets in a row. And the third is the Xeno-Pelt Cloak, a trademark garment of any respectable Rogue Trader. This item reduces the chances of suffering especially devastating hits and grants a passive bonus to the Coercion skill.
getting good items from paying extra is major decline
Californication marches on. No honor, no shame.
Where Empathy and decency hold no sway, Fear will be necessary, unfortunately we have become too soft, too kind, too focused on apperances as upper class likes instead of will to triumph of the lower classer, and i will stop my Strasserism here as we arent on 4chan.
Empathy is fake sympathy (“suffering with” in the Grk) whose purpose is to avoid the with to avoid the suffering.
A-pathos -> bathos (clownworld)
Your hard men once marched at the head of their troops, Strasser, not squirreled safely away in their bunkers. Fear is necessary for cowardice and that's the ass you've shown the world.
You retreat to the low and base because you fear you don't have what it takes to reach the heights and achieve honor. Maybe you're right!
But new generations without that stench in their nostrils should be given the chance to shoot their own shot. That's what they're for. Instead they get weed, buggery, and the lash.
for 80 wounds dmg yes which I just used as an example. with 80 int it would be 64 wounds dmg.But you need 100 int?why would it be? it was a simple combo that only requires picking 2 talents (which you would most likely get for most of grand strategist builds anyway at least the first one) and 1 homeworld talent.Is this another of those builds that only works at max level and you get to play it for last 5 to 10% of the content?With 100 int...
Good fucking luck on that. I recall they stayed pretty faithfully close to the levelling model of the TTRPG and there getting past 70 in a stat takes significant effort.
start int 30 + 10 point char creation + 5 noble + 5 voidworld
= 50
first archtype gets 5 stat boots which are 5 each = 25
finish officer (lvl 15) with 75 int
then there are buffs + equipment so early master tactician (with single buff?) might be able to have around 100 int (as said the fuck I know)
officer abilities scale mainly from fellowship (with voidborn change that to int) and grand strategist abilities fellowship + int.
early game compared to normal officer you just get 1 extra talent (be smart fel->int) and pump int instead of fellowship. it seems like very small commitment and can't be even called build just 1 small feature.
They got almost nothing on newer board games though. About the only knock I have against them.How about using 1d4chan like any real Grognard?-reads discussion on wikis-
TFW when you frequent the Lexicanum over lesser websites.
View attachment 43998
What's really worrying is the December launch date. Most companies go out of their way to avoid launching in December.
Warhammer 40K: Rogue Trader's most intriguing aspect is the most boring part of other RPGs - the middle ground
Everybody disliked that, yes, but they're all hideous zealots
In the grim darkness of the far future, there is only... compromise, calculation and license to misbehave. In Owlcat's forthcoming RPG Warhammer 40,000: Rogue Trader, you play the free-wheeling head of an interstellar merchant's dynasty. Operating on the fringes of uncharted space, you're the owner of a Warrant of Trade that essentially lets you run your own miniature empire within the Imperium, deciding the fates of planets, amassing vast wealth and recruiting a motley crew of xenos, heretics and assorted weirdos. It's the kind of behaviour that'd get you vaporised if you were some run-of-the-mill Space Marine Chaplain, but out here on the frontier, you're allowed to act with impunity, providing you fulfil your overall mandate of adding to the God Emperor's glory and kicking the odd Eldar's head in.
Rogue Traders are arguably the only characters in Games Workshop's brutal and decrepit table-top setting that lend themselves to the role of CRPG protagonist, because they are the only characters in Warhammer 40K's Imperium who enjoy anything like the plot agency of a Commander Shepard. And with that, I think, comes an interesting transformation of the character alignment systems the game shares with other CRPGs such as Baldur's Gate 3.
Going by the few hours I've played of the beta, Owlcat's game gives you three overall philosophical alignments to pick from. They're offered up to you as a kind of High Gothic Pizza of Terror, with different buffs and options unlocked as you make Important Decisions and progress along each alignment's upgrade path. "Imperialis" measures your fanatical devotion to the God-Emperor, greatest of psykers and the soul-cannibalising lynchpin of humanity's galactic communications. "Hereticus" measures your fanatical devotion to the encroaching forces of Chaos, always seeking to warp unwary minds and reduce the cosmos to a demon fondue of spikes and tentacles. And "Benevolentia" measures your fanatical devotion to not being a massive dickhead all the time. It's the alignment concerned with the value of individual lives, the virtue of compromise, and the vague desire not to slaughter whole planets unnecessarily even if one of the residents did once cough at a picture of the Emperor without praying for forgiveness.
So far, these alignments split the game's dialogue choices between them in familiar ways. You can assert your zealous loyalty to the Imperium, indulge in openly Heretical banter, or Benevolently hedge your bets with that special variety of toneless and functional, "strictly business" RPG wording that always makes me think the character has cracked a fart and is hoping nobody will notice.
In most RPGs, the third option would be the most boring. It's the non-committal approach that, in my case, speaks to my dread of giving offence both within games and outside them, and my fear of missing out on something by leaning too hard in the direction of any individual NPC and their beliefs. Party-based RPGs rely on these "safe" third-way choices - without them, many players would be scared off - but I think there's a general understanding among writing teams that their job is to nudge you away from the lukewarm centre and get you experimenting with the extremes, where all the juiciest plot dynamics and lategame abilities are found. Some RPGs are openly scornful of the having-it-both-ways approach, whether by killing both the characters you refuse to choose between, or in the case of the admittedly atypical Disco Elysium, openly making fun of your hand-wringing.
