Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

KickStarter Vampire Syndicate: Gangs of MoonFall

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,460
I have this image of Tyranicon frantically deleting the Malian vampire doctor asset and removing an unskippable gay porn scene from the game.
The easy solution is to genderswap both and get metric tons of coomer bucks.

Besides, I already have a character from Memoirs, although she's technically a nurse.

1737210361206.png
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,460
Reminds me of black animu characters leftarts bitch about on twitter because they don't look black enough
Good, I'm on the right track then.

It's my own setting. There are no direct analogues to people of african ancestry because there is no Africa. Everybody in the setting is basically a fantasy race.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
14,918
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
Reminds me of black animu characters leftarts bitch about on twitter because they don't look black enough
Good, I'm on the right track then.

It's my own setting. There are no direct analogues to people of african ancestry because there is no Africa. Everybody in the setting is basically a fantasy race.
So what you're saying is that even in your homebrew not-Earth you needed to put Black not-Africans in to try and virtue signal to everyone simultaneously. :fuuyeah:
 
Joined
Jul 15, 2022
Messages
469
Reminds me of black animu characters leftarts bitch about on twitter because they don't look black enough
Good, I'm on the right track then.

It's my own setting. There are no direct analogues to people of african ancestry because there is no Africa. Everybody in the setting is basically a fantasy race.
So what you're saying is that even in your homebrew not-Earth you needed to put Black not-Africans in to try and virtue signal to everyone simultaneously. :fuuyeah:
Sir Tyranicon of RPGCodex proclaimed that there will be racism in the game and I would be disappointed if one couldn't partake in it.
 

Elttharion

Learned
Joined
Jan 10, 2023
Messages
3,951

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,460
Small update:

Hi everyone!

The basics of the combat system are finished and working, so I'm currently recording a video update to talk about combat in much more detail.

Highlights:

A first look at the system and its placeholder UI (being a placeholder, it's not pretty)
Large units (much larger than a normal human) will be in the game
A discussion of how accuracy works (there will be seperate melee and ranged accuracy, as well as melee and ranged evasion)
And much more!


Thank you and looking forward to your thoughts,

Also got a question that might be interesting, although I think I already answered it here at some point.

Can you change your lineage?

You start the game unaffiliated and you enter an "associate" phase where you get to know the characters and their lineages before making a decision.

I'm planning to allow for the player to change lineages, but this will absolutely be seen as a betrayal and I need to create all the things involved with that. It's going to be a fair amount of work but I think it's interesting enough to do.
 

NecroLord

Dumbfuck!
Dumbfuck Shitposter
Joined
Sep 6, 2022
Messages
16,759
I'm planning to allow for the player to change lineages, but this will absolutely be seen as a betrayal and I need to create all the things involved with that. It's going to be a fair amount of work but I think it's interesting enough to do.
Reputation loss.
Random encounters with assassins and mercenaries sent by the lineage you "betrayed".
Etc.
 
Last edited:

RaggleFraggle

Ask me about VTM
Joined
Mar 23, 2022
Messages
1,605
It's going to be a fair amount of work but I think it's interesting enough to do.
I haven’t seen the option to join another after joining one since the Anita Blake novels. I think your new mystery cult-esque take is a great innovation.

Is it possible to earn rapport with multiple lineages and learn some degree of magic without joining them, a la Bloodlust: Nemesis?
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,460
So none of the bullshit "do the intro quests for all the factions then meaninglessly choose one" stuff?

Not sure what you mean.

The Lineages are currently in a period of reconciliation after having a little spat that occured in my last game. I'm using this period of calm as a vehicle to introduce the player character to the vampires, where they can freely interact and take on tasks, although they'll need to choose a lineage before they become a familiar and part of an actual vampire's retinue.

By "choose," it's really that one of the vampires offers to take you under their wing, something that needs to be earned rather than a simple dialogue choice.

Is it possible to earn rapport with multiple lineages and learn some degree of magic without joining them, a la Bloodlust: Nemesis?

Yes to the first part, even after joining a lineage you'll still be able to interact and build friendships with other lineages. The vampires are like nobility (sometimes in a literal fashion) that even while they might wage wars against each other, these seem more like games. Although others have very real enmity, as long years of politicking and backstabbing often produces.

There is an option to learn shaping magic without being a vampire, which is the most common type of arcane magic. Only vampires have access to blood magic.
 

RaggleFraggle

Ask me about VTM
Joined
Mar 23, 2022
Messages
1,605
There is an option to learn shaping magic without being a vampire, which is the most common type of arcane magic. Only vampires have access to blood magic.
I mean, can you learn one lineage's magic while being part of another?
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,460
There is an option to learn shaping magic without being a vampire, which is the most common type of arcane magic. Only vampires have access to blood magic.
I mean, can you learn one lineage's magic while being part of another?
Yes and no. There are some types of blood magic tied to the lineage curse itself, while others are innovations that all vampires can use if they learn them.

The amount of these that exist will depend on how much development time/money I have for them.
 

NecroLord

Dumbfuck!
Dumbfuck Shitposter
Joined
Sep 6, 2022
Messages
16,759
Looks like someone's been playing VTM...

Though Daggerfall, for example, also had vampires with different spells granted depending on the clan.
 

RaggleFraggle

Ask me about VTM
Joined
Mar 23, 2022
Messages
1,605
Looks like someone's been playing VTM...

Though Daggerfall, for example, also had vampires with different spells granted depending on the clan.
If I understand the answer correctly, in Syndicate you have lineage-specific powers and common powers not specific to any lineage. That’s not like how Bloodlines or its tie-ins works: in Bloodlines your class has a fixed set of powers. There’s no others.

A lot of games have something like this. Nightlife from 1990, for example. Different kin races had different powers (e.g. vampires turning into bats), but there were also a list of common powers any could learn (e.g. sending messages thru dreams). Before that, Chill did the same for its monsters of the Unknown in the 80s. There was a common list of Evil Way Disciplines like shapeshifting or evil rain, but different monsters had different powers from that list and manifested in different ways (e.g. loup-garou had to wear wolf pelts to transform).
 
Last edited:

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,460
Does this use 2-action system like nu-XCOM?
No, unless I misremember how nu-XCOM works.

Movement is a pool and basically behaves the same way as D&D.

You start with two action points but these can be increased. Actions like shooting will cost AP, but vary in cost. There will be D&D-esque bonus actions that cost 0 AP but require other resources.

I haven't decided on an upper limit on AP a unit can have, but vampires and other strong combatants like drugged up cyborgs will have a lot. They're basically in bullettime compared to baseline humans. I'll have to see what works and isn't annoying.
 

Demo.Graph

Liturgist
Joined
Jun 17, 2018
Messages
1,273
I'll have to see what works and isn't annoying.
You may want to steal variable AP cost from Xpirates.
Movement and melee are almost always fixed AP. Shooting is % AP out of max AP.
This way:
- 10 AP and 100 AP units can shoot equal number of times per turn,
- 10 AP unit crawls and can swing a blade maybe once, while 100 AP unit both slashes and runs like mad.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom