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Self-Ejected

Excidium II

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SMGs have good synergy with grenades.
Don't all light weapons do? Though SMGs seem way less feat hungry than knives, unarmed and pistols so you can get the awesome grenade feats.
 
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Excidium II

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Spec ops is the only "true" synergy between grenade and weapon afaik, and that's only a small bonus.
Well, you're gonna raise dex anyway for the lowered AP costs, and throwables are p. versatile so it doesn't hurt to throw (lel) the skill into the mix.
 

Ellef

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Yeah I mean they pair well as light weapon + grenades share same attributes and playstyle, but nothing specifically good about smg + nades but that feat.

3 pointer feat makes grenades otherworldly.
 

Jarpie

Arcane
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Codex 2012 MCA
Throwing grenades relies on dex and smgs/pistols gets AP redudction based on how high dex is.
 
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Yeah I mean they pair well as light weapon + grenades share same attributes and playstyle, but nothing specifically good about smg + nades but that feat.

3 pointer feat makes grenades otherworldly.
Eh - one off of cooldown for flashbangs is pretty sweet.
 

Commissar Draco

Codexia Comrade Colonel Commissar
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Привислинский край
Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
I use Biohazard Tactical vest+Tin foil overcoat + helmet with shaded visors so my tactics are to throw flashbang grenades then napalms (its OK when they land under my feet cause of blind and burn immunities) and then dominate the rest of the pipers with SMG bursts. Also have gas mask and smart night googles as back up for cleaning severs and dark caves. Hardcore!
 
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Other thread is full of faggotry, so going to post my sweet build here.
649929E40ECA3347C6476DB8DAA89988DDBBC9A4



Decided to use this fist over the claw. Also decided to make it now instead of waiting for more supersteel - have another ~100 qual ancient rathound leather that I can work with if I get a lucky strike on super steel.

86592CAEBFFB7DA51D3BD4EBE6EC17C12B56B11D

237F84C0A59F8C7B9DC2211A8B6FD9255A4CCA1E


Muh leather. Nice dodge bonuses - don't have deflection yet to get my dodge even higher.

2020B0E07E5792AD5BD6114534031C99C647BDAB


Muh decent shield. Didn't take power management, but still fairly happy with how this turned out.

6901DCDB0AE3BF277D77E50A3968A0BD3AE4476F


Muh stats at level 18. Not bad if I may say so myself. Think I'll take deflection and expertise as my next two feats, or maybe Blitz... willing to take input on that.
 

Wintermute

Augur
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299
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Cyberspace
A Beautifully Desolate Campaign
Any tips for the Gauntlet? Thankfully I saved before attempting it cuz no way will I win at lvl 15.

Died a bunch but made it to I think the final stage before getting zapped by the 'winner' while facing some siphoners. Not sure how far from the end I was. Gotta say there's no way the AI survived one stage much less all five(?). Seems rigged. Removing my inventory really gimped my stealth/xbow build. Sure could use my energy shield and my stash of antidotes vs those burrowers.
 
Joined
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Might have just been luck of the draw - burrower level is pretty tough. I got lucky and was able to craft a vest from shit I found on one of the levels.

Yeah - it's tough though. Still - stealth characters should have a pretty good advantage - try to find all of the keys you can and you can breeze through the end.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
SMG vs AR, which is better and why? Discuss!

What exactly are the advantages and disadvantages of both?
My char is focusing on guns and until I find some interesting chemical or electrical pistols, I'm using mostly SMG and sniper.
However, I'm thinking about switching to a crafted AR, which has only 3 higer base AR, but much better damage output.
 

Ellef

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Untrained AR is definitely better, and they require less attributes to get going. SMG really come alive with feats like expertise, commando and spec ops, and they do lots of cone dmg with constant burst attacks. Naturally pair well with grenades too.
 

oneself

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A minority-white, multicultural hellscape
SMG vs AR, which is better and why? Discuss!

What exactly are the advantages and disadvantages of both?
My char is focusing on guns and until I find some interesting chemical or electrical pistols, I'm using mostly SMG and sniper.
However, I'm thinking about switching to a crafted AR, which has only 3 higer base AR, but much better damage output.

SMG. Much better synergy with trapping and throwing. Do not have to dump into STR. Better close-range damage. Better initiative thanks to DEX investment.
 

Ellef

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It's quite obvious, but only just occurred to me. Drop your Stygian coins on the floor before buying anything at SGS, so you don't have to deal with the bad autopricing.
 

