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KickStarter Underworld Ascendant is a disaster

Mastermind

Cognito Elite Material
Patron
Bethestard
Joined
Apr 15, 2010
Messages
21,144
Steve gets a Kidney but I don't even get a tag.
So is this game good?
 

BEvers

I'm forever blowing
Joined
Aug 14, 2018
Messages
808
Seems like everyone will be happy when this is over:

Untitled.png
 

MasterLobar

Angry OtherSide Refugee
Joined
Feb 17, 2019
Messages
358
Location
Killorn Keep
She just announced that there may be an Update 5 after the console launch, so it seems the console version is going to launch in an unfinished state, too. Also, the console version will be digital only.

There’s a console patch system in place, and we’re only selling digitally for consoles at this time, to be clear. So Update 5 would most likely be released across console and PC / any other platforms we have available at the time.

https://forums.otherside-e.com/t/april-22-2019-weekly-update/10041/10
 
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BEvers

I'm forever blowing
Joined
Aug 14, 2018
Messages
808
Also interesting:

My biggest priority after Update 4 / console is making sure we fulfill our Kickstarter promises, so I am estimating there should be AT LEAST 1 more update / patch with KS content.

Although I don't know what OE's definition of their "Kickstarter promises" is.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,284
So what is actual state of the game ? Does anyone have summary ? Is it just 2 levels and 5 enemies or something ?
 

BEvers

I'm forever blowing
Joined
Aug 14, 2018
Messages
808
You could write volumes about UA's shortcomings, but the tl;dr is that it's a technical mess with no interesting content.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,284
You could write volumes about UA's shortcomings, but the tl;dr is that it's a technical mess with no interesting content.

I know that but i am talking mostly about content itself.
What is in the game ?
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
I know that but i am talking mostly about content itself.
What is in the game ?

They released a slightly more elaborate tech-demo and have now reached a late-alpha state.
Content is mostly randomized missions in levels filled with random loot and randomly placed enemies.
In theory the levels allow for different approaches, like stealth/ghosting, fighting or sometimes using the environment, but eventually just running past any obstacle towards the mission objective is the most efficient approach.
There's some abstract and super-basic backstory going on about how the big bad is threatening the abyss and every other plane of existence and in order to stop him you need to unite the factions, but ultimately you'll only ever meet the lizards and even they surve no other purpose than to act as trainer/vendor/billboard.
 

JDR13

Arcane
Joined
Nov 2, 2006
Messages
3,997
Location
The Swamp
So what is actual state of the game ? Does anyone have summary ? Is it just 2 levels and 5 enemies or something ?

It was a bug-ridden joke at release, but they've squashed most of the bugs, and the game runs fine now. The updates have improved it dramatically, but it's still not very good as an immersive sim.
 

JDR13

Arcane
Joined
Nov 2, 2006
Messages
3,997
Location
The Swamp
I know that but i am talking mostly about content itself.
What is in the game ?

They released a slightly more elaborate tech-demo and have now reached a late-alpha state.
Content is mostly randomized missions in levels filled with random loot and randomly placed enemies.
In theory the levels allow for different approaches, like stealth/ghosting, fighting or sometimes using the environment, but eventually just running past any obstacle towards the mission objective is the most efficient approach.
There's some abstract and super-basic backstory going on about how the big bad is threatening the abyss and every other plane of existence and in order to stop him you need to unite the factions, but ultimately you'll only ever meet the lizards and even they surve no other purpose than to act as trainer/vendor/billboard.

I don't think the missions are still randomized. Have you played it since the updates? It's one large interconnected world now instead of separate levels.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
I played after update 2, I think, where they had done the first major overhaul. IIRC, there were some "story" missions now, but most "side" missions were still randomly chosen per level.
Might be mistaken, though, I haven't played much more than 30-60 min since then.
 

MasterLobar

Angry OtherSide Refugee
Joined
Feb 17, 2019
Messages
358
Location
Killorn Keep
It was a bug-ridden joke at release, but they've squashed most of the bugs, and the game runs fine now. The updates have improved it dramatically.

This take strikes me as fabulously optimistic. Some quotes from the most recent Steam reviews (all post-Update 3):

User: 88z, April 25th (neg.)

It's heart-breaking how consistently this game crashes during the tutorial level.

User: DrWakey, April 25th (neg.)

this is just bugged as hell. I bought it AFTER update 3 and it still crashes very often (in my first 2 hours into the game at least 10 times, so that makes a crash every 12 minutes)

User: jsatuaho, April 25th (neg.)

Crash to desktop on first time playing after 19 minutes.

User: clockworksaga, April 22nd (neg.)

in the last 2 hours I had 5-10 crash to desktop.

User: BillyBatTabs, April 20th (neg.)

The feeling that this game is still in beta pervades almost every aspect


Even the three positive reviews since Update 3 all say it still has bugs and crashes a lot.

User: n8mahr, April 14th (pos.)

