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Unicorn Overlord - Tactical RPG by Vanillaware

BlackPlate

Novice
Joined
Jan 6, 2020
Messages
29
I'm itching to just put cavalary in every unit, the speed difference is insane.
The earlier you class-up, the better your stats will be by the end of the game
Oh man don't do that to me. What are the requirements for a class-up, I'm about to rescue the priestess?
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,194
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I'm itching to just put cavalary in every unit, the speed difference is insane.
The earlier you class-up, the better your stats will be by the end of the game
Oh man don't do that to me. What are the requirements for a class-up, I'm about to rescue the priestess?
You need renown rank B to unlock the ability to do so. You spend Honors to actually rank up a character. The cost differs fro different characters. Some cost 25, other can cost up to 50.
 

REhorror

Educated
Joined
Dec 22, 2023
Messages
726
Apparently Vanillaware is blocking Atlus from porting to PC.

WHAT'S WITH VANILLAWARE DEAL AGAINST PC?

PC IS THE FUTURE, GAWDAMMIT!!!!
 

H. P. Lovecraft's Cat

SumDrunkCat
Shitposter
Joined
Feb 7, 2024
Messages
2,716
Apparently Vanillaware is blocking Atlus from porting to PC.

WHAT'S WITH VANILLAWARE DEAL AGAINST PC?

PC IS THE FUTURE, GAWDAMMIT!!!!
They probably think y'all black because you keep playing their games for free. Asians are notoreously racist towards the negro man.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
31,998
george thinks big nosed pigdogs can't appreciate his art. i blame schreier pigdog for this.
 

Saark

Arcane
Patron
Joined
Jun 16, 2010
Messages
2,343
A Beautifully Desolate Campaign
I feel all the "game isn't that difficult" moments would be fixed if the game didn't have battle predictions. But knowing which fights to take and which ones to avoid makes the game a lot easier, especially since you can typically out-maneuver them with the AoE gryphon mobility buff.

Still having a great time with it. It's a real shame Vanillaware is so anti-PC, mods could make this game one of the best in a decade. I lowkey regret downloading the patch, apparently the day-1 patch nerfed all difficulties so the original version should have a higher base difficulty, it seems.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
31,998
I feel all the "game isn't that difficult" moments would be fixed if the game didn't have battle predictions.
this. after some point you don't even look at enemy composition, just if red bar is long enough.
system is here - in arena there is no combat prediction. just add it to main game.
 

Talby

Arcane
Patron
Joined
Mar 15, 2008
Messages
5,597
Codex USB, 2014
The game just seems very flat when it comes to the strategy aspect. Either you curbstomp the enemy squad or not, it's determined by the squads you go in with so during the battles you've either got the forces to win or not. If not, you quit and send in different squads until you have ones that will win. Then it's just going through the motions.
 
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Lord of Riva

Arcane
Patron
Joined
Jan 16, 2018
Messages
2,864
Strap Yourselves In Pathfinder: Wrath
The game just seems very flat when it comes to the strategy aspect. Either you curbstomp the enemy squad or not, it determined by the squads you go in with so during the battles you've either got the forces to win or not. If not, you quit and send in different squads until you have ones that will win. Then it's just going through the motions.

It's a bit of a staple in these types of games though, you would have to fix level and xp distribution to some extent to make it go aways.

In Ogrebattle it's incredibly easy to just curbstomp everything and they have that shitty (because it's intransparent) Chaos-frame system. Still better than level scaling though.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
31,998
i wonder if i could make useful full elf team. there is exactly 5 girls - enough for full squad but i can't see how exactly they could work together.
 

Saark

Arcane
Patron
Joined
Jun 16, 2010
Messages
2,343
A Beautifully Desolate Campaign
The game just seems very flat when it comes to the strategy aspect. Either you curbstomp the enemy squad or not, it's determined by the squads you go in with so during the battles you've either got the forces to win or not. If not, you quit and send in different squads until you have ones that will win. Then it's just going through the motions.
There's plenty of consumables to change things in your favor though. Many fights that were a losing battle for me, were turned around by utilizing valor powers or consumables that disabled assist attacks or gave other kinds of buffs. Mines and Barricades can be quite useful to delay enemies if you're in a pinch and need to redeploy a different team, and you can always change formations without having to re-do the stage, or change tactics before each combat.

It's just that once you hit around level 20 and get your promoted units, it's fairly easy to make some death squads due to some of the unique units being incredibly powerful.

