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Warhammer Warhammer 40,000: Darktide - co-op action from Vermintide devs

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
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8,686
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On the internet, writing shit posts.
>Crafting is not part of the setting
> Even though this is literally an entire cult of cyborgs who do nothing but crafting
> Even though the 40k ttg is about kitbashing (or rather was, until GW went full retard)
> Even though there is a stupid number of weapon models and variants due to the sheer size of the imperium, that could be represented with a crafting mechanic

:nocountryforshitposters:

 

Alienman

Retro-Fascist
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Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Played for a little bit and first impressions are pretty bad. Runs like a dog (dips to 40s on a Ryzen 5600 and a RTX 3070), much worse than Vermintide 2, doesn't look nearly as good, has a billion cutscenes with stronk wahmen cheering a bunch of losers on in the grim darkness of the far future, there are ching chong inquisitors in muh 40K... list goes on. Also, console interface with huge fonts, everything looks bland, zero personality, no Space Marines.

Deathwing which came out 4 years ago looks and runs 10x better.
Interesting. On a RTX 3070 and it runs very well for me. Even with RTX stuff on.

While I think the general gameplay is okay, all the women in leading positions is extremely tiresome like you say. Another thing that had me dip out is the predatory microtransaction stuff. It's pretty clear the game was made grindy as hell to force players paying real money for new stuff. After a few levels in, I'm still running around in prison garbs. The Empire is probably stingy with money and equipment, but not even giving their men uniforms? Big doubt.
"Very well" is subjective - while it mostly stays above 60 FPS for me in 1440p (usually around 70-80, but as I said sometimes it dips into the 40s, rare but it happens), Vermintide 2 mostly hovers around 90+ in 4k. I think after getting a 120hz panel I'm a little spoiled.

I don't think Darktide looks any better than VT2 (or at all) to justify the drop. However, it could just be a processor issue. These games are very processor heavy. I ordered a 5800X3D that I got for a fair price during these recent black friday sales, but I'm running a 5600 atm. What is your processor?
I can't say what my FPS was, since I didn't have a FPS counter up while gaming. But I didn't feel any drops, and I usually notice those.

Got a 11th Gen Intel(R) Core(TM) i7-11700K @ 3.60GHz.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Oh here we go. Not going to lie, it is funny seeing paypigs and MTX detractors tearing each other apart on forums, it is like seeing Halo Infinite all over again(even if Darktide is not exactly in a such a bad shape).

So if I get it right, and correct me if I dont, Darktide has 2 currencies :
- A normal one for gameplay items which are bought directly from an ingame shop, shop that changes its item selection after each game, also those items might be craftable later on this months(*Ranald's fringers crossed*).
- A Premium one for cosmetics and for stronger items(if like VT2 then craftable too), you can buy it or grind it by doing Contracts(the equivalant of daily/weekly challenges on V2, doable but still grindy), contracts which rewards you with a small amount of said currency, furthermore you can spend normal currency to swap a contract for another random contract. I also read and heard the premium shop has a rotating item selection, probably to creat a certain sens of urgency.

It would be fine if the Contracts did not gives a meager amount of currency honestly but if it did not then some people would not be manipulated into spending their hard-earned money I guess. I dont know, it does sound better and far worse than VT2 at the same time.

The game is still at 75% on Steam by the way.

Edit : About crafting, from Fatshark : https://store.steampowered.com/news/app/1361210/view/3485252139459350311?l=english
Shrine of the Omnissiah
By now, many of you have fiercely proven your worth to the crew of the Mourningstar and have been rewarded with an ever-growing arsenal of weapons and curios drawn from Grendyl’s armoury.

But how can you customise those weapons to better suit the demands of Atoma’s gruelling war zones? Hadron Omega-7-7, the Mourningstar’s resident Tech-Priest, is ready - if not quite eager and willing - to provide her technical expertise to those Rejects who have earned the warbands' trust.


b40d8dc87f3ff45ab415d8519cea20f064a95e6a.png


The Shrine of the Omnissiah can be found on board the Mourningstar. Here, you can upgrade and modify your weapons and curios … so long as you have the necessary resources to do so. Hadron requires two resources to perform her labours: Plasteel and Diamantine. These resources can be salvaged from Tertium - the more dramatic the customisation and the rarer the weapon, the more Plasteel and Diamantine you’ll need.


bea0a5304313041032c053826d65782f8c8434f2.png


You will have access to five actions as part of the crafting systems at the Shrine: Consecrate, Earn Blessing, Combine Blessings, Re-Bless, and Refine Item.


Consecration
Consecrating a weapon or curio increases its sanctity in the eyes of the Emperor, improving its effectiveness, and adding a random Perk or Blessing, depending on the item type and its new sanctity level.


