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KickStarter Underworld Ascendant is a disaster

Zep Zepo

Titties and Beer
Dumbfuck Repressed Homosexual
Joined
Mar 23, 2013
Messages
5,233
Quit equating Warren Spector to UUW 1 or 2 and System Shock.

He was nothing but an enforcer for EA at the time.

Honestly, nothing twists my titty nips like you guys not knowing your gaming history.

Zep--
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
I guess go back and look at the original KS and ask yourself if that all sounds realistic (especially the release date; Nov 2016).

The real question is, why did I back something that was basically a bunch of crazy promises? I guess I just really wanted a new Underworld game.

Anyone following pre-release dev chatter knows not to heed the overpromising too much. I was pretty certain that we wouldn't see half the stuff they kept talking about. But given the team, the chance to see a proper UU successor seemed tangible enough to back it. It was a gamble, we lost. Such is life.
 

Doctor Sbaitso

SO, TELL ME ABOUT YOUR PROBLEMS.
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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Grab the Codex by the pussy Serpent in the Staglands
I undersrand Otherside owns the source to the originals. Releasing it would be the best recompense they could give to their fans and the now confirmed, utterly lost LGS legacy.
 

Glic2000

Educated
Joined
Nov 16, 2018
Messages
80
I guess go back and look at the original KS and ask yourself if that all sounds realistic (especially the release date; Nov 2016).

The real question is, why did I back something that was basically a bunch of crazy promises? I guess I just really wanted a new Underworld game.

Anyone following pre-release dev chatter knows not to heed the overpromising too much. I was pretty certain that we wouldn't see half the stuff they kept talking about. But given the team, the chance to see a proper UU successor seemed tangible enough to back it. It was a gamble, we lost. Such is life.

Definitely. I guess I thought they would piss around with their "innovative" new ideas for a while and then just dial it back to basically do a re-make of the original game. But instead they stuck with their stupid new ideas and made something much worse than the original game.
 

BEvers

I'm forever blowing
Joined
Aug 14, 2018
Messages
808
Untitled1.png


Untitled.png
 

Old Hans

Arcane
Joined
Oct 10, 2011
Messages
2,123
So what happened to this game? I thought it had the original UU devs, Warren Spector, a successful kickstarter, etc.? The usual over-promise and under-deliver?

When they kept talking about all the physics and complex Eco systems, I knew everyone was in big trouble. The danger signs were all there early on. Their heads were so far up their own asses with the eco system shit
 

Nyast

Cipher
Joined
Jan 12, 2014
Messages
609
I have the feeling that a lot of this is down to the decision to go with "fancy" graphics.
If they had settled for lesser details, more abstraction, etc - a style more similar to earlier 3D games - they would have been able to get a lot more done.

We really need more games that use simpler graphics, to have more free resources for actually important content.
After all, that's how game devs did it before.
Oh, well...

If I had to pinpoint the one big mistake they made with UA, I think it was the decision to try and make everything physics-based. That's why the game feels so clunky and janky and it seemed to take up most of their development time early on.

For example, they had these bulbs you could throw and they acted like an adhesive to stick objects together. The devs were VERY proud of those stupid sticky bulbs, and I don't think they even made it into the final game. Probably because they were pretty useless and just caused a bunch of technical issues.

Pretty sure they're still here. The sticking tree fruits, right ? I have a bunch in my inventory. Never used them. Never seen anybody else use them.
 

Latelistener

Arcane
Joined
May 25, 2016
Messages
2,624
Reading the comments it actually start to be interesting... if you are interested in surrealism. It is the first immersive surrealism sim.
The whole situation is surrealistic. They're releasing version 0.3 after 4+ years of development, claiming that it wasn't inspired by UU (and they don't even know how's that even happened that you expected a UU successor) and acting like nothing happened.

Was there even a roadmap? Or their plan was simply to toying with Unity and physics for 4 years straight and then release what they managed to make? Where was the project director? The studio head?
 

Zep Zepo

Titties and Beer
Dumbfuck Repressed Homosexual
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Mar 23, 2013
Messages
5,233
So, I just read (over on Steam , I think), that the "Powered By Unity" thing is the first thing you see when you start the game.

So, they didn't even buy a Unity license? The "Powered By Unity" at start thing indicates they used the free version (I believe).

I could be wrong, but I don't care. :)

I continue to get my LOLs.

Zep--
 

Curratum

Guest
This is just the best. One of their biggest lapdog fanboys re-registered on the official forums to post some very mild criticism and mostly to beg them to fix the game, maybe, pretty please, and the entire dev team is taking turns thanking him personally for it and having a bit of an idle chat with him.
 

Zep Zepo

Titties and Beer
Dumbfuck Repressed Homosexual
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Mar 23, 2013
Messages
5,233
I have a full pro license for Unity (4 or 5?). I don't recall how I got it, but I didn't have to pay for it, I know that. I messed around with it for about a year on and off.

Don't recall ever seeing the powered by unity thing, and I made stand alone and web apps to test shit.

I also don't remember if there was a toggle to turn that message off in a pro version, I guess it's possible, but I don't recall ever doing that.

The only "Unity" thing I ever remember seeing was on my web apps while they were loading the files and whatnot, and then I think it was only a Unity logo like the stylized "U" or whatever it was they used.

Zep--
 

Doctor Sbaitso

SO, TELL ME ABOUT YOUR PROBLEMS.
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Oct 22, 2013
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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Grab the Codex by the pussy Serpent in the Staglands
Irrelevant. They mentioned working with Unity on various elementas of the engine. They may have had agreement to leave the logo in.
 

Zep Zepo

Titties and Beer
Dumbfuck Repressed Homosexual
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Mar 23, 2013
Messages
5,233
Irrelevant

Except that it's not irrelevant. It goes to show how much faith they had in what they were doing.

Buy a full license with Unity support and less commissions to pay, or use the free shit for the % of profit off the sales scheme Unity has.

Zep--
 

Zep Zepo

Titties and Beer
Dumbfuck Repressed Homosexual
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Mar 23, 2013
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5,233
And I think programmer boy mentioned surfing Unity boards for answers, not getting support directly from Unity itself.

Zep--
 

Zep Zepo

Titties and Beer
Dumbfuck Repressed Homosexual
Joined
Mar 23, 2013
Messages
5,233
I have a full pro license for Unity (4 or 5?). I don't recall how I got it, but I didn't have to pay for it, I know that.

Oh, and my license is legit. I didn't mean I pirated it. Just can't remember why they offered it to me for free.

Zep--
 

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