Still easily a 9/10 game in my book though, with the story obviously being by far the weakest part.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
31,998
that's why zenoiran should be available from the start. 5 items limit would be much harsher restriction while playing first time than now, when i know what surprises to expect. i usually save them for stamina to be able to retreat if something happens.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,146
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
The earlier you class-up, the better your stats will be by the end of the game.
Are you sure about this? It's insane.
I feel all the "game isn't that difficult" moments would be fixed if the game didn't have battle predictions.
It really wouldn't. You would have to pay a bit more attention to enemy formations, but ultimately getting a feeling for what the end result should be really isn't that hard. The main thing it would solve is RNG shopping, since if you have multiple units in proximity you can swap them around for one with good rolls. But it honestly doesn't come up very often unless you've already basically won a map.
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,634
Classing up immediately increases a character's stats, so I don't think you handicap yourself by doing it at one level rather than another. I think it takes different growth rates into account and increases stats accordingly no matter when you do it.
 

Saark

Arcane
Patron
Joined
Jun 16, 2010
Messages
2,343
A Beautifully Desolate Campaign
It really wouldn't. You would have to pay a bit more attention to enemy formations, but ultimately getting a feeling for what the end result should be really isn't that hard. The main thing it would solve is RNG shopping, since if you have multiple units in proximity you can swap them around for one with good rolls. But it honestly doesn't come up very often unless you've already basically won a map.
It would force you to use consumables for healing/resurrecting much more often, whereas with the current system you can typically avoid losses altogether. You basically never use rest or garrisoning units for healing or resurrection purposes, and I think thats largely due to you being able to predict (and avoid) the damage you will be taking. This ends up resulting in finishing most of the mid and lategame missions without getting even remotely close to the time-limit, as you just steamroll through enemies one by one. There's no back and forth on the map, or a "hold this spot for a while while we recover" moment after taking over a garrison, you just keep pushing forward while taking barely any damage. It also leads to Valor largely being used to speed up the mission, so Swap/Teleport and Mobility buffs are the only ones you really use. There's no holding up enemies with Barricades or dropping a Gravity Well+Blaze on them to soften up enemies, it's simply not needed.

I do agree that the RNG rerolling is a weird system, especially when you do less damage after activating a ranged or magic assist. But once again, this wouldn't be something I'd actually notice if I wouldn't be able to see the exact result of turning these things on/off.
 

Crayll

Liturgist
Joined
Sep 5, 2014
Messages
186
The story is fine as a vehicle for the action and characters, but it's definitely the weak point. If it had been on the level of Triangle Strategy or Tactics Ogre this would be a nearly perfect game.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
31,998
i'm acttually fine with story being what it is. sick and tired of deconstruction, grim dark, we are the real monsters, gray morale and everything being smeared with shit. reject modernity, embrace traditions.
good pipo beating ebul pipo. literally breathe of fresh air.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,194
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The earlier you class-up, the better your stats will be by the end of the game.
Are you sure about this? It's insane.
I feel all the "game isn't that difficult" moments would be fixed if the game didn't have battle predictions.
It really wouldn't. You would have to pay a bit more attention to enemy formations, but ultimately getting a feeling for what the end result should be really isn't that hard. The main thing it would solve is RNG shopping, since if you have multiple units in proximity you can swap them around for one with good rolls. But it honestly doesn't come up very often unless you've already basically won a map.
I just assumed, since advanced classes have better growth rate.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,146
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
It would force you to use consumables for healing/resurrecting much more often, whereas with the current system you can typically avoid losses altogether. You basically never use rest or garrisoning units for healing or resurrection purposes, and I think thats largely due to you being able to predict (and avoid) the damage you will be taking.
I never use garrisoning because it takes forever to heal any reasonable amount of hp, and missions are timed.
I do agree that 'never having to play defensively' is an issue. They really should have designed some maps where it's worthwhile to hold a bridge or two.
There's no holding up enemies with Barricades or dropping a Gravity Well+Blaze on them to soften up enemies, it's simply not needed.
I agree, the only times I want to use offensive spells is against garrisons, but they're useless for that. I did use gravity well once (coloseum mission).
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
31,998
in comments people saying physical copies on switch are pretty much sold out, co could probably be higher if there was more in stock.
also from article itself

Atlus has started advising customers in Japan to consider buying the game digitally rather than physically
 

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