They needed to reduce defenses to compensate for higher HP, otherwise some classes would just bounce.I googled what true zenoiran does:
"It increases enemy HP by about 15-20%, enemy offenses by about 10% compared to expert. For some reason defenses are reduced by like 5%, I'm not sure if this is a bug or intended because of the higher HP"
"Hallowed Corne Ash is replaced by Luminous Corne Ash"
so u can use luminous ashes to bring back dead party members (whole squad needs to be killed)
I never used hallowed ashes (2 valor each use) think u get 30+ of those
also item limit per mission from 10->5 which is significant. items are too powerful / easy to get
so yeah Im kinda sad I "ruined" my first playthrough with journalist difficulty but even ng+ difficulty sounds easy
also valor management is whatever u get shitload of those every mission after a while
There's a limit to how many consumables you can use per mission? I had no idea.also item limit per mission from 10->5 which is significant. items are too powerful / easy to get
yeah I noticed this late game when spamming revive items to trash squadThere's a limit to how many consumables you can use per mission? I had no idea.also item limit per mission from 10->5 which is significant. items are too powerful / easy to get
I noticed this late game when spamming revive items
game is too easy
Mercs-only seems like it should make the game easier, rather than harder, since unique NPCs have no special stat advantages over generics (and in fact you can freely customize the generics' stats, making them more useful) and generics can be any combination of classes, whereas with unique NPCs you only get one of some of the strongest classes in the game like wyvern rider.I noticed this late game when spamming revive itemsgame is too easy
The game is too easy, though. A true zenoiran run with no items, no valor actions, and limited promotions would probably be just difficult enough, going to try that for a second playthrough. Maybe do a mercs-only run as well.
Some classes are NPC unique though, aren't they? Alain, Berengaria, Ochlys, Elf Augur, Virginia...Mercs-only seems like it should make the game easier, rather than harder, since unique NPCs have no special stat advantages over generics (and in fact you can freely customize the generics' stats, making them more useful) and generics can be any combination of classes, whereas with unique NPCs you only get one of some of the strongest classes in the game like wyvern rider.
that screen in gg thread is from another game they worked on before.Is the English version as cringe as they say? Apparently the localizers did a shit job and started talking about the 1980s in a fantasy game?
again knight holds just fine, i even made detour to campfire. lots of spare time.The key here is "enemy stops attacking them shortly after mission starts," which simply is not the case. A wyvern rider rams into them over and over, winning every time, until they die.it's supposed to be bait for rebel army. enemy stops attacking them shortly after mission starts and resumes only after you getting closer. allied squad survived though barely but because they stationed in fort they healed back to full health by the time enemy decides they outlived their usefulness.
I eventually got it by making an all-horse unit rather than flyers, since they're significantly faster than a flyer even accounting for terrain detours in this case.
The wyvern rider there having 0 stamina is the key - that means it wasn't able to kill the knight's party before it exhausted its stamina. I think there's some element of randomness to this, because the wyvern rider was wiping him out on the second or third battle the first few times I tried that mission.again knight holds just fine, i even made detour to campfire. lots of spare time.The key here is "enemy stops attacking them shortly after mission starts," which simply is not the case. A wyvern rider rams into them over and over, winning every time, until they die.it's supposed to be bait for rebel army. enemy stops attacking them shortly after mission starts and resumes only after you getting closer. allied squad survived though barely but because they stationed in fort they healed back to full health by the time enemy decides they outlived their usefulness.
I eventually got it by making an all-horse unit rather than flyers, since they're significantly faster than a flyer even accounting for terrain detours in this case.
Isn't chloe identical to a spearman?basically each generic class has at least 1 named character... except most basic one - male spearman. technicaly there is one named character, but he's postgame only. so yes there is also at least one case of "generic only". named knights are da best - there is 4 of them to recruit.
Could add more points on the map you have to hold, or allies you have to get to and keep alive. Could give enemies larger squad sizes. Both in formation and making them move on the battlefield in groups.But I am also not sure how they would improve difficulty apart from boring number bloat.
male spearman.Isn't chloe identical to a spearman?
If you don't like it by then, I think that you can safely skip it. I'm almost at the same place. I have a little bit left of Drakenhold, and then I am off to the elves.What's the kodex konsensus on this, by the way?
In 20 hours I've cleared all of Hornia except for Galerius domain and Sorm, cleared all the Drakenhold, and started elves, and feeling very bored.
Will it get better?