It´s still a bit buggy, but it only crashed thrice so far. (comment: the reviewer played 3 hours since Update 3 is out, so one crash every hour)

User: Gregor, April 16th (pos.)

Technologically the game has came a long way, but is nonetheless plagued with bugs, stutters, quality control issues, broken AI

User: OneFirmCat, April 23rd (pos., 12 minutes of gameplay on record)

the introduction/tutorial [] is still prone to crashing


No way has Update 3 fixed this game, and at this point it seems likely it will never be fixed.
 

JDR13

Arcane
Joined
Nov 2, 2006
Messages
3,997
Location
The Swamp
I'm guessing some of those people claiming crashes don't have the most stable systems. I experienced a lot of janky stuff prior to the updates, but I've never had a single crash.

There was all kinds of weird stuff when it was released though. Objects floating upside down, gaping holes in the game world, items not working correctly, etc. Those things seem to be fixed now, but it's still pretty bland from a gameplay standpoint.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
It runs relatively stable for me, although I had some more or less reproducable crashes every now and then.
Technically they have improved the game a lot, but without the content to back it up, there's still not that much sense in playing it, imo.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,284
So what is actual state of the game ? Does anyone have summary ? Is it just 2 levels and 5 enemies or something ?

It was a bug-ridden joke at release, but they've squashed most of the bugs, and the game runs fine now. The updates have improved it dramatically, but it's still not very good as an immersive sim.

Which still tells me absolutely nothing.
Is the world big ? Are there levels or open world ? How many classes ? Are there few swords or just one placeholder or something.
 

BEvers

I'm forever blowing
Joined
Aug 14, 2018
Messages
808
The levels are pretty big, fully exploring them will take over 10 hours total. They're mostly empty though. A lot of time is spent setting wooden obstacles on fire and watching them slowly burn down.
The game was converted to "open world" by taking a level-based game and then linking the levels together with portals in a post-launch update.
There are no classes, just perks with fighter/mage/thief themes. The "run better, jump higher" perks from fighter are much better than anything else, because they save on the most important resource, your leisure time.
There are at least half a dozen different weapon models and a few (invisible) armor items, but the loot is aggressively scaled (by the number of missions completed, I believe), so you will constantly find copies of the same 2-3 items in a level.
There are also about half a dozen enemy types, although their AI is extremely bad and they have ludicrous amounts of health; they're more of an obstacle/time waster than a challenge. Running past enemies is much more efficient than fighting them. They don't give xp or drop noteworthy loot; you get most of your perk points by doing "trick moves" like double jumping or wall running.
 
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JDR13

Arcane
Joined
Nov 2, 2006
Messages
3,997
Location
The Swamp
So what is actual state of the game ? Does anyone have summary ? Is it just 2 levels and 5 enemies or something ?

It was a bug-ridden joke at release, but they've squashed most of the bugs, and the game runs fine now. The updates have improved it dramatically, but it's still not very good as an immersive sim.

Which still tells me absolutely nothing.
Is the world big ? Are there levels or open world ? How many classes ? Are there few swords or just one placeholder or something.

In the time it took you to write that response, you could have just Googled those things.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
The levels are pretty big, fully exploring them will take over 10 hours total. They're mostly empty though. A lot of time is spent setting wooden obstacles on fire and watching them slowly burn down.

My biggest "motivation" to pick up the game once in a while actually comes from sightseeing the levels and contemplating what they originally had in mind for a particular area.
I might be mistaken of course, but it does look that they had at least a rough draft outlining the abyss and the planned use off the various levels. There are several areas which look like they where supposed to be used as inns, settlements, prisons, etc.
Obviously they never managed to fill them with NPCs and produce the necessary content to give those any meaning. Instead we have random spawns and loot in arbitrarily placed chests.
 

Nyast

Cipher
Joined
Jan 12, 2014
Messages
609
The game was converted to "open world" by taking a level-based game and then linking the levels together with portals in a post-launch update.

The levels were lazily connected via a "grand staircase" ( which looks like a cupboard staircase in reality ). Only problem is that they still feel disconnected in terms of design, like they're not part of the same dungeon. It feels like you're walking in a sub-area of the Abyss, then get taken to another sub-area of the Abyss, and so on. The game lacks the "glue", aka. the parts of the Abyss that would make you feel it's a coherent world.
 

MasterLobar

Angry OtherSide Refugee
Joined
Feb 17, 2019
Messages
358
Location
Killorn Keep
Community manager admits Update 3 produced new crashes:

Hey there,

Would you be able to send us your crash logs so we can address these issues? We've noticed a lot of new players have been crashing and have only received logs from one other player, and we want to make sure we can fix this.

We weren't seeing this internally until we launched Update 3, and we would definitely like to prioritize this.

https://steamcommunity.com/id/drwakey/recommended/692840/#developer_response

Not only can't they fix their crap game, they are making things worse.
 
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