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Warcraft III: Reforged - now with lowest user metacritic score of all time

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picked this game up and am playing through the campaign on hard mode
fucking hell this game's hard AF
no wonder i just played custom maps as a kid
Should have picked up the Starcraft remaster instead. It is at least as good as the original.

starcraft doesn't have zombie race
 

Olinser

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picked this game up and am playing through the campaign on hard mode
fucking hell this game's hard AF
no wonder i just played custom maps as a kid
Should have picked up the Starcraft remaster instead. It is at least as good as the original.

That's because it literally IS the original with just a visual upgrade.

That's the reason the WC3 'remaster' failed so catastrophically.

They fucked with the actual base game and screwed it up.
 

J1M

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I completely understand why companies want to extract dollars from whales. I also understand why it works. What I don't understand is why it is considered part of the game industry instead of a digital casino or some other category.
 

Olinser

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I completely understand why companies want to extract dollars from whales. I also understand why it works. What I don't understand is why it is considered part of the game industry instead of a digital casino or some other category.

Because they make sure they give the right government scumbags their cut.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
:necro:

Jason Schreier does Warcraft 3 Reforged: https://www.bloomberg.com/news/arti...blizzard-s-botched-warcraft-iii-reforged-game

Blizzard Botched Warcraft III Remake After Internal Fights, Pressure Over Costs
Under former co-founder and CEO, Blizzard games had endless development timelines to get it right. But new Activision approach focuses on financials.

Blizzard Entertainment's disastrous remake of the classic video game Warcraft III last year was the result of mismanagement and financial pressures, according to newly revealed documents and people with knowledge of the failed launch. The release also reflected Blizzard’s significant cultural changes in recent years, as corporate owner Activision Blizzard Inc. has pushed the developer to cut costs and prioritize its biggest titles.

Warcraft III: Reforged was a long-awaited reimagining of one of Blizzard’s most popular games. Blizzard President J. Allen Brack called the original title “monumentally important” when Reforged was announced in 2018. The company promised “over four hours of updated in-game cutscenes and re-recorded voice-overs.” But the project was never a priority for the company, in part because a remaster of an old strategy game had little chance of becoming the type of billion-dollar product that Activision wanted, according to the people, who asked not to be named because they weren’t authorized to speak on company matters. With Blizzard pressured to focus on its biggest franchises, Warcraft III: Reforged couldn’t get the ambitious budget that its leaders wanted.

When Warcraft III: Reforged was released on Jan. 28, 2020, it was widely panned, earning a 59 of 100 on the review aggregation website Metacritic. The game was buggy and missing the components that Blizzard had promised earlier, including the updated cutscenes — sequences that develop the story line but aren't part of game play — and re-recorded voice-overs. The remake even lacked features that the original Warcraft III had contained in 2002, such as a “ladder” system that ranked competitive players. Blizzard also had disabled the original version of the game on its digital platform, so the inferior remake was the only version that fans could easily play.

In the weeks after launch, Blizzard promised to update the game and add some of those features over time, but 18 months later, they are still nowhere to be found.

“Warcraft III: Reforged not only felt like a disappointing remaster, but it actually made the online experience of the original game worse for fans who have been playing it continuously for almost 20 years,” said Wes Fenlon, an editor for the website PC Gamer. “Five years ago, I think Blizzard was one of the few big game companies that could still cast itself as being your friend, but I think that innocent trust is gone now.”

At the time, the company apologized for the launch and said it had chosen to backtrack on updating the cinematics because “we did not want the in-game cutscenes to steer too far from the original game.” But documentation produced after its release, as well as interviews with 11 people who worked on or close to the game, indicate that Reforged was actually rescoped due to budget cuts and internal arguments over the game’s direction.

In a statement, an Activision Blizzard spokesman said the company offered “no-questions-asked refunds” to Warcraft III: Reforged owners. “Blizzard prides itself on releasing games when they’re ready—gameplay and quality come first and foremost—and our goal is always to do right by our community,” the spokesman said. “The central issue with Warcraft III: Reforged was an early, unclear vision and misalignment about whether the game was a remaster or a remake. This led to other challenges with the scope and features of the game, and communication on the team, with leadership and beyond, which all snowballed closer to launch. Developers across Blizzard pitched in to help, but ultimately bug fixing and other tasks related to the end of development couldn’t correct the more fundamental issues.”

The spokesman added that as a result of the negative reactions to Warcraft III: Reforged, the upcoming Diablo II remake, planned for release in September, will be “a pure remaster, faithful to the art, gameplay, and cinematics of the original game.”

