Yet in retrospect it looks better than what we currently are about to get.The Hardsuit Bloodlines was about as faithful a sequel as one could possibly be and it still looked terrible.
I can’t argue against this one. Just seems odd how they can’t put two and two together after a decade, or figure out who to ask to get it right.Paradox is very good at strategy games with dlc-milking systems and have been universally terrible with RPGs. They botched Tyranny (with a lot of help from Feargus). They completely mishandled Harebrained Schemes. They had to cancel Digimancy's game. They gave up on funding Draw Distance's Hunter game midway through development. They've mismanaged the World of Darkness brand for nearly a decade now.
We were too harsh on this, 3 years later it actually doesn't look that bad... come back Mitsoda...
This is what Paradox wants.
https://www.digitaltrends.com/gaming/vampire-the-masquerade-bloodlines-2-new-developer-interview/"The work that Hardsuit Labs had done got us to a certain point in the project, and while the goals were reasonably aligned, we ultimately had a different vision for the project," said Greaney. "That is why we eventually moved the project to a new team—that's the best way to put it."
“Hardsuit Labs is a great studio, and they did a lot of good work on this project. We just had a very different vision for the final product, and we couldn’t align on that vision,” Greaney tells Digital Trends. “And so the right thing to do was to end the collaboration and find a studio that shared that vision.”
Because that clash in vision was big enough to cause Paradox Interactive to change development partners and delay the game’s release by several years, it begs the question of what Paradox’s overarching vision is for Bloodlines 2. According to Greaney, it’s a Bloodlines 2 that “nails the player fantasy [of] being a vampire in a video game and also brought Vampire the Masquerade V5 [a role-playing game] to a video game and showed us what that feels like.”
Greaney was adamant that Bloodlines 2 faithfully represents Vampire: The Masquerade 5th Edition during our conversation, and it seemed he wanted a studio that felt the same way.
No commitment to RPG Division or 5 year plan which makes setting up plan difficult
Difficulty within studio and within owned studios like Hardsuit on how to develop an RPG – Paradox knows how to make a Paradox game but not an RPG and is resistant to learn
Me back in 2022:
Paradox said they were cutting the budgets of all their externally-developed games in their last financial report. It's going to have a significantly lowered scope (not only because of that but because Paradox wants to ship something that isn't a dumpsterfire of code). I'd expect a 10-20 hour game with Bioware-style reactivity, likely with fewer clan choices/abilities than BL2 was going to have.
So far everything's lining up with my expectations.
People were concerned that there wouldn't be any loot at all because the teaser trailer features no melee or ranged weapons used by the player.
Just nonstop pessimism no matter what they say or show or don't say or don't show.
Turns out the pessimists were right
[in the voice of Jason Carl playing Fiorenza Savona] Victor, my boy. [/in the voice of Jason Carl playing Fiorenza Savona]brujah elder with little to no muscle mass
given how the bodies of vampires are static, outside of Protean and Vicissitude?
The Hardsuit Bloodlines was about as faithful a sequel as one could possibly be and it still looked terrible.I agree and genuinely believe this is why videogame development keeps spinning its wheels, failing time and again to match the milestones of yesteryear, let alone innovate on them. People keep saying "oh, they don't have any life experience, they don't read the right books or watch the right films", as if the people who developed their favourite classics were all war heroes and hard-nosed intellectuals... No, I just think they're playing the wrong games, that their nostalgic frame of reference isn't where it'd benefit them most, and it really seems like a lot of studios expect to "continue" old IPs without doing much... homework.
I would explain it by that Strength being supernatural too. Just not as overtly Blood powered as Potence.given how the bodies of vampires are static, outside of Protean and Vicissitude?
Yeah, this always preplexed me a bit. Vampires without Potence are capable of putting EXP into Strength to increase it, and that attribute is supposed to represent your regular old non-supernatural strength.
So after getting Embraced, you're theoretically capable of going from average (Strength 2) to a world-class proffesional competitive strongman (5) without putting on any muscle mass whatsoever.
I agree on the HSL demo. It had a lot of flaws, but the Bloodlines feel was there and it had potential. I also liked that it wasn’t commentated with a Q&A and was just 35 minutes of walking around the hub and doing a mission. I have more questions than answers after watching the new Demo and they aren’t flattering questions. It’s a shame how this is becoming another Disney story with a corporation buying an IP it just doesn’t “get”.Yet in retrospect it looks better than what we currently are about to get.The Hardsuit Bloodlines was about as faithful a sequel as one could possibly be and it still looked terrible.
AFAIR the HSL version hadn't even reached alpha yet, still the demo was much more interesting than this one.
I can’t argue against this one. Just seems odd how they can’t put two and two together after a decade, or figure out who to ask to get it right.Paradox is very good at strategy games with dlc-milking systems and have been universally terrible with RPGs. They botched Tyranny (with a lot of help from Feargus). They completely mishandled Harebrained Schemes. They had to cancel Digimancy's game. They gave up on funding Draw Distance's Hunter game midway through development. They've mismanaged the World of Darkness brand for nearly a decade now.
Just look at Disney burning Star Wars and Marvel to the ground, huge corporations are very slow sometimes.
We were too harsh on this, 3 years later it actually doesn't look that bad... come back Mitsoda...
Told you guys
It'd be pretty weird if vampires were forced to endure an entire unlife with a strength of 1 just because they happened to be weaklings when they were humans.
They aren't. But their appearance won't change. The whole supernatural strength contrasting with person's actual body is a staple of all fiction tbh.It'd be pretty weird if vampires were forced to endure an entire unlife with a strength of 1 just because they happened to be weaklings when they were humans.
But their appearance won't change.
tzimisce fleshcrafting btfo by the xp system>grind XP for a couple of decades
The lack of guns will really be rofl-level if enemies don't have guns either. In a game set in the US.
It was cheap pandering and it was also a faithful sequel when it came to content. You had Bloodlines-esque hubs, dialogue, and character system. Bit too faithful with vampires moving from LA to Seattle for no good reason and a straight up remake of the Ocean House Hotel.No, it was cheap pandering. Prince Cross indeed.
Yes, Rik was supposed to do music for Hardsuit's version but is very obviously not involved in this one.is it true that Rik Schaffer, the composer for VTMB, offered to come back for 2 but they turned him down because these gay hipsters thought they could do a better job? holy fuck lmao
is it true that Rik Schaffer, the composer for VTMB, offered to come back for 2 but they turned him down because these gay hipsters thought they could do a better job? holy fuck lmao
He was already back for Mitsodalines but I don't know if he was purged together with the rest of the yankees. Haven't heard a pip about him since though.is it true that Rik Schaffer, the composer for VTMB, offered to come back for 2 but they turned him down because these gay hipsters thought they could do a better job? holy fuck lmao
I still listen to the ambient night music from VTM1. Talk about knocking it out of the park. I swear the entire gaming industry is run by downiesYes, Rik was supposed to do music for Hardsuit's version but is very obviously not involved in this one.is it true that Rik Schaffer, the composer for VTMB, offered to come back for 2 but they turned him down because these gay hipsters thought they could do a better job? holy fuck lmao