Pets/companions seem antithetical to the game's core design, unless they were to be purely cosmetic.Not sure if this is answered elsewhere, will it be possible for players to have robots or dogs to accompany us full time in the new game?
U wat nigger?antithetical
Pets/companions seem antithetical to the game's core design, unless they were to be purely cosmetic.Not sure if this is answered elsewhere, will it be possible for players to have robots or dogs to accompany us full time in the new game?
Oh yeah, the guy whom I told to wait at the train for the entirety of the DLCs.I mean, heavy duty already introduces companions, so not really?
Yeah yeah "Look man, I can just do a little companions you know, I can dismiss them whenever I want!" and before you know it there's romances and dialogue wheelsYou already have temporary companions in certain locations.
I don't see a massive issue with expanding it a bit more.
Yup, absolutely classic; that's always how it starts.Companions could be just another tool if you think about it. Like molotovs or lockpicks, you could use them to solve problems.
An Al Fabet plushie would sell so much moreHope that unfunded Rathound Plushie turns up in this game as an Oddity Item.
Al Fabets shows up in Infusion, but now he's a North Underrail Oligarch, extremely wealthy thanks to his PC-like hoarding obsessionIt would be so funny if Al Fabet shows up in Infusion, and he has nothing but plushies. That's it, that's his entire stock, plushies that no one wants
Reminds me of that gambler from Fallout 2 that eventually gets rich.Al Fabets shows up in Infusion, but now he's a North Underrail Oligarch, extremely wealthy thanks to his PC-like hoarding obsessionIt would be so funny if Al Fabet shows up in Infusion, and he has nothing but plushies. That's it, that's his entire stock, plushies that no one wants