Since its founding in 1991, Blizzard has grown into one of the biggest U.S.-based game publishers by releasing critically acclaimed, lucrative titles. Franchises such as Diablo and Overwatch have helped Activision Blizzard reach $8 billion in revenue last year.

Blizzard’s success, under co-founder and former Chief Executive Officer Mike Morhaime, was a product of its high standards for quality and willingness to delay games until they were ready. But Activision, which absorbed Blizzard in 2007 and had left it largely to operate independently, has been taking a bigger role in Blizzard’s operations recently, putting financial pressures on the developer.

Warcraft III: Reforged was Blizzard’s first bad game and another blemish for a company that has faced multiple internal challenges in recent years, including high-level departures like Morhaime and disputes over low wages. Blizzard also faced widespread criticism and calls for a boycott after banning a player who supported Hong Kong’s protest movement on a livestream. This week, the California Department of Fair Employment and Housing sued Activision Blizzard over claims of harassment and discrimination, accusing the company of facilitating a sexist culture.

Small teams like Classic Games, which worked on remakes including Reforged, were all but ignored in favor of potential billion-dollar games like Diablo IV and Overwatch 2. Blizzard even canceled some of its other projects in favor of the proven hits. Eight months after the release of Warcraft III: Reforged, the Classic Games team was dismantled.

800x-1.jpg

Warcraft III: Reforged was buggy and fans complained about missing features.

Blizzard chose to plow ahead with a premature release of Warcraft III: Reforged largely because it had already taken pre-orders from players, according to people familiar with the decision. The company couldn’t bump the game too much more without potentially being forced to send out refunds and risking that fans wouldn’t buy the game again.

In notes from an internal postmortem of the game reviewed by Bloomberg, developers on Warcraft III: Reforged acknowledged this issue. "We took pre-orders when we knew the game wasn't ready yet," they said, adding later that the company needed to “resist the urge to ship an unfinished product because of financial pressure.”

The Blizzard spokesman said that “in hindsight, we should have taken more time to get it right, even if it meant returning pre-orders.”

In the beginning, the Classics Game team had ambitious plans. Throughout 2017 and 2018, developers revamped the game’s script and re-recorded all the dialogue. The goal was to rewrite scenes and flesh out characters to align them with the lore of World of Warcraft, the massively popular online game that had been evolving the story of the franchise for the previous decade and a half.

David Fried, a designer on the original Warcraft III who was briefly brought back to work on Reforged, said in an email that “there were things in the works for Warcraft III: Reforged that would have absolutely revitalized a classic game.”

But behind the scenes, things weren’t going well. Members of the team began worrying that they had promised more than they could deliver. Remastering Warcraft III was more complicated than their previous remake, StarCraft, thanks to its three-dimensional models. The team was small, the production was disorganized and the amount of work in front of them was daunting. It had taken months to revamp one of Warcraft III’s levels; now they would have to do the same for dozens more.

Morale plummeted. Rob Bridenbecker, the head of the Classic Games team, was known for an aggressive managerial style, for taking frequent trips out of the country during production and a tendency to give unrealistic deadlines. Miscommunication became a serious issue across the team, as did arguments over the scope and art style, according to people familiar with the matter. Bridenbecker, who left Blizzard in April, declined to comment.

“We have developers who have dealt with exhaustion, anxiety, depression and more for a year now," the developers later said in the postmortem. "Many have lost trust in the team and this company. Many players have also lost trust, and the launch certainly didn't help an already rough year for Blizzard's image."

The team, which had a reputation of taking on outcasts from other Blizzard departments, was restricted in hiring due to a limited budget. Some people had to do multiple jobs at once, working many nights and weekends to try to finish the game. Technological obstacles and conflicts among the team only exacerbated the problems. A mass layoff of nearly 800 people in February 2019 hollowed out Blizzard’s support departments, which also hurt the team. “We were missing and/or had the wrong people in certain lead roles," the postmortem said. "The team structure didn't set up the project for success."

Warcraft III: Reforged began gradually losing features. Management threw out the revised scripts and re-recordings the team had done, according to the people familiar with the process, choosing instead to stick with the original dialogue and voice acting.

Fried, who departed the project as it was rescoped, pinned the blame for these shifts on Blizzard’s corporate parent. “I am deeply disappointed that Activision would actively work against the interests of all players in the manner that they did,” he said. He added that it was “quite telling” that Morhaime had resigned just weeks before Warcraft III: Reforged was presented in November 2018 at Blizzcon, the company’s annual fan convention.

