Another thing we've been able to consider as a result of the extra time the Kickstarter bought is fleshing out the gang leaders. Initially, they were envisioned as tougher enemies, but we're hoping to make them more distinct, and write some dialogue encounters. Unlikely we can write encounters for all of them (12-15) but we'll do this for the bosses, and some of the lieutenants. Not sure if there's any interest in getting a sneak peek at some of these encounters, but figured I'd post the first to see. This is the 7th and likely final draft for an encounter with a katana wielding Church of the Final Exodus Confessor. The set up is that the churchers have attacked a farmhouse on the outskirts of the city, beaten and tied up the two residents, dragged them outside.
Have left out the skill checks, as some of these require more coding to add. Comments welcome!
[Sam]
[More and more people moving out of the city. Trying to find a place to build and break earth and plant seeds for tomorrow. Trying to get away from the bustle and grime and violence and not realising that sometimes it just follows you.]
[Sam]
[Hands lashed at their backs. Blood trickling down bowed, bruised faces. Crimson dripping from chins and into muddy puddles into which their bent knees sink. The behaviour of the churchers surrounding the couple is unusual, even by the outlier heavy churcher index. Movements have a jerky, seething, over energised quality. Their shouts are next door to snarls. These guys are completely out of control.]
[Sam]
[The white epicentre of the horde is a katana wielding confessor. Doesn't take a lot of imagination to join the dots. You've known about the darkness at the core of the human condition for a long time. You've percieved it, touched it, but you've never seen it expressed so blackjack to the face vividly. None of the churchers seem to be having second thoughts about what's coming. This is what happens when you outsource your thinking to violent lunatics.]
[Sam]
[The Church of the Final Exodus trades in elysium, drug rehab, and false hope. It's a business. One which seeks to avoid public scrutiny at all costs. The thing unravelling out there in the clearing is the stuff of international headlines. Someone obviously didn't read the memo.]
[Female Captive]
We'll convert. We'll do anything you want. Please. Don't kill us.
[Confessor]
[There's no fire. No brimstone. Her voice is clear and calm and reasonable, but it commands attention. It's a voice that could make howling at the full moon naked sound square John, nine to five normal.]
Therein lies the problem. Normally, all are welcome the join our order, but it wouldn't work in the current circumstances. Right now, you would equally readily accept or blaspheme any god or ideology to save your lives. Your conversion would lack meaning.
[Male Captive]
Why? Why are you doing this?
[Confessor]
The why doesn't matter. What matters is that you're here and I'm here and something is about to happen. Understanding why wouldn't help. It would only defer your sermon in steel, and prolong your suffering.
[Sam]
[Sub zero. Ice queen. Education obvious from language. Should know better. Maybe her brain's wired all wrong, or maybe you are looking at a thing that passes human, but is walking around without a soul. Either way, what you're dealing with here is an incredibly dangerous psychopath.]