Cyberarmy

Love fool
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Smyrna - Scalanouva
Divinity: Original Sin 2
It's quite obvious, but only just occurred to me. Drop your Stygian coins on the floor before buying anything at SGS, so you don't have to deal with the bad autopricing.

Genious!
I also drop anything a vendor can buy just near them and save myself from unneeded weight.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,962
It's quite obvious, but only just occurred to me. Drop your Stygian coins on the floor before buying anything at SGS, so you don't have to deal with the bad autopricing.

Genious!
I also drop anything a vendor can buy just near them and save myself from unneeded weight.
Try doing this when you have over 25k stygian coins.
Honestly dont understand why stacks are even needed.
 

Zetor

Arcane
Joined
Jan 9, 2003
Messages
1,706
Location
Budapest, Hungary
Speaking of grenades, this is my current draft of the "no crafting, no hacking/lockpicking/traps final destination" character as a variant of Pope Amole's psion build.

3-6-3-7-3-10-8
Skills (all max, all the time): Thought Control, Psychokinesis, Metathermics, Intimidate, Throwing, Dodge, Evasion, Pickpocket (maybe Persuasion instead of Pickpocket, but I really want to try it out)
Key feats: all relevant psi feats, Yell, Grenadier, Fast Metabolism, Deflection, Nimble
Unarmed (for Deflection), using grenades and misc throwing items (throwing knives only for poison utility, not damage) in quickslots. Light armor for Nimble except for specific heavy armor in Certain Plot Fights.

Are there any obvious flaws in this concept (and would it be possible to make a guns or melee psi hybrid without spreading attribute points too thin)? I'm not much of a theorycrafter.
 

Ellef

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PC RPG Website of the Year, 2015
It's quite obvious, but only just occurred to me. Drop your Stygian coins on the floor before buying anything at SGS, so you don't have to deal with the bad autopricing.

Genious!
I also drop anything a vendor can buy just near them and save myself from unneeded weight.
Try doing this when you have over 25k stygian coins.
Honestly dont understand why stacks are even needed.

At this stage surely you stop giving a fuck what currency you use.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,962
It's quite obvious, but only just occurred to me. Drop your Stygian coins on the floor before buying anything at SGS, so you don't have to deal with the bad autopricing.

Genious!
I also drop anything a vendor can buy just near them and save myself from unneeded weight.
Try doing this when you have over 25k stygian coins.
Honestly dont understand why stacks are even needed.

At this stage surely you stop giving a fuck what currency you use.
Nope, SGS kinda becomes worthless, so you use it the very few times you can.
The money sinks in this game are p. insane too, so you never have too much money.
 

Goromorg

Savant
Joined
Aug 23, 2015
Messages
278
It's quite obvious, but only just occurred to me. Drop your Stygian coins on the floor before buying anything at SGS, so you don't have to deal with the bad autopricing.

Genious!
I also drop anything a vendor can buy just near them and save myself from unneeded weight.
Try doing this when you have over 25k stygian coins.
Honestly dont understand why stacks are even needed.

At this stage surely you stop giving a fuck what currency you use.
I use Cheatengine to speed up everything x2 and for unlimited carry weight. Almost don't feel myself a cheater. Much better than running back and forth between merchants in Core and lockers in SGS PQ.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
It's quite obvious, but only just occurred to me. Drop your Stygian coins on the floor before buying anything at SGS, so you don't have to deal with the bad autopricing.

Genious!
I also drop anything a vendor can buy just near them and save myself from unneeded weight.
Try doing this when you have over 25k stygian coins.
Honestly dont understand why stacks are even needed.

At this stage surely you stop giving a fuck what currency you use.
Nope, SGS kinda becomes worthless, so you use it the very few times you can.
The money sinks in this game are p. insane too, so you never have too much money.

Where are those money sinks? You seem to have more than enough money for everything you could want after Junkyard, but none of my characters have gone beyond ~level 16 yet.

And surely nobody gives a fuck about the 'house'.
 

Zetor

Arcane
Joined
Jan 9, 2003
Messages
1,706
Location
Budapest, Hungary
The main money sink is in Foundry, but only if you're a tailor.

Anyway, SGS credits are never useless. The SGS vendors are actually decently stocked with a lot of useful consumables all the way to the endgame, and I've bought some really high-end components / gear from Ezra, among others.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
How is vendor restocking handled? Is it just an internal timer (aside from story-related restocks, that is)?
 

Dead Guy

Cipher
Joined
Sep 12, 2012
Messages
281
Someone in the underrail could make a killing selling empty bottles.

Edit: At least you can drink mushroom brew to create them. Mushroom brew is now the most sought after commodity in the underrail to Eppendorf.
 
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