Vaarna_Aarne
Notorious Internet Vandal
Also, the Nezha rework coming next week alongside the amazing deluxe skin seems equally amazing:
- Higher base health (225->375), lower base shields (225->150). This I feel is good since Health is IMO better and Nezha had a distinct lack of it.
- Firewalker is now a long duration click instead of a toggle. This should make it actually useable since it just drained too much before to fully reach its potential. Casting animation can now be performed on the move.
- Blazing Chakram now casts real fast, has more bounces and better homing. Also marks enemies hit to take increased damage and the teleport synergy with Firewalker no longer cancels Firewalker. Marked enemies also drop health orbs when killed and chance of energy orbs instead of a radial heal effect like before. It can also be cast in a direct line (forward-backwards motion) by holding the power button and deals extra damage cast this way.
- Warding Halo now begins its invulnerability period instantly rather than after casting animation is done. Invulnerability damage absorbtion multiplier is higher and is affected by Power Strength now. Now only blocks 90% of incoming damage, but also on expiration causes an AoE heat proc on enemies. UI shows remaining damage absorbtion on the Halo rather than a percentage.
- Divine Spears animations are faster, and doesn't slam automatically at the end of duration. Blazing Chakram hitting an impaled enemy spawns a turret chakram or something like that.