The developers of the game blamed Bridenbecker and other executives. "Leadership seemed totally out of touch with the velocity and scope of the project until extremely late in development,” the team said in the postmortem. "Senior voices in the department warned leadership about the impending disaster of Warcraft on several occasions over the last year or so, but were ignored."

By the end of 2019, the Classic Games team had brought in help from all across Blizzard to finish Warcraft III: Reforged. It wouldn’t be enough.

When Blizzard releases a new game, there’s usually some sort of celebration — a lavish launch party full of drinks and speeches. For Warcraft III: Reforged, however, there were no champagne toasts; just wincing anticipation of how angry players would be when they saw how many features were missing from the game.

The next Classic Games project, Diablo II: Resurrected, due out in September, is being produced by other teams. The project was transferred to the Diablo IV team and Albany, New York-based Vicarious Visions, which was absorbed into Blizzard earlier this year. People who have seen and played that game are optimistic about its chances.

Blizzard vowed to patch and update Warcraft III: Reforged, but progress has been slow. In lieu of official support, a group of fans began writing their own patches for the game, building a service called Warcraft 3 Champions that aims to add back missing features. This version of the game includes a competitive ladder.

“We have a level of freedom that Blizzard could never have,” said John Graves, a member of the Warcraft 3 Champions team who has made the project his full-time job for the last year.

The Blizzard spokesman said the company has “a new team dedicated to updating Warcraft III: Reforged with improvements. In these efforts, we realize our work and actions will speak louder than our words. Across many projects, we’ve made process improvements, implemented better milestone planning, and improved visibility into work-in-progress.”

But a year and a half after launch, Blizzard’s Warcraft III: Reforged remains incomplete. And the company is left facing questions, including whether it will be able to recover from the brand damage caused by the missed expectations. “I think Blizzard lost some community trust,” said Elizabeth Harper, editorial director for the website Blizzard Watch. “But they've earned quite a bit of trust over the years, and it will take more than one bad game release to destroy it.”
 
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whydoibother

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This article probably won't get the necessary attention, because of the California lawsuit about workplace discrimination that was revealed several hours before this was published.
I don't think their original plan was very ambitious. Without having access to the source code, and just speculating, but it seems something that would be easily done even by a small studio, in no more than 15-20 months. That they kept cutting promised features, that were previously revealed in marketing, and STILL had to delay it, and STILL it went over budget, and STILL it was shit on release... just bad craftmanship.
 

Tavar

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RPG Wokedex Strap Yourselves In
What is even the point of writing such an article one and half years after the game was released? Everybody remotely interested in the subject knows that the game was a shitshow and was never repaired. Blizzard didn't even restore the option to play the untouched version of the game. The problems outlined in article (too little time, the wrong people in the wrong roles, understaffed, communication gaps) are also hardly unique and not particularly interesting.
 

Zeriel

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In the beginning, the Classics Game team had ambitious plans. Throughout 2017 and 2018, developers revamped the game’s script and re-recorded all the dialogue. The goal was to rewrite scenes and flesh out characters to align them with the lore of World of Warcraft, the massively popular online game that had been evolving the story of the franchise for the previous decade and a half.

Honestly, this sounds like a terrible idea. Maybe it was a blessing in disguise that this didn't come to pass.
 

Lacrymas

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Pathfinder: Wrath
This article just confirmed my suspicions - they didn't originally anticipate/realize how much time, effort, and money it would take to remaster Warcraft 3, a 3D game, at a high quality. WC3 is not a small game and it has hundreds of models with unique animations. Tbh, it looked undercooked the moment they announced it and it kept getting worse. Too bad they had to shit all over the original too.
 

Tavar

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RPG Wokedex Strap Yourselves In
What is even the point...

A retrospective is always written some time after the events, once the "dust has settled", and we know more, and more people have spoken out, etc. That's the point.

Yes, but this only makes sense if the subject was either controversial when it was released or if something substantial changed in the meantime. Neither is the case for WC3R. On release, it was shit and despised by the community and it is still shit and despised by the community today. Hence, I don't see the point of this article. I guess Schreier just needed to wank himself.
 

GrainWetski

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What is even the point of writing such an article one and half years after the game was released? Everybody remotely interested in the subject knows that the game was a shitshow and was never repaired. Blizzard didn't even restore the option to play the untouched version of the game. The problems outlined in article (too little time, the wrong people in the wrong roles, understaffed, communication gaps) are also hardly unique and not particularly interesting.
The cuck is doing it because of the recent drama.
 

