Zeriel
Arcane
- Joined
- Jun 17, 2012
- Messages
- 13,967
Sztaszov
Has there been any discussion on the dev team about losing stuff on defense combats when you completely destroy (as in it pops up "destroyed" and all enemies are dead) the other side? I found it incredibly unfun and illogical to have the enemy "steal" entire beasts of burden, cargo, or lots of stuff when you literally kill all of them and there is no one left to "take it away". I get that defense is supposed to abstract a raiding type of scenario where you're triaging and can't save everything and some loss is just part of the design, but I feel like if the whole enemy is destroyed you shouldn't lose anything. Or at the very least, some of those enemies should be shown escaping/fleeing to allow such a thing.
Has there been any discussion on the dev team about losing stuff on defense combats when you completely destroy (as in it pops up "destroyed" and all enemies are dead) the other side? I found it incredibly unfun and illogical to have the enemy "steal" entire beasts of burden, cargo, or lots of stuff when you literally kill all of them and there is no one left to "take it away". I get that defense is supposed to abstract a raiding type of scenario where you're triaging and can't save everything and some loss is just part of the design, but I feel like if the whole enemy is destroyed you shouldn't lose anything. Or at the very least, some of those enemies should be shown escaping/fleeing to allow such a thing.
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