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Underrail: The Incline Awakens

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,308
On my way to the lair yeah - rats were packed in the larger eastern area, and the stalker was alone in the west, so I took the western route and it must've follow me all the way to the south exit.
ahh so you basically said hello to the stalker. Now it makes much more sense
 

ItsChon

Resident Zoomer
Patron
Joined
Jul 1, 2018
Messages
5,407
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
I always clear that zone before moving forward. Good chance for an oddity and some crawler poison, and it's important to clear the way back.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,308
I always clear that zone before moving forward. Good chance for an oddity and some crawler poison, and it's important to clear the way back.
on dominating you want those alpha hounds on stalker, while caught in cave ear bear trap so you can have a chance of that sweet oddity early
or whatever is the way to do it with throwing knives
 

Sratopotator

Savant
Joined
Sep 21, 2016
Messages
157
Did whole Junkyard, Camp Hathor mines, and went for Rathound King. Not sure about other difficulties (playing on hard), to get to his lair you need to pass one cavern filled with rathound alphas and one fucking crawler. Knowing by trial and error where the crawler was, on the way in I sneaked through the route around him. Killed Rathound King on the first try (like with my first playthrough, the game seems too easy for SMG build on hard, and too hard on dominating, but that's irrelevant here). Walking back to Camp Hathor in stealth mode, immediately when I enter the above mentioned cavern, the fucker attacks me just right on the first square near the entrance and kills in one turn. Are mobs wandering off-screen, or am I fucked, as this is the only way back?
:love: I feel you bro - I had almost 1:1 your experience, in EXACTLY the same spot.
First playthrough, randomly exploring the map after passing Depot A. I had just a pouch of ammo, so I skipped killing the rathounds and stealthy proceeded to the next map taking the other path.
I scavenged what I could from Rathound King's lair entrance, but I chickened out of dealing with the lair itself - I really just wanted to get a grip on what's in the area (didn't even knew about the king at this point).

On my way back, the crawler popped out immediately after the map loaded.
After dying several times, I managed to live through one round and get back to the lair entrance. I waited out the stun effect, healed up, saved and re-entered the crawler map.
Got raped again, obviously, but this time I saw one of the rathounds in the upper part of the screen. So, I load-scummed my way into living through a round of crawler rape AGAIN, and got back to the previous map to heal up.
Next time I entered the crawler area, the crawler was preoccupied with the rathounds! I even managed to kill it after the rats were down using the remainder of my ammo. Extremely fucking satisfying.

If I didn't luck out with rathounds' positioning, I would be totally fucked (it was not Ironman, but my previous manual save was super old). Oh, and having 4 CON and a bit of dodge was enough to scumm a round of crawler rape, apparently (I think I popped some food/drugs too).
 

Dhaze

Cipher
Joined
Apr 1, 2022
Messages
527
Location
Belgium
DHVVwmd.jpg


kernaea.jpg


IKXzy8n.jpg


20 seconds later...

Sdy6691.jpg


V88zkFG.jpg


DsLq3V2.jpg


Shield and machete is a wild, wild ride.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
And this, ladies and gentlemen, is a prime example of why the eternal aggro nerf was and is hot garbage: a stealthed enemy that the player wasn't even aware of when passing through can and will camp a zone entrance forever, possibly bricking a character completely unfairly.

Morons said:
B-but then people can ZONE CHEESE!

That's cheating, and people can cheat anyway with the use of a hex editor, or in any number of other ways. This guy's gonna have to cheat just to fix Styg's shit nerf.

You are all wrong, and so was Styg. He's still wrong, and has continued to deliberately choose to be wrong, which is the definition of ignorance; designing your game around every possibility of cheating to the detriment of normal gameplay is poor game design. Either let people who want to cheat cheat, or find a better fix. The current situation is retarded.

Conversations preempted and pre-concluded. I win them all in advance.

Is there a some kind of cheat engine with god mode option built in?

You'll have to use a memory sniffer (analyzes RAM usage for recognizable patterns) and a hex editor. I had to do this once a few years ago to fix one of Underrail's little eccentricities myself.

I believe CheatEngine can analyze the game's RAM in order to identify patterns, at which point you can use a hex editor to edit your save file.