But Rogue Trader is different, because in Warhammer 40,000, the extremes are extreme. Everybody who holds any kind of factional standing is some kind of arsehole. The Imperium and Chaos are two revolting institutions pointed in different directions, each the shadow of the other. The other factions are either fading, ancient empires or newer, wannabe empires or some mixture of the two. The Orcs are probably the friendliest faces at this point in Warhammer canon, and that's because, for all their tendency to hack entire solar systems to giblets, they sort of just want to party.
I should acknowledge, here, that I haven't read a lot of the Black Library books and other stories which follow specific characters through the stew of Warhammer worldbuilding. I've only really ever played the tabletop games and various strategy or action videogame adaptations, which obviously push the bloodshed to the fore. But still, this doesn't strike me as a fiction in which you'll ever persuade the opposing factions to sit down and shake hands, by religiously hitting Dialogue Option 3. And that makes the presence of the Benevolentia alignment in Rogue Trader fascinating to me, together with the other, murkier aspects of Rogue Trading I've heard about from the developers - haggling with local warlords, setting up back-alley deals, and keeping your crew of violently mismatched idealogues in check. In such a polarised universe, the real "radical" playstyle is surely the middle ground. How on earth will Owlcat pull it off?
I foresee a Fuckload of planets nuked in his playthrough on account of all that middle ground he's gonna tread on.Remember, reguardless of how much you hate gaming journalists, it's not actually enough.
The bugginess of Wrath very much depended on what mythic path you took. When I played in the first month I decided to switch to Legend and at the start of the next act neither my character nor the building would load and no amount of reloading or replaying the last bit of the previous act would fix it.While Kingmaker was bad, I played Wrath on release and it was comparably or less buggy than anything from Bethesda or pretty much any modern AAA rpg. Like BG3 was in EA for years and still has bugs.
I foresee a Fuckload of planets nuked in his playthrough on account of all that middle ground he's gonna tread on.Remember, reguardless of how much you hate gaming journalists, it's not actually enough.
Evil is that journo.I foresee a Fuckload of planets nuked in his playthrough on account of all that middle ground he's gonna tread on.Remember, reguardless of how much you hate gaming journalists, it's not actually enough.
I don't think OC has the balls to do that. A large portion of their playerbase are people who play RPGs to get a perfect playthough, "everybody love me" adventure. Remember Kingmaker's Act 4 changes? People will complain 24/7 if they get more than 1 or 2 unpredictable outcomes (and no, "it was obvious for someone who knows anything about 40k" won't work, as many players are coming green). They need a path for the Azata/Mercy Angel, "evil is for edgy incels" players.
Evil is that journo.I foresee a Fuckload of planets nuked in his playthrough on account of all that middle ground he's gonna tread on.Remember, reguardless of how much you hate gaming journalists, it's not actually enough.
I don't think OC has the balls to do that. A large portion of their playerbase are people who play RPGs to get a perfect playthough, "everybody love me" adventure. Remember Kingmaker's Act 4 changes? People will complain 24/7 if they get more than 1 or 2 unpredictable outcomes (and no, "it was obvious for someone who knows anything about 40k" won't work, as many players are coming green). They need a path for the Azata/Mercy Angel, "evil is for edgy incels" players.
Worse, they're journos.Evil is that journo.I foresee a Fuckload of planets nuked in his playthrough on account of all that middle ground he's gonna tread on.Remember, reguardless of how much you hate gaming journalists, it's not actually enough.
I don't think OC has the balls to do that. A large portion of their playerbase are people who play RPGs to get a perfect playthough, "everybody love me" adventure. Remember Kingmaker's Act 4 changes? People will complain 24/7 if they get more than 1 or 2 unpredictable outcomes (and no, "it was obvious for someone who knows anything about 40k" won't work, as many players are coming green). They need a path for the Azata/Mercy Angel, "evil is for edgy incels" players.
Are journalists Tzeentchian or Slaneshi ?
So MalalWorse, they're journos.Evil is that journo.I foresee a Fuckload of planets nuked in his playthrough on account of all that middle ground he's gonna tread on.Remember, reguardless of how much you hate gaming journalists, it's not actually enough.
I don't think OC has the balls to do that. A large portion of their playerbase are people who play RPGs to get a perfect playthough, "everybody love me" adventure. Remember Kingmaker's Act 4 changes? People will complain 24/7 if they get more than 1 or 2 unpredictable outcomes (and no, "it was obvious for someone who knows anything about 40k" won't work, as many players are coming green). They need a path for the Azata/Mercy Angel, "evil is for edgy incels" players.
Are journalists Tzeentchian or Slaneshi ?
So MalalWorse, they're journos.Evil is that journo.I foresee a Fuckload of planets nuked in his playthrough on account of all that middle ground he's gonna tread on.Remember, reguardless of how much you hate gaming journalists, it's not actually enough.
I don't think OC has the balls to do that. A large portion of their playerbase are people who play RPGs to get a perfect playthough, "everybody love me" adventure. Remember Kingmaker's Act 4 changes? People will complain 24/7 if they get more than 1 or 2 unpredictable outcomes (and no, "it was obvious for someone who knows anything about 40k" won't work, as many players are coming green). They need a path for the Azata/Mercy Angel, "evil is for edgy incels" players.
Are journalists Tzeentchian or Slaneshi ?