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Visperas

Augur
Joined
Nov 5, 2013
Messages
514
Hold tab.

Yeah, I meant enemies. I know about Tab. Actually, what's the difference between Tab and Z. And what's obscuration alpha or something like that?
 

DeN DarK

Educated
Joined
Dec 23, 2015
Messages
54
Location
Whitestone One, First Throne, Forty Forties
The game does not open up until after Junkyard. There is little you can do until then in terms of free exploration.

Eh - not a ton of sidequests early. Main quest is pretty much it (save for short fetch quests a la Jonas' watch). I've seen persuasion and Intim. checks for quests, so pick whatever.
And yeah, hacking is good for loot and some quests. I'm thinking about *not* using it next time just because it seems so necessary, but man, I don't want to miss out on oddities. I'll cross that bridge next playthrough.

Thanks for answers ) Game is amazing and this is my first run. I try to be everywere.
Currently I level 7 (preJunkyard quests) - and struggling with Lunatics. Gunner + Freezer + Brawler is hard combo. I killed first trio near Omega. But can't kill second one. Is it mean that my char is too weak or it is challenge for later levels? What about Siphoners and Burrowers?

Second question - Assault Rifles, Metal Armor and etc need str 6. Currently I play with Psi user with Pistols + Crafting. Str 4 Con 4 Ag 5 Will Int Per 7.
Do I need to rise STR or it is too low anyway and it will be too slow and it will be better to spent stat points on Will?

Third question - Can I save Cliff without Doctor? If I go down that trap door and return - will he bleed to death if I don't have that fear? Is this feat needed gamewise?
 

DeN DarK

Educated
Joined
Dec 23, 2015
Messages
54
Location
Whitestone One, First Throne, Forty Forties
I don't think you'll need all 3 psi spell schools for a gun character. I'd suggest specializing in just one (thought control would probably benefit you the most), with a splash in psychokinesis for the cheesy forcefield (requires 25) and metathermics (35 for cryostasis). The remaining points you can then invest into electronics, tailoring and mechanics.

edit: If you choose thought control, then you need 10 will for the locus feat. Combine that with guns, and you've got one nasty character. ;)

I don't think it is very gun character. More like Psi a.t.m. Because I can't use Assault Rifles with low str.
But I think I concentrate on one school of PSI. Kinesis + Force user make very strong combo. It seems that only Thought Control have hi-level feat for it (Locus). But offensive abilities on first glance is better on Kinesys + Thermics (more dmg it seems + stun on some abilities).
 

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
I don't think you'll need all 3 psi spell schools for a gun character. I'd suggest specializing in just one (thought control would probably benefit you the most), with a splash in psychokinesis for the cheesy forcefield (requires 25) and metathermics (35 for cryostasis). The remaining points you can then invest into electronics, tailoring and mechanics.

edit: If you choose thought control, then you need 10 will for the locus feat. Combine that with guns, and you've got one nasty character. ;)

I don't think it is very gun character. More like Psi a.t.m. Because I can't use Assault Rifles with low str.
But I think I concentrate on one school of PSI. Kinesis + Force user make very strong combo. It seems that only Thought Control have hi-level feat for it (Locus). But offensive abilities on first glance is better on Kinesys + Thermics (more dmg it seems + stun on some abilities).
Not every gun has a strength requirement. One reason to keep raising guns would be to get the execute feat, considering you can stun enemies with psi abilities.
 

roshan

Arcane
Joined
Apr 7, 2004
Messages
2,499
So I've been playing a pistol character (no psi) - and I'm wondering - what's the point of a low STR pistol build? The damage is shit, your character dies really quickly, and on top of that pistols take tons of AP to fire. What's the logic here?
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,817
Another question:
How game flow from the beggining. In what order better to visit places? Where to go after clearing Omega station but before moving to next main quest?

My instinct is to say ditch persuasion - but don't. Maybe drop Con to 3 to buff Will. I think you're fine without stealth though.
I would shy away against being a jack of all trades though. I'm through Rail Crossing and while hacking is good for loot, it hasn't been super helpful in finishing quests. Basically - with hacking there's always a key or something out there, so it might be less necessary than lockpicking for quest purposes.

Cannot drop lockpicking or hacking. My precious loot cannot be forsaken. Persuasion - already dropped. It seems quest wise Intimidation better used. Am i wrong?

Nope. You are right.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,817
Does armor sloping work with tactical vests that use psi beetle carapace? or is there other way to reduce armor penality? am playing on hard as stealth crafter/psi but 35% armor penality really cramps my style :/

Nope. Riot gear, boots and the metal armors.

Edit: But you have to craft those armors if you want the bonus.

Edit2: Armor sloping applies to penalties originating from metal plates. Can you use metal plates with vests?
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,817
My monster starts to take shape :)))

448 critical damage and that weapon was crafted from 63 quality sniper frame. I cannot imagine what I will do with a higher quality frame :P

23938050706_b8d9746961_o.jpg


Some advice for gunners: always put the scope on the ranged weapons. It seems precision has a huge impact - event at 10%. I cannot explain why but now I'm happy.
 

countrydoctor

Educated
Joined
Sep 5, 2015
Messages
48
Will i reach the point when i absolutely need to choose a faction? Kinda afraid of doing things in Core City as they might potentially lock me from some factions or something.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,216
Location
Azores Islands
So finished the gauntlet, I forgot about all the keys I had so I was fighting every room instead of just taking the shortcuts, much easier.

For the difficulty, I think the gauntlet and the arena don't give enough exp. You get 5 exp for finishing each, I think you should get one per fight in the arena.
 