Hex editor: https://mh-nexus.de/en/hxd/

It's been too long since I've done it for me to hold your hand through the process, especially to fix Styg's mess, but epeli might be able to tell you more.
The real idiocy of Styg was to place a fuckin Deathstalker there, because a normal Crawler is in fact beatable at the level you usually go there. First time I realized that I was like "what in the name of fuck did he do now to spite the UR forum retards?"
These days I just plant some TNT and watch the stalker and hounds duke it out and sneak past. No way in hell am I suffering through this garbage.
 
Last edited:

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,714
On Hard and above do regular crawlers even spawn? It felt like I saw nothing but death stalkers, and usually in packs of 5+ despite all the in-game lore talking about how they're solitary predators. Shit's stupid.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
There was a time long ago when on hard only a normal crawler spawns. Which makes sense since this is usually the very first time you encounter this enemy time. I cannot wait for Styg to place a Black Crawler there. :mad:
 
Joined
Jan 1, 2011
Messages
627
On Hard and above do regular crawlers even spawn? It felt like I saw nothing but death stalkers, and usually in packs of 5+ despite all the in-game lore talking about how they're solitary predators. Shit's stupid.
On hard there are a decent amount. On dominating there are like five regular crawlers in the entire game, and most of them are in pointless out of the way caves. If it's a relevant area that you actually have a reason to go to then it's all death stalkers.
There was a time long ago when on hard only a normal crawler spawns. Which makes sense since this is usually the very first time you encounter this enemy time. I cannot wait for Styg to place a Black Crawler there. :mad:
That actually wouldn't be too bad, since you could make noise to lure it into fighting the ancients and then run past it while it was distracted with them. And once you were higher level it'd be a lot easier to kill it there with the ancients as tanks than it would be to go through the giant crawler cave. Get that 3 xp and unlock the tattoo with way less effort.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
Yeah, I know. It doesn't change the fact that it is retarded logically and atmosphere wise. Same with the 6 Goliathuses in front of the Hanging Rat or the 4 Death Stalkers in the tunnels to the Protectorate Warehouse in Core City.
 
Joined
Jan 1, 2011
Messages
627
Crawlers in the warehouse basement are dumb no matter the difficulty. How did they get there? What do they eat? Do the Protectorate guys know they're there? Because if they know about them but leave them there that's stupid, and if nobody ever thought to maybe look around in their own building's basement that's also stupid.
I'm overthinking this but it's still dumb.
 

ItsChon

Resident Zoomer
Patron
Joined
Jul 1, 2018
Messages
5,407
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
Crawlers in the warehouse basement are dumb no matter the difficulty. How did they get there? What do they eat? Do the Protectorate guys know they're there? Because if they know about them but leave them there that's stupid, and if nobody ever thought to maybe look around in their own building's basement that's also stupid.
I'm overthinking this but it's still dumb.
I assumed that the Crawlers were smart enough to stay hidden from the Protectorate gentlemen. Also, it's viable that they know, but since they don't use the basement, figure it'll act as further deterrent and/or an alarm to alert the guards to someone trying to sneak in. Clearly they think it's a security risk, as they've placed a guard there but aren't using the area.
The real idiocy of Styg was to place a fuckin Deathstalker there, because a normal Crawler is in fact beatable at the level you usually go there. First time I realized that I was like "what in the name of fuck did he do now to spite the UR forum retards?"
These days I just plant some TNT and watch the stalker and hounds duke it out and sneak past. No way in hell am I suffering through this garbage.
I throw a grenade or two and save. I wait for the stalker to start fighting the rathounds, and I try to pick off all the Alphas as they approach so the Death Stalker can agro the Ancient Rathound that's there on dominating and deal some damage. Once it falls, I eliminate the remaining Alphas and kite the Ancient Rathound till it's dead. The possibility for two oddities right there, plus the other oddity that's sitting in a barrel in the corner of the room. I think it's a great room that shows some cool AI and mechanics. It's fun seeing the fauna fight, makes the world feel more alive.
 

Piotrovitz

Savant
Joined
Dec 21, 2017
Messages
939
Location
Paris, Texas
What's the best SMG combo for high DEX spec ops/grenadier/hit'n run build now, since now the smart modules don't work on bursts?

7.62 jaguar + 8.6 steel cat, both with rapid reloaders and muzzle breaks? Plus something 5mm one for silent kills?

Few years ago while discussing SMGs I remember no love for Impalas, not sure why, even though since AP cost is very similar, plus it has higher crit chance.
 

