That fucking camera speed...
That fucking camera speed...
Seems alrighty to me. I lack a good eye for stuff like that though. Care to elaborate?
Oh jesus
Our level designer, Justin, has the exact same mindset with ladders. He got into an argument about the next thing we're working on because someone mentioned implementing ladders, and it went on for an hour.
Ladders are a really passive way of traversing space vertically, and could be done better with layouts using ramps
Or even ropes, which have way more options as to where you can jump on and off, as well as requiring the player to swing from them
"the next thing"
"the next thing"
Do you think he meant the next thing in the game, or the next game? If the second, it seems... fabulously optimistic.
July 9 Weekly Update
Morning everyone!
I see there's been a lot of discussion about the Backer Alpha and your suggestions for how we can improve the game before the final release, and we're catching up on reading those now!
There have been some big discussions slated for this week and the next, as well as sprints dedicated specifically to tying together the narrative, quest loop, level design, and more, all while tackling some of the problems brought up by many of you. Keep in mind that some things, such as object highlighting and narrative VO being cut down, is much easier to remove and toggle because we are already planning for that. Many of you have also expressed suggestions that are already in the game, but not present in the Backer Alpha. (Steel doors that can only be lockpicked, wooden doors have now been tweaked so swords cannot bash them down as quickly, weapon durability, player torch is being fine-tuned, runic spellcasting is nearly finished, maps are getting a new pass, etc.) For those of you worried about the hub, I would encourage you to think of the hub as just another level with specific NPCs you can interact with, rather than a safe zone. In fact, depending on how dire the situation is, it may be a hard fight just to return to Marcaul at all... (semi-Marcaul spoilers in the link. That's the most I can show right now!)
We've been quiet because we're hunkering down on the game, and most notably coming up on external playtesting soon. There's a lot of things we're experimenting with based on your feedback, and we'll need your input soon, so keep an eye out for an email either by the end of this week or the beginning of next week.
What I really don't like is that all those different approaches/solutions actually look like they are approaches. It doesn't look natural. It looks like it wants to be solved. And I don't like that. I hate that. So much for immersion.
What I really don't like is that all those different approaches/solutions actually look like they are approaches. It doesn't look natural. It looks like it wants to be solved. And I don't like that. I hate that. So much for immersion.
They have been asked about either a delay or EA, they said they're doing neither - it's full release on late Sep, early Oct.
What I really don't like is that all those different approaches/solutions actually look like they are approaches. It doesn't look natural. It looks like it wants to be solved. And I don't like that. I hate that. So much for immersion.
So you hate 95% of video games ever made.