OctavianRomulus

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Aug 21, 2019
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I suppose the good news is that this indirectly made D2 Resurrected into the game is shaping up to be...unless they manage to fuck that up too.
 

Olinser

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:necro:

Jason Schreier does Warcraft 3 Reforged: https://www.bloomberg.com/news/arti...blizzard-s-botched-warcraft-iii-reforged-game

*SNIP* It had taken months to revamp one of Warcraft III’s levels; now they would have to do the same for dozens more. *SNIP*


HOW. I mean seriously. HOW THE HELL could it POSSIBLY take them MONTHS to revamp ONE SINGLE LEVEL!?!?!?!?!?

MONTHS for a single level????? Solo schmucks on the internet have made entire campaigns in less time -- WITH voice acting.

This literally boggles my mind, and just confirms that this was a group of low-tier morons that had no idea what the hell they were doing from the start, and that they were incapable of doing this justice no matter how much time they were given.

But hey. At least they got those female death knight and demon hunter models out, right?? Gotta focus on the IMPORTANT things!!!
 

Olinser

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I suppose the good news is that this indirectly made D2 Resurrected into the game is shaping up to be...unless they manage to fuck that up too.

Given that they've already openly said that they're fucking with the base game and that the D2 remaster is only going to be '70% original', its pretty much a guarantee that it will be shit.

Nobody at Activision Blizzard has the talent to make a game like D2, this is going to end like that idiot lady that decided she was going to 'fix' the painting of Jesus.

9vpA61WymCoLMOcVI3EULU4sjxrGj_YT8snJv2tJ3Ho.jpg
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
HOW. I mean seriously. HOW THE HELL could it POSSIBLY take them MONTHS to revamp ONE SINGLE LEVEL!?!?!?!?!?

It really depends on what they thought the scope of the project was. There are endless ways you could attempt to improve an old 3D game. At the high end you're creating an entirely new game, like FF7 remake vs FF7.
 
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Preben

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This article just confirmed my suspicions - they didn't originally anticipate/realize how much time, effort, and money it would take to remaster Warcraft 3, a 3D game, at a high quality. WC3 is not a small game and it has hundreds of models with unique animations. Tbh, it looked undercooked the moment they announced it and it kept getting worse. Too bad they had to shit all over the original too.

It's still, ugly clunky and badly optimized. I stopped playing midway through the Blood Elven campaign and never looked back.
The only thing that's objectively better is that some rules from The Frozen Throne were transplanted into the base game, so for example heroes with orbs can take down fliers.


HOW. I mean seriously. HOW THE HELL could it POSSIBLY take them MONTHS to revamp ONE SINGLE LEVEL!?!?!?!?!?

MONTHS for a single level????? Solo schmucks on the internet have made entire campaigns in less time -- WITH voice acting.

This literally boggles my mind, and just confirms that this was a group of low-tier morons that had no idea what the hell they were doing from the start, and that they were incapable of doing this justice no matter how much time they were given.

But hey. At least they got those female death knight and demon hunter models out, right?? Gotta focus on the IMPORTANT things!!!

No initial design vision/direction and no graphics pipeline.
 

Zeriel

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:necro:

Jason Schreier does Warcraft 3 Reforged: https://www.bloomberg.com/news/arti...blizzard-s-botched-warcraft-iii-reforged-game

*SNIP* It had taken months to revamp one of Warcraft III’s levels; now they would have to do the same for dozens more. *SNIP*


HOW. I mean seriously. HOW THE HELL could it POSSIBLY take them MONTHS to revamp ONE SINGLE LEVEL!?!?!?!?!?

MONTHS for a single level????? Solo schmucks on the internet have made entire campaigns in less time -- WITH voice acting.

This literally boggles my mind, and just confirms that this was a group of low-tier morons that had no idea what the hell they were doing from the start, and that they were incapable of doing this justice no matter how much time they were given.

But hey. At least they got those female death knight and demon hunter models out, right?? Gotta focus on the IMPORTANT things!!!

Wasn't all the art done overseas by outsourcers (i.e Chinks & Koreans as usually happens)? This is just peak American game dev and American "corporations" in general now. A bunch of overpaid upper middle class retards doing nothing while management outsources all the work to other countries, does a bad job, then releases it as a shitshow, and the American devs complain about how they were mistreated for doing literally nothing.
 

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