Cowboy Moment
Arcane
- Joined
- Feb 8, 2011
- Messages
- 4,407
It's really a pity that you need so slog through so much mundane shit to reach the payoff.
Exactly. I daresay 50% of the content could have been cut and the narrative would've been the better for it. It really is a flawed masterpiece. Narratively far better than Telltale's "critically acclaimed" crap and most contemporary adventure titles.
It also makes much better use of the medium, as opposed to Telltale games which are basically movies with limited interactive segments. It would be impossible to reproduce Ever17's story in movie form, and extremely difficult as a traditional novel. The narrative makes great use of the way VNs operate and present themselves to the player.
Most obvious example being the identity of the protagonist in the future branch. Neither branch ever shows the protagonist, which isn't particularly unusual for VNs, so the player never notices it, and just assumes that Kid and Takeshi from different branches are the same people.
YU-NO did this in 1992. It even has a couple of insane puzzles.Makes me wish someone did a proper adventure game by drawing inspiration from these VNs and The Last Express, where events would proceed in real-time regardless of what the player is doing, certain outcomes would be exclusive so you'd need multiple playthroughs to get the full picture, and it would all build up to a reveal encompassing all of them as legitimate parts of the narrative.
A man can dream.
Yu-no works in real-time? As in, if you don't do anything or just walk around in circles, shit's going to happen on its own?