Joggerino
Arcane
- Joined
- Oct 28, 2020
- Messages
- 4,588
I had to check it outI like how after the free weekend people were posting "That's it??", "wow this is boring" and "Where's the gameplay?" threads
I had to check it outI like how after the free weekend people were posting "That's it??", "wow this is boring" and "Where's the gameplay?" threads
Inner competition. Competition is not a good thing when you have a team based inner structure. You want fluid movement of personal and ideas within the company. You want competition when your structure is personality based like stock sales.Even with separate teams it's staggering, like they refuse to even look at the other games. Consider Stellaris, for example - a warscore system that is needed to do the exact same shit as in EUIV or CK2... except perpetually broken. How? Why? It's not like they'd need to port stuff from those games directly, just look at how they do it! Then they come up with stupid shit like the whole "attrition" mechanic instead of the standard ticking warscore, and you get ridiculous outcomes.It's because they have separate teams working on each game, rather than the whole studio working on one game at a time. There's probably some amount of crossover, but for the most part it's just one group of people working on HoI, and a different group of people working on CK, etc. This is partly why their engine was so fragmented and non-standardized prior to the Jomini subsystem (and to a degree, still is), and it's also why many of the games have wide variations in performance. This also likely means that most of the game design is separate for each game, and it's probably why every game has one thing it really focuses on and develops that the others all neglect (characters for CK, pops for Vicky, warfare for HoI... not sure what EU's focus is, diplomacy maybe? it feels like the most "generalist" game). Like in theory if you come up with a system for characters and internal sub-national governments in CK2 then you should be able to have that SAME system in Victoria 2 or 3. The reason they don't isn't that it would be too complicated, it's that it's a different team working on the system and they're on different versions of the engine and stuff can't be ported without a lot of effort even if they did want to collaborate to that extent, which they likely don't.Paradox is pretty talented at making everything shittier with each iteration. It's like they reinvent the wheel with each game, but somehow end up with worse and worse wheels. It's not just the dogshit UI or the map that seems to get uglier and uglier with each game, but also things like diplomacy – how the fuck do they keep remaking that same fucking system over and over and over again with every game, every time running on the exact same concepts, yet always come out with terrible dogshit that they need to iterate over, just to end with something that feels like a discount version of EUIV's? Is this some sort of an ego issue? "No way I'm copying stuff from past games, I will make everything myself, and better!"
https://www.youtube.com/watch?v=M6rTceqNiNg
This is mostly a talk about how they implemented multi-threading, but there's some bits here and there that reveal the fragmented nature of the studio.
Possibly, but Stellaris in particular has gone through like 3 or 4 lead dev changes by now hasn't it? I can't see why whoever is in change now is beholden to stick with shitty decisions made 8 years ago.My suspicion is that there's a degree of internal factionalism or rivalry going on, and the leaders of the teams likely have a mentality of "my work is best, even if I could work with this other team, why would I when the way I do things is better?"
They make their own new shitty decisions and stick with those.Possibly, but Stellaris in particular has gone through like 3 or 4 lead dev changes by now hasn't it? I can't see why whoever is in change now is beholden to stick with shitty decisions made 8 years ago.My suspicion is that there's a degree of internal factionalism or rivalry going on, and the leaders of the teams likely have a mentality of "my work is best, even if I could work with this other team, why would I when the way I do things is better?"
I think the jobs rework was shitty, especially how it was implemented (abysmal performance and whatnot).I don't think Stellaris (or other games like EU4/HoI4) have made any specifically shitty decision when it comes to their updates, at least in recent years (not gonna try and recall 10+ years of changes to these games). It's just the content content content content treadmill that adds up to being way too much bullshit over time and not enough substantive game mechanic fixes (like warscore in stellaris, or hoi4 having way too much bullshit to micro).
Comments are a pure gold
And you still have no fuel issues as Japan in the base game. Not even talking about spamming synthetic fuel factories because you can just import whatever you need from Venezuela and other countries.HoI4, while I haven't played in a while, has been getting way too much in the way of finnicky unit design minigame crap and wacky alt-history bullshit instead of things the game needs like AI taking more reasonable & historically accurate war goals (though this is kind of a problem in all Paradox games in that they don't really have a model for governing territorial ambitions in a way that makes sense to a human observer) or Lend-Lease from the USA being actually necessary for the USSR to survive the war.
Like what? I know of Terra Invicta and Espiocracy (when it actually releases). Even with Hooded Horse, the market is dominated by Paradox, which I think contributes to a lot of frustration people have.or look for something else.
Gilded DestinyLike what? I know of Terra Invicta and Espiocracy (when it actually releases). Even with Hooded Horse, the market is dominated by Paradox, which I think contributes to a lot of frustration people have.or look for something else.
In February, after a long holiday break.Nah, now we wait for the hotfixes to all the new bugs they introduced.
No wonder people dislike himThe Buddhist head of the Protestant Heavenly Kingdom...
Commanding your military units vs. managing every factory in the country.My favorite part is how devs play themselves
Considering what was being discussed previously about Paradox being separated into several semi-independent and competing studios it’s possible he’s not even lying and they did code the whole thing from scratch. Yes, this is how much I trust these Swedes being incompetent.What is this bullshit, it's just scuffed front lines from HoI4, how can the Swede lie so much so blatantly.