Earn Blessing
You may also choose to surrender a weapon to Hadron in exchange for a Votive Offering dedicated to one of the weapon’s Blessings. This allows you to extract the Blessings you are interested in from weapons you no longer want, and collect them for use with the Combine or Re-Bless actions.

Combine Blessings
At the Shrine you may choose to combine three Votive Offerings into a single upgraded Votive Offering. Currently, most Votive Offerings have a maximum Tier of IV, but there are some exceptions to this. We're testing a few different options with the requirements and the results of combining these Votive Offerings.

Re-Bless
By Re-Blessing a weapon in the Shrine, you can replace a weapon’s existing Blessing by expending a Votive Offering from your collection, further tailoring the weapon to your liking. The weapon gains the Blessing associated with the chosen Votive Offering -he original Blessing is lost in the process.

Refine Item
To refine your weapon and curios, Hadron takes your item and attempts to scour away the corrosion and damage of its long use, uncovering its true nature and altering its strengths. In game, these strengths take the form of the item’s Perks. Accordingly, each time you Refine an item, one Perk is discarded in favour of another, random Perk uncovered by Hadron’s repairs. Multiple refinements on the same item attract increasing costs - the deeper a weapon’s true character lies, the harder it is to reach it.

As an example, you may choose to select the perk “Deal +10% damage to Armored enemies” on your Chainsword for refinement and in its stead Hadron replaces it with “Increase Melee Critical Strike Chance by 2%”.


5a4625d3b8854771b9f438c6bbfecde873ad9464.png


At the heart of it
By now we expect you have experienced or heard about the first crafting feature available in Darktide, Consecration. We also hope this blog gives you a glimpse of the broader crafting system(s) and the depth of customising your weaponry and loadout for the perfect playstyle you wish to engage with. At the heart of this is the Blessing extraction and Re-Blessing functionality, where you can collect and swap out Blessings in order to customise the different combination of weapons you wish to experiment with.

We have learned a lot from our previous choices and gameplay surrounding crafting offered within the Vermintide series. For Darktide we wanted to take those lessons to expand and improve in such a way that crafting would become a central pillar of player progression, while giving more impact and agency to you, the player in your preferred playstyle.

The nature of randomization and repetitive actions sometimes seen within crafting is something that we are steering to avoid in the crafting system within Darktide. Meaningful choices will be made with strategy and goals behind them, as you set your eyes upon that perfect combination of melee and ranged weapons for your class.

Additionally, the crafting resources found within Darktide are now acquired in a completely different way than the Vermintide series. We opted to add these directly into missions as pickups to reward exploration, as well as rewards for completion of some specific objectives. We believe that this feels on theme to have players collecting these resources in the world, so keep your eyes peeled. You can currently find small and large caches of both Plasteel and Diamantine.

In closing, we hope you enjoyed this look into Darktide’s crafting system. We are excited to bring you the rest of the crafting features, which we'll gradually be rolling out throughout December. And we look forward to building upon this system in the future.

Thank you for reading, and watch each other's backs down there on Tertium.

From the warp : https://www.reddit.com/r/DarkTide/comments/z7b362/psa_full_crafting_mechanics_will_not_be_available/
"Sometime later" :hahyou:
Hey man the game is f2p, they have to make money somehow.


:avatard:
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,790
As always, the true enjoyment comes from the launch drama, not from the game itself.

Safe to say the game is a success in $$$ terms though, game pass or no.

768678678878.png


Warhammer 40k is now fully mainstream. Further decline is inevitable.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,788
As always, the true enjoyment comes from the launch drama, not from the game itself.

Safe to say the game is a success in $$$ terms though, game pass or no.

View attachment 31133

Warhammer 40k is now fully mainstream. Further decline is inevitable.

In my opinion Warhammer is a Fascist power fantasy setting. My mind is blown why this setting is allowed to exist :P
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,413
So no "weapon/item crafting" per se, just "stats tinkering". I suppose it would undermine a bit the gameplay loop past a certain amount of resources in stock. Still a bit sad :?

Also
"Crafting weapons doesn't really fit the theme of the setting"
But the fucking shop and cash shop are fitting I guess.
To me it sounds like they're backpedaling on their promise for crafting.

Edit:

By the way, the Steam reviews dropped from 78% to 72%. At this rate the number will easily drop below 70%, considering they super important fixes will take "a few days", while they hotfix the shoppa right away...
 
Last edited:

Zlaja

Arcane
Joined
Aug 17, 2006
Messages
6,111
Location
Swedex
If the game is shit, then why did you play it for 110hrs?

Listen up, newfag! Most people around here play shit games for hundreds of hours and then come here to rage about them. Deal with it!

