Morning everyone! Time for another weekly update:
So this week, as some of you may already know, we've just started the first round of External Playtesting! Those of you with access should be able to see the PLAYTESTERS ONLY board underneath Underworld Ascendant. If you received an email with playtest instructions but do NOT have access to this board, please DM or email us at
support@otherside-e.com so we can set up your forum account to receive access.
We're also going to be working long hours this week to address some of the nitty gritty issues that just need us to sit down and get it down. No one likes to sit at a computer for a week and fiddle around finding the magic number that makes the game feel right, but someone has to do it eventually
More concretely, Joe recently updated all of our item descriptions ingame so that the player can start making informed decisions before they start eating food they've found off the ground. As a reminder, food will be a somewhat rare but occasionally game-changing item, depending on how it's used. Be wary of food that may have been left out for too long, or hold onto food that may come in handy later, just not for you...
UI is still in the process of getting an overhaul, as well as turning our attention to optimizing the game. A lot of our levels (although perhaps not as apparent in the Backer Alpha available) are ENORMOUS with lots of interconnected areas and sprawling tunnels, as well as populated with unpredictable AI and some randomized environments. It'll be interesting for us to find a balance for all of this...
In the meantime, we still want to hear more about any discoveries or discussions you're having regarding the Backer Alpha! Link us to clips or streams you've had of the game so we can peek at what you've seen; we hear a few of you have stumbled across legendary armor or weapons as early as the tutorial level of the game, which made for some interesting puzzle solving.