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- Jan 28, 2011
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That is a fair criticism. This is the key point:
But the question is, what happens when there isn't much resource scarcity, when encounters aren't so difficult, and your plans don't usually go off the rails? Those things usually happen in "low-powered" games, where the player's toolkit of options isn't very wide or powerful and he quickly runs into hard constraints that force him to improvise. But that's a limitation on design space that most game designers don't seem to be interested in these days. They want to give players wacky, overpowered abilities and let them do crazy things.
The challenge for designers of the modern "superpower sandbox" game is - how do you get your most hardcore players, the ones who ruthlessly optimize every single thing they do instead of just fucking around randomly, to enjoy the full set of options you designed into your game? How do you get them to not be bored despite the fact that your game contains so many non-boring things to do?
You're pushed to adapt with novel approaches by resource scarcity, difficult encounters, and your own carefully constructed plans going off the rails.
But the question is, what happens when there isn't much resource scarcity, when encounters aren't so difficult, and your plans don't usually go off the rails? Those things usually happen in "low-powered" games, where the player's toolkit of options isn't very wide or powerful and he quickly runs into hard constraints that force him to improvise. But that's a limitation on design space that most game designers don't seem to be interested in these days. They want to give players wacky, overpowered abilities and let them do crazy things.
The challenge for designers of the modern "superpower sandbox" game is - how do you get your most hardcore players, the ones who ruthlessly optimize every single thing they do instead of just fucking around randomly, to enjoy the full set of options you designed into your game? How do you get them to not be bored despite the fact that your game contains so many non-boring things to do?
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