Sheepherder

Augur
Joined
Feb 4, 2014
Messages
668
There was a time long ago when on hard only a normal crawler spawns. Which makes sense since this is usually the very first time you encounter this enemy time. I cannot wait for Styg to place a Black Crawler there. :mad:
Not any longer. After one of the patches you can now find a crawler before completing depA! It's in the area where you drop the red TNT for the Gang War quest. Or was a it Death Stalker. I like it tho, feels like a mini-boss.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,952
What's the best SMG combo for high DEX spec ops/grenadier/hit'n run build now, since now the smart modules don't work on bursts?

7.62 jaguar + 8.6 steel cat, both with rapid reloaders and muzzle breaks? Plus something 5mm one for silent kills?

Few years ago while discussing SMGs I remember no love for Impalas, not sure why, even though since AP cost is very similar, plus it has higher crit chance.
Look at my post in reply to you on the previous page.
 
Joined
Jan 1, 2011
Messages
627
Few years ago while discussing SMGs I remember no love for Impalas, not sure why, even though since AP cost is very similar, plus it has higher crit chance.
Crit chance weapon frames aren't very useful in general. At low levels your crit is too low to bother with them, since going from ~10% to ~15% still isn't reliable. At high levels they're pointless since you can get all the crit chance you want from ambush/survival instincts/focus stim/good seeker goggles/infused rathound, so another 5% doesn't matter. And if you do have high crit then you want one of the frames with crit damage instead, so you can actually take advantage of it.
It's weird that Styg usually goes really hard with balance, but he doesn't seem to care about weapon frames. Or mods, for that matter. Most guns have the one good setup that you always want and a bunch of other mods that are trash that you never touch. Weird design.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
There was a time long ago when on hard only a normal crawler spawns. Which makes sense since this is usually the very first time you encounter this enemy time. I cannot wait for Styg to place a Black Crawler there. :mad:
Not any longer. After one of the patches you can now find a crawler before completing depA! It's in the area where you drop the red TNT for the Gang War quest. Or was a it Death Stalker. I like it tho, feels like a mini-boss.
True, I forgot about that one. Made me actually yell "what the fuck" at my monitor when I got suddenly murdered with my level 8 character. :argh:
 

Ol' Willy

Arcane
Zionist Agent Vatnik
Joined
May 3, 2020
Messages
26,282
Location
Reichskommissariat Russland ᛋᛋ
I believe there is. You need cheat engine with some older underrail table(afaik new ones are locked behind payment?)
Beside merchant refresh etc there is god mode. I think. Never used it so its just my recollection of seeing it
Wait, cheat engine no longer works? Merchant refresh was a godsend for me since I can't spend hours on trader runs

Also, what about Artmoney heh
 

Piotrovitz

Savant
Joined
Dec 21, 2017
Messages
939
Location
Paris, Texas
It is, and it’s awesome. I did my only run of the full game + DLC with exactly that char, hard + oddity. It’s a lot harder before level 12 than after. Knowing what I do now - like the right areas to be in for the power curve of the build - I think this can do dominating oddity just fine.

End game build: https://underrail.info/build/?HAMIC...UfChVMvTijioIoD4qKNA-KktgLip6oD4qicAeKxggHfvw

Lots of thoughts on it, you may want to read the OCD notes spoiler. Post.

1. I cleared the original game up to entrance to Institute before starting DLC. In retrospect, i should have started it earlier, like level 16 (on hard).

2. It is easy to go back and forth.

3. It does tie in, my only suggestion is to finish the DLC before you speak to the enigmatic leader of a genetic modification cult about advancement opportunities in his organization.

Weird build, seems low on DEX for pure SMG one. How many bursts were you able to pull off?

Why 7 INT, just for Gun Nut? +15% max dmg is not worth it, better to put it in PER for better accuracy (meaning more dmg), or pump DEX for being able to shoot another burst.

AGI 10 also seems off - just for Blitz? What do you do with those extra APs, use them for another burst? So why not just pump DEX? and leave AGI at 7.

Also, would change quick pockets for three pointer - AFAIK it gave sweet crits, especially from frag granades.

I can dig up my end game save from the run I did long before expedition came out, but I'm pretty sure I pumped DEX, and maybe PER a bit. Can't remember how many bursts I could pull and max lvl, but it beside few encounters the game was rather easy - I think I've cleared the mall without dying/reloading.
 

