Maybe not exactly those qualities, but also certified 100% nutsWait, who in their right mind employs a fire fighter who is a schizophrenic with multiple personality disorder?
Wait, who in their right mind employs a fire fighter who is a schizophrenic with multiple personality disorder?
Lol you are stretching this a lot now. Would his alternate personality care about that ?Wait, who in their right mind employs a fire fighter who is a schizophrenic with multiple personality disorder?
You're right, no one would, if they knew. For the most part, he's lucid, though fixated on conspiracy theories. He's also intelligent enough to hide the pyromania, call in sick if his alternate personality is dominant, and keep some measure of control on the other psychological problems.
It hasn't been detected yet, but you're right, in this situation, it would only be a matter of time.No one, which is probably why he's now on your goon squad after failing his last psych evaluation.
Lol you are stretching this a lot now. Would his alternate personality care about that ?
Maybe not exactly those qualities, but also certified 100% nuts
Pyromaniac (which is indicated by that gasoline canister in picture) as a fireman is pretty common urban legend.
Probably based on truth in some cases.
Coming to Steam EA when?Suggestions, criticism and questions most welcome, as always!
Coming to Steam EA when?
I think this is lesser concern nowadays since Steam differentiates between early access and post release reviews.negative reviews which may never be updated.
I think this is lesser concern nowadays since Steam differentiates between early access and post release reviews.
Yeah. Visibility through Steam is a major concern for smaller devs nowadays.I think this is lesser concern nowadays since Steam differentiates between early access and post release reviews.
Yeah, that's true. Steam's system is something of a black box, I don't think it's really known how overall/recent reviews and sales affect the visibility of a game. I'll chat to the active players and see if I can get in touch with a few developers who released on EA to get a better feel for it. Cheers!
Well personally I backed your KS but I don't want to download the game from your site and frack around with that so I am waiting until you release it on Steam EA so I can try it and give feedback.Coming to Steam EA when?
Hi ArchAngel, cheers for the question. There's no date fixed as of yet. The main reason is that launching too early on EA doesn't seem like it's good for anyone: it can result in an underwhelming experience for the player, a bad reputation for the developer, negative reviews which may never be updated. It will also mean building and uploading twice as many builds, which over numerous updates eats into development time. There are pluses too: more feedback which can help with tuning the game, and additional funding which would help with creating a more expansive and polished game.
It's difficult to tell exactly when in development Vigilantes will be ready for EA. Maybe it is already and I'm being overly cautious. It's an area I'd really like some opinions on!
Yeah. Visibility through Steam is a major concern for smaller devs nowadays.
I think I know about a few Youtube channels connected to Codex who might be of some help with that visibility thing.
Ludo Lense https://www.youtube.com/channel/UCLZoXbm4kZPtSpo55Xbgl1g
Fluent's World https://www.youtube.com/channel/UCtumvpikfaMB89TtM_lEh-Q
(probably) tomme25 https://www.youtube.com/user/tomme25/videos
And Shane Plays https://www.youtube.com/channel/UCsT3AKvY2_83XJ7jjmCSzWQ
I will do, know a few who have been through EA. I've probably been a little too focused on getting as much development work done to give a lot of though to EA.Can't you contact some devs from the codex and communicate with them about their experiences?
Thank you for backing. The goal is to make the best game possible, and the concern is that going to EA too early may undermine this goal. As mentioned above, I'm probably a little too focused on development, getting as much work as possible completed, so I will start to give EA serious consideration. I know many prefer to wait for a game on Steam, but the download process for the build is through Humble and very streamlined, enter the link I sent through KS, enter your email, and you will get an email with links to the build. Windows version has installer, Mac and Linux just require unzip.Well personally I backed your KS but I don't want to download the game from your site and frack around with that so I am waiting until you release it on Steam EA so I can try it and give feedback.
Hey again. Have just added the 30th perk for Vigilantes. There are 4 new perks in this update so far. With the exception of the first, all of these are activated perks, with AP costs and cooldowns.
I'm open to suggestions for perks, and since I'm currently focusing on beefing up combat, am especially interested in perks which can be activated in combat. It's worth distinguishing this from the Perk Reward from Kickstarter. With the reward, you are guaranteed a perk in the game, and I'll also spend more time than usual working on it, to give you the perk you want, within reason. What I'm trying to do here is build a bigger pool of ideas for perks, in the hopes that with a bigger pool of ideas, the quality of the perks will be higher. Obviously, I can't offer any guarantees that suggested perks will be added, but I'd really like to hear your ideas!
- Intimidating Presence - allows leaders to intimidate characters in their command radius, reducing their chance to hit
- In The Zone - Grants a 5% chance to hit bonus for ranged attacks for this turn
- Hunker Down - Reduces chance to hit of enemies targeting you for 1 turn and reduces explosive damage
- Take Em Out - Tag an enemy to receive 10% additional damage for 2 turns