Thanks
Infinitron
Here are the release notes for this version:
[Features]
+New mission type: prevent enemies fleeing the map
+New mission type: escort NPC
+Added code to support non combat encounters
+Added code to allow players to flee/exit the combat area
+Added code to support enemy spawning during combat
+Added code to bypassing obstructions through dialogue choices. This will be useful for shortening the path in escort missions
+Added simple camera movement to city map
[Content]
+Added first non combat encounter: Barbarians at the gates
+Added new Encounter: Dilettante (Thanks Helena!)
+Added new Perk: Insult (Increases critical chance vs this character)
+Added new Perk: Nocturnal (Increase AP, damage, damage resistance at night; lower CTH during day)
+Added new Perk: Critical Charge (Successful melee or firearm attacks increase crit chance on subsequent attacks)
+Added new Encounter: Blackmail
+Added 2 new Downtown maps
+Added 2 new Downtown city backgrounds
[Tweaks]
+UI elements for targeting information now shown on top (Thanks Nomad)
+Improved the city UI.
+Improved the tactical mission debriefing UI.
+Improved the surveillance mission debriefing UI.
+Added player flee areas to maps.
+Disabled character screen for temporary allies. (Thanks Ushas)
+Added fleeing icon to… well fleeing enemies.
+Reduced load time from splash to main menu.
[Fixes]
+Fixed enemies shooting through walls in storage park map. (Thanks Nomad)
+Fixed a number of issues with Chinatown map. (Thanks Usha)
+Fixed issues with Park and Downtown bar map. (Thanks Usha)
+Fixed stacked items not being removed from loot bags, when entire stack is dragged to player inventory. (Thanks Usha)