Jarpie

Arcane
Patron
Joined
Oct 30, 2009
Messages
6,710
Codex 2012 MCA
Can someone recommend me a good crossbow+melee build? I imagine most of the crafting skills are must for it.
 

eXalted

Arcane
Joined
Dec 16, 2014
Messages
1,234
How often do merchant requests reset?

I'm at level 5 and I am encumbered with all kind of crap.

Do you collect everything in the beginning (and later)?

Where do you sell all the stuff that you don't need, do you leave it in a locker somewhere (your room for example) for later?
 

bloodlover

Arcane
Joined
Sep 5, 2010
Messages
2,039
I had the luck of being gifted this game and will start to play it very soon. I am scrolling the threads while trying to avoid spoilers and I notice most people go for stealth and ranged combat. Is melee bad or boring to play? Since the game is combat heavy I assume these could be probable reasons.

I was thinking of making some kind of brute warrior and try to see how it works but the lack of people playing this way seems strange.
 

Zdzisiu

Arcane
Joined
Dec 3, 2009
Messages
3,523
I had the luck of being gifted this game and will start to play it very soon. I am scrolling the threads while trying to avoid spoilers and I notice most people go for stealth and ranged combat. Is melee bad or boring to play? Since the game is combat heavy I assume these could be probable reasons.

I was thinking of making some kind of brute warrior and try to see how it works but the lack of people playing this way seems strange.
Melee is 100% viable and fun. If you want to go brute, just go for lots of strenght, constitution and use the most badass hammers and the heaviest of armours. At least myself and Blaine can attest to the fact that such a build can finish the game without too much of a problem, and becomes a walking machine of doom later on.

People go ranged because there is a lot of cool guns to use, and for many people guns are the default choice for the first character in any cRPG that has them.
 

Why.jpeg

Learned
Joined
Nov 14, 2013
Messages
109
I'm running a bog standard guns and armor build but I'm looking longingly at psi with regrets. I'm not that deep in so is it worth it re-rolling and if so any suggestions for full psi?
 

Ellef

Deplorable
Joined
Dec 29, 2014
Messages
3,506
Location
Shitposter's Island
PC RPG Website of the Year, 2015
I'm running a bog standard guns and armor build but I'm looking longingly at psi with regrets. I'm not that deep in so is it worth it re-rolling and if so any suggestions for full psi?

Wait for your next playthrough with Psi. I'm feeling the lure after having Psi enemies tear me a new one, but there's no rush.

This is assuming your current build is effective.
 

roshan

Arcane
Joined
Apr 7, 2004
Messages
2,499
Guys - advice needed - I've currently got 3 strength, 3 willpower and 3 constitution, and at level 10. Dexterity 9, Perception 10, Intelligence 7. Doing a pistols build, no psi. Having some trouble now with the game, because it seems that pistols are really really gimped. They have no range, take retarded amounts of AP to fire, do really low damage, cannot burst - it's just fucked up. And I don't want to have to start over. But how do I salvage this character?

I've gotten aimed shot, expertise, gunslinger, recklessness, kneecap, rapid fire, sharpshooter.

I really wish I had gone with STR 6, because it's a requirement for what seems to be the best pistol perk - steadfast aim, since there seems to be no advantage to pistols except the critical chance provided by this perk. How do I increase my STR? I also need to pump DEX to lower my AP cost.
 

meeb93

Literate
Joined
Dec 23, 2015
Messages
30
My current stealth character is just awful, but I can get through most of the game with a lot of resetting, cheesing, etc...

Thinking of my next character build. I've noticed a lot of missions basically require stealth (a Junkyard side mission comes to mind) but I can manage to give that up.

My thinking is a heavy psi user, or an AR user.

AR user:

9 STR/3 DEX/3 AGI/6 CON/10 PER/3 Will/6 INT.

Put 1 point into CON at level 4 for certain feats. Put 1 point in INT at level 8 for the crafting feats.
Maybe change it so that I have higher CON a bit earlier, and put 1 point in STR at level 8.

Skill points: Throw(max), Guns(max), Electronics(max), Mechanics(max), Tailoring(max), Chem(max), Lock/Hack(max). I don't think I need to bother with Biology.


Heavy Psi:

9 STR/3 DEX/3 AGI/6 CON/3 PER/10 WILL/6 INT.

Same story as above. Add to CON and Int initially for the feats. Actually I think I can get away with keeping INT at 6 since the armor based crafting feat is available at 6 int.

Skill points: Metathermics/Psychokinesis (max), Melee(max), Lock/Hack(max), Mechanics(max), Bio(15), Tailoring(max), Electronics(high investment).

Skill points hard to balance here. I don't really think I can do without lockpicking and hacking. Or at least not lockpicking. 15 bio for crafting my own psiboosters, though not sure how worth it that is. Also seems a shame to not capitalize on social stats with such high will.


Thoughts on either of these builds?
 

Ellef

Deplorable
Joined
Dec 29, 2014
Messages
3,506
Location
Shitposter's Island
PC RPG Website of the Year, 2015
Guys - advice needed - I've currently got 3 strength, 3 willpower and 3 constitution, and at level 10. Dexterity 9, Perception 10, Intelligence 7. Doing a pistols build, no psi. Having some trouble now with the game, because it seems that pistols are really really gimped. They have no range, take retarded amounts of AP to fire, do really low damage, cannot burst - it's just fucked up. And I don't want to have to start over. But how do I salvage this character?

I've gotten aimed shot, expertise, gunslinger, recklessness, kneecap, rapid fire, sharpshooter.

I really wish I had gone with STR 6, because it's a requirement for what seems to be the best pistol perk - steadfast aim, since there seems to be no advantage to pistols except the critical chance provided by this perk. How do I increase my STR? I also need to pump DEX to lower my AP cost.

You can see all the feats at char creation, plan carefully! You won't get permanent 6 str for a long time with this build.
 

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