Tyranicon
A Memory of Eternity
- Joined
- Oct 7, 2019
- Messages
- 7,845
-Me making combat animations by hand-
Ugh, this is like some kind of boutique porn game.
I'm embracing my inner combatfag and I think the new system will be both fun and challenging. I left D&D as a play theory base a long time ago, but I think the philosophy of sticking to tabletop is sound.
The idea is that since it's a video game, Vampire Syndicate should not be bound by the limitations of a pnp game, especially in QoL features.
But, I believe that pnp design has a lot of upsides, especially in the "tightness" of its systems. So I'll be making the combat system one that you can theoretically play on a table.
Also low numbers. My last game got a bit too far into JRPG territory for my liking.
Ugh, this is like some kind of boutique porn game.
I'm embracing my inner combatfag and I think the new system will be both fun and challenging. I left D&D as a play theory base a long time ago, but I think the philosophy of sticking to tabletop is sound.
The idea is that since it's a video game, Vampire Syndicate should not be bound by the limitations of a pnp game, especially in QoL features.
But, I believe that pnp design has a lot of upsides, especially in the "tightness" of its systems. So I'll be making the combat system one that you can theoretically play on a table.
Also low numbers. My last game got a bit too far into JRPG territory for my liking.