It is sold in lumen,but you need heat protection thingy,you could get it from the crystalmancer in the same city. You have to do a quest for her,to find a white glowing crystal,it could be located in yg nest up north of the city,you have to fight or sneak for it. It is on the south part of the third blue crystal place up north. You have one blue place next to the city on left,on up north and the third is even upper north. Also you could buy it from devin or what eva the city name is,it is north east from Lumen. It cost 15-17 of the biggest coins.When is Knowledge coming ? i know Wealth is supposed to come in month or so
but is Knowledge like 3 months 6 months ?
Also whats the crystal protection gear and where i do get it ? i got the anti blindness one and i still die so i suspect its two part gear and i only got one piece.
The problem with Lumen is that its only good one-way. You lose most of your profit when going back
Is it really similiar to Sunless Sea?
Don't really know,haven't read the whole codex on the gods,they all call them evil but they look like pretty reasonable gods. That dude just sends me to kill criminals and other scum,the undead god sends me to kill unsanctioned undeads and the demon one asked me to convince some dude to go find its destiny.Why this "Sergorod" looks like evil god?
And whole cities and your own empire serves him. Seems oversight on developers part.
Why this "Sergorod" looks like evil god?
And whole cities and your own empire serves him. Seems oversight on developers part.
Why this "Sergorod" looks like evil god?
And whole cities and your own empire serves him. Seems oversight on developers part.
I hope you're being sarcastic. All the "gods" of the empire are evil gods, that's the whole point of the setting.
Not until you reach higher reputation levels. Until you do, there is only a small number of supply missions from Lumen to Torzaghs/Arken, and they barely cover the cost of supplies, especially if you resupply in Lumen and didn't bring enough from the Shelter yourself (which, in turn, means you'll have less space for cargo missions going to Lumen in the first place).No,there is plenty on return missions. You are just doing buy/sell runs and ignore the faction cargo missions which are the main money income in the game.
Hmmm later on combat becomes fun,but early it is a mess. Once you have like 50 soldiers you have good time. TB is pretty shit because the no animation doesn't work and the enemy takes long time thinking about its move. Also levelling is connected to quests so you could end up with companions that are level 2 near the end game.1) How are combats, i heard that best way is to avoid them. Even pay to avoid. True?
2) If there big plot underneath, ala Underrail? Which you can be part of.
Hmmm later on combat becomes fun,but early it is a mess. Once you have like 50 soldiers you have good time. TB is pretty shit because the no animation doesn't work and the enemy takes long time thinking about its move. Also levelling is connected to quests so you could end up with companions that are level 2 near the end game.
Is it really similiar to Sunless Sea?
I guess I just haven't advanced that far yet, at least the early stages seem fairly well balanced, and large slave squadrons can get pretty consistent supply income. Not enough to self-sustain entirely, but certainly good enough to allow for longer travels with 20+ days of no city in sight.When you have to walk 10-12 days into the wasteland and then back and your daily supply consumption is like 300+ it gets a bit ridiculous. You can counteract this out in the wilds by having tons of scouts to hunt, but that is somewhat RNG--swingy between having streaks of getting nothing for days (which can quickly add up to a deficit of 1,000 supplies) or getting extra. The other problem with that is in the most wastelandy areas there are spots where you can neither hunt or forage, so having all those extra scouts and workers/slaves just is soaking your supplies even more.
The game feels balanced for short expeditions into the wilds, or moving over small stretches of wasteland between cities (i.e going over the desert to Avernum/Larnak), but when certain missions want you to go deep into the wasteland for weeks it becomes a massive headache and I find those merc tasks are reeeeeally not worth the pay when you consider you get paid more upright just for ferrying cargo along the easy roads.
I will say that is all thematic and flavorful and fits the setting, it certainly makes sense why people don't want to go into the wasteland, it just becomes aggravating at times when you do have to go out there.
You can check Vagrus - The Riven Realms: Prologue demo. It is both on GOG and Steam.Is there big plot, i.e. some big situation happening? You are taking part in big events, or something.
Or just sand-box with quests/trading like Battle brothers but no clear goal?
Are there hidden lore locations/paths/discoveries?
There's lot of hidden nooks and crannies to explore, locations to discover, companions to recruit etc. It's still a sandbox so theres no "obvious" goal or main questline, you just fuck around and set your own goals, or ally with one of the many factions and support them as best you can while growing your own trading/raiding empire.