This sounds more like the culprit. Does it apply to shotguns too? Hek is my other goto weapon, I'll give that a shot.(Also in my experience bosses and automatic weapons have weird DR behaviour that to me makes it feel like every automatic weapon deals way less damage than it normally would against them, best to stick with single hit nukers with them)
Get mastery level 12, farm for the weapons on the Dojo get a nice high mastery sniper rifle like Lanka, they are the best things to kill bullet sponges fast.Well I've gotten around to the giant mutant turkey boss and I'm now convinced I'm missing some basic mechanic everyone else is using to do like 10x more damage. Even with mostly corrosive damage, it takes an entire clip from my soma prime to blow up one of his fucking testicles. How the fuck are people claiming this boss is easy? I'm used to high level enemies being damage sponges but this thing is only level 40. WTF are other people using that I'm not?
It's alloy, you want radiation.Well I've gotten around to the giant mutant turkey boss and I'm now convinced I'm missing some basic mechanic everyone else is using to do like 10x more damage. Even with mostly corrosive damage, it takes an entire clip from my soma prime to blow up one of his fucking testicles. How the fuck are people claiming this boss is easy? I'm used to high level enemies being damage sponges but this thing is only level 40. WTF are other people using that I'm not?
Never really used shotguns against it, only weak spot boss I've used them against is Ruk (and to clarify here a bit, I'm primarily talking boss performance in regards to Sorties, Tridolon, and Orbs since those are the real bossfights, as boring and irritating as Tridolon is). They seem to work fine, issue is mostly just in damage fall-off and getting the full hit in.This sounds more like the culprit. Does it apply to shotguns too? Hek is my other goto weapon, I'll give that a shot.(Also in my experience bosses and automatic weapons have weird DR behaviour that to me makes it feel like every automatic weapon deals way less damage than it normally would against them, best to stick with single hit nukers with them)
I read actually that some bosses with weak points (Lephantis, Hemocyte from Op Plague Star) have per-pellet/per-shot damage caps. So you don't want to use a sniper or shotgun with those. On the other hand, the Tusk Thumpers do not have a damage cap on their weak points. I guess you'll have to look up each specific boss to know whether they damage cap per shot.(Also in my experience bosses and automatic weapons have weird DR behaviour that to me makes it feel like every automatic weapon deals way less damage than it normally would against them, best to stick with single hit nukers with them)
ftfy lolWell, first things first, you need to max Amalgam Serration, and then you need to max Heavy Caliber (heck literally the only time not to use it is if the weapons has a special mechanic for headshots), that's a big chunk of damage already there.
Most likely this. And you can (and should) check Warframewiki: https://warframe.fandom.com/wiki/RopalolystIt probably uses alloy armor so you need radiation and not corrosive.
Amalgam Serration doesn't drop from Ropa, you can get it by doing the thermia fractures when those show up.ftfy lolWell, first things first, you need to max Amalgam Serration, and then you need to max Heavy Caliber (heck literally the only time not to use it is if the weapons has a special mechanic for headshots), that's a big chunk of damage already there.
It's actually sort of decent now that they did the bow fix lately (apparently bow stats weren't reflected in their charged shots or something), can hit 400k+ with headshots using that mod. They also gave it more respectable crit too along with almost all-around stat raise. Personally I'm looking forward to inevitable Daikyu Prime more.But the tradeoff is that you have to be using Daikyu.
Those are keep the wiki up are very good people, haha. Or good autists. You can find all the formula for different shit. They even made a table on Blood Rush, with X-axis as combo multiplier, Y-axis as base crit chance, and then all the blood rush "modified" crit values based on those variables.My mistake was that I didn't realize that A: Bosses ignore corrosive status effect (I guess that makes sense, they ignore all the others as well) and B: Enemies weak to an element don't take just 75% more damage, they take like 7 times more damage. I'll remember to check the wiki for boss armor types in the future. Doesn't really matter elsewhere since status effects cripple everything anyways.
Oh, don't get me wrong, I still do refer to that damage table a lot still. But after a while I learned some safe assumptions - Robotic boss or Grineer boss prooobably have alloy armor so radiation (well, corrosive is fine for mission Grineer bosses). Infested bosses tend to be like the "heavy infantry infested" so Corrosive (or Blast, or Corrosive + Blast) lol.I'll remember to check the wiki for boss armor types in the future.