PS: I was kinda interested in this game, but after reading the last few pages, I've decided to flush my money down the toilet instead.
 
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Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,790
I do love the fact that the veteran class was overwhelmingly better than its counterparts during the open beta, only to be unintentionally nerfed into the ground on launch. It takes like a tickle on damnation 5 before they're downed.

:troll:

Well played Fatshark. Maintain zealot superiority.
 

Steve

Augur
Joined
Aug 25, 2011
Messages
362
Left a negative review, requested and received a refund. It's basically downgraded Vermintide 2. The weapon crafting is still not available but there is already a working cashshop to sell you rest of the game. Even the mission rotation is on a 60 minute timer to hide the lack of content. Like a certain map you'd like to play?better hope it's listed in the missions menu (difficulty is also random)!. You can not just choose which mission you want to play on what difficulty, it's a dice roll.

They even post-launch edited out the part where they said you could earn "premium currency" through gameplay

r/DarkTide - Via the Discord FAQ originally it was announced that you could earn the microtransation currency via play, it has now been edited and removed


Not a good look for Fatshark.
 

Beowulf

Arcane
Joined
Mar 2, 2015
Messages
2,026
Classic Fatshark.
But don't lose hope yet. They'll deliver. Dedicated servers, crafting, everything. You'll even be able to purchase armors in 4 shades of pink in future DLC's.

It's a pity that those games are a joy to play as LMB clicking simulators, and the most atmospheric and decently presented titles from the GW licensed games, but the developer is actively discouraging people from playing their games with their retarded policies.
 

Alienman

Retro-Fascist
Patron
Joined
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Messages
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Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Not played Vermintide, so not used to the gameplay, or engine. But when I tried this, it just got me thinking how cool it would be if it was more tactically orientated with high damage, and quick deaths. The setting, atmosphere and the graphics in general is awesome. Just seems like a waste making a Left 4 Dead clone, but maybe that is just me.
 

Fargus

Arcane
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Apr 2, 2012
Messages
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Location
Mosqueow
lol it's ironic cuz im playing stalker right now anyway and just read your comments. And its indeed sounds like a good idea.
 

Zombra

An iron rock in the river of blood and evil
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Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
I enjoy Rainbow Sixy "one shot one kill" games as much as the next fella but there's a place in the world for first person horde games too. Anyway we can quibble about that but the gameplay format they chose is NOT the big problem here, it's not even in the top 5.
 

Reever

Scholar
Patron
Joined
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Messages
584
As always, the true enjoyment comes from the launch drama, not from the game itself.

Safe to say the game is a success in $$$ terms though, game pass or no.

View attachment 31133

Warhammer 40k is now fully mainstream. Further decline is inevitable.
I don't know. I would've expected from a game with this much marketing and hype (and the fact that it's multiplayer) to get higher in the first few days of release. Right now it's sitting at 40k players which is ironically below L4D2 with 46k.
 
Joined
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Messages
5,904
The funniest aspect of this debacle is that people somehow seem surprised that a company owned by fucking Tencent has gone full ching chong predatory mobile mode.

Just stop buying this shit
 
Joined
Jan 19, 2015
Messages
633
Location
Vindobona
Glad to see that Fatshark has not changed since the ole War of the Roses days, still releasing promising games at 25% completion but with cash transactions enabled.:d1p:
 

kites

samsung verizon hitachi
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hyperborean trenchtown
The art direction looks great, much better than Vermintide, to me. Unfortunate the gameplay looks just like it, though. Horde games are such a weird fad. The gratuitous nature leads to a strong sense of desensitization. I’ll stick with Deep Rock as a cozy co-op fix for now.. This seems like one of those games that will be better once it has a year or two more to flesh out and optimize
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,790
The art direction looks great, much better than Vermintide, to me. Unfortunate the gameplay looks just like it, though. Horde games are such a weird fad. The gratuitous nature leads to a strong sense of desensitization. I’ll stick with Deep Rock as a cozy co-op fix for now.. This seems like one of those games that will be better once it has a year or two more to flesh out and optimize
I like the impossible odds of horde games, although modern difficulty modes rarely get there, especially once you've gained competency at a game. I still remember L4D where you had to cheese or use bugs/glitches to win games.

Damnation 5 here is pretty close to scratching that itch (if you can get a game going, as nobody queues for it apparently). Getting ambushed by 4-5 ragers, 2 bulwarks, 2 reapers, and half your team down in a horde is hilarious.
 
Joined
Aug 10, 2012
Messages
5,904
I'd much, much rather play the very first L4D than something like Darktide. No loot garbage, pretty cool atmosphere, readable game, runs on a toaster at 5 zillion fps.
 

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