Piotrovitz

Savant
Joined
Dec 21, 2017
Messages
939
Location
Paris, Texas
I've misread it for a opportunity to exchange experiences, not a 'here noob, have look at my superior build, you can now replicate it'. Not sure where's this stick in your ass came from - my questioning on your weird choices for SMG build made you realize that it's not that perfect after all, or what? May be, since you haven't bother to answer anything.

Also, in case you haven't noticed, no one asked you on advise on any builds in the first place, so don't pretend to be the cool guy here - my initial post was about expansion, and then you popped in with forced long ass post about your build, along with links and shit. Has anyone asked you for it? d: ^ )

Get off your high horse buddy.
 

Dhaze

Cipher
Joined
Apr 1, 2022
Messages
527
Location
Belgium

Weird build, seems low on DEX for pure SMG one. How many bursts were you able to pull off?

Why 7 INT, just for Gun Nut? +15% max dmg is not worth it, better to put it in PER for better accuracy (meaning more dmg), or pump DEX for being able to shoot another burst.

AGI 10 also seems off - just for Blitz? What do you do with those extra APs, use them for another burst? So why not just pump DEX? and leave AGI at 7.

Also, would change quick pockets for three pointer - AFAIK it gave sweet crits, especially from frag granades.

I can dig up my end game save from the run I did long before expedition came out, but I'm pretty sure I pumped DEX, and maybe PER a bit. Can't remember how many bursts I could pull and max lvl, but it beside few encounters the game was rather easy - I think I've cleared the mall without dying/reloading.

Regardless of selected feats, I decidedly find 7 INT a comfortable softcap of sorts for any character who invests heavily into crafting. In my current playthrough I started with 6 INT, but eventualy added another point just for that boost in crafting; also for the idea of not having a dumb character, but that's mostly flavor.

Like you, I would sideline Gun Nut. I've never found it worthwhile; not with snipers, nor shotguns, nor assault rifles, nor submachine guns. Haven't tried with pistols yet, but I suspect they wouldn't change my view on that feat.

Quick Pockets I find okay for the sake of quality of life, but yeah, it doesn't bring much to the table. With a bit of thinking ahead, three utility slots is almost always enough for me. If you really need four slots, I think the Utility Belt is a better choice than investing in a feat.

Three Pointer is great. Especially since Grenadier is already selected in that build, and with the 100 (134) displayed in Throwing that's 20% crit chance. And while we're in the vicinity, might as well pump Chemistry up to 112 effective skill, in order to craft Frag Grenades MK V.
Still on the subject of a grenade-intensive build, 35 points in Temporal Manipulation would net you Limited Temporal Increment. That, combined with the Grenadier feat, would allow you to throw a frag then cast Limited Temporal Increment and on the next turn you would already be able to throw a second frag.
With all that, you can easily clear a room in one turn without spending bullets, though that comes at the cost of buying quite a bit of Hexogen to craft your grenades.

If you leave INT at 7, Power Management might be nice? Admittedly more of a personal preference rather than something indispensable, but with a high-end 160+ Plasma Core you can craft obscene Shield Emitters with over 2000 capacity; and if you become literally surrounded by critters to the point where you can't move, with a shield like that you can throw grenades straight at your feet without any issue.

In other, unrelated news, I went all in with Super Steel for my current shield+machete build. Love that tight damage range on the machete.

QE8xm7W.jpg
QX43oyB.jpg


Presently I'm some minutes into the expedition, and oh boy I'd forgotten how tanky some enemies are. The good news is that my character is even more tanky and with good damage to boot, but the mechanical resistances are something and a half. I still have a 178-quality Super Steel plate waiting to be paired with a good Energy Edge Emitter to—hopefully—alleviate the problem somewhat, but so far no luck.
 

LJ40

Cipher
Joined
Jul 16, 2014
Messages
658
Location
Wizardry/Ultima/Goldbox
I believe there is. You need cheat engine with some older underrail table(afaik new ones are locked behind payment?)
Beside merchant refresh etc there is god mode. I think. Never used it so its just my recollection of seeing it
Wait, cheat engine no longer works? Merchant refresh was a godsend for me since I can't spend hours on trader runs

Also, what about Artmoney heh
There's one table that isn't fully updated, but still kind of works. It's a little fiddly but I got Merchant Refresh, God Mode, Game Speed, and the Item Editor to work. Unfortunately there's like 3 different tables in the FearLessRevolution Underrail thread, all on different pages, and I don't remember which one.
 

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