Lhynn
Arcane
- Joined
- Aug 28, 2013
- Messages
- 9,962
Overall make them much more impactful, make them part of who the character is and what he does. Dont hand them out often, and maybe even lock them behind quests or NPCs.
Dont use cooldowns, ever, just give them an AP cost.
Intimidating presence "Character with this feat imposes a penalty to hit on any enemy near him, he will also tend to draw enemy fire"
In the Zone "Activate this feat to Make every hit a crit for the next round (make a crit table, have this ability improve the results in the roll), the duration is extended by one round every time you kill an enemy with a crit. Can only be used once per mission"
Hunker down "Passive: Reduce explosive damage by half, Active: activate this ability to make the next ranged atack you receive to miss automatically"
Take em out "Active: your whole team does 50% extra damage on hit for the next round. 1 use, recharges on a crit kill".
Tough as nails "Passive: you take 25% less damage from any source".
Heres Johnny "Every time you miss your hit chance increases. The bonus resets once youve hit. Larger bonus on melee attacks"
Tis but a scratch "Increase your hitpoints by a sizeable amount, Active: can shrug off all negative conditions once per mission"
Vengeance "Increase all damage against anyone that hits you. Heal a small amount of HP once youve killed someone that hurt you"
Gun Kata "Active: You are considered behind heavy cover for the next round. Passive: 25% chance to counter attack once before your next turn. can use a ranged weapon in melee without penalty, you can also use as a melee weapon using your ranged skill" alternatively, use the melee skill modifier to hit with a melee or ranged weapon while you are under the effect of Gun Kata.
My name is Inigo Montoya "Active: Pick an enemy that has hit one of your allies. You lose all benefits from cover until the start of your next turn. Get a sizeable bonus to hit and damage, automatically draw his fire "
Dont use cooldowns, ever, just give them an AP cost.
Intimidating presence "Character with this feat imposes a penalty to hit on any enemy near him, he will also tend to draw enemy fire"
In the Zone "Activate this feat to Make every hit a crit for the next round (make a crit table, have this ability improve the results in the roll), the duration is extended by one round every time you kill an enemy with a crit. Can only be used once per mission"
Hunker down "Passive: Reduce explosive damage by half, Active: activate this ability to make the next ranged atack you receive to miss automatically"
Take em out "Active: your whole team does 50% extra damage on hit for the next round. 1 use, recharges on a crit kill".
Tough as nails "Passive: you take 25% less damage from any source".
Heres Johnny "Every time you miss your hit chance increases. The bonus resets once youve hit. Larger bonus on melee attacks"
Tis but a scratch "Increase your hitpoints by a sizeable amount, Active: can shrug off all negative conditions once per mission"
Vengeance "Increase all damage against anyone that hits you. Heal a small amount of HP once youve killed someone that hurt you"
Gun Kata "Active: You are considered behind heavy cover for the next round. Passive: 25% chance to counter attack once before your next turn. can use a ranged weapon in melee without penalty, you can also use as a melee weapon using your ranged skill" alternatively, use the melee skill modifier to hit with a melee or ranged weapon while you are under the effect of Gun Kata.
My name is Inigo Montoya "Active: Pick an enemy that has hit one of your allies. You lose all benefits from cover until the start of your next turn. Get a sizeable bonus to hit and damage, automatically draw his fire "