Ultima 7 - Too much of a good thing & not enough good things & lots of needlessly good padding.
I tried this on the recommendation of
Neanderthal . First off, I'd like to say that I can see why some people will like this game, and why some are even lovers of it but, for me, I'm glad I found this thread as I was wondering how many shit ratings I was going to get when I shared my thoughts about this not-really an RP game. I'd also like to state that I do like it and under certain circumstances I could play it with affection, it's just not the game that my life currently requires.
After playing for approximately 15 hours I find myself still wandering around Britain, looking for houses and still meeting new people and trudging through rather tedious and pretentious dialogue. When I was in Trinsic I thought this was the traditional first town, tutorial area and after leaving there I would start adventuring. Alas, I then walked through Paws and then Britain. I dread to think how many NPCs I've spoken to, how many times I've clicked name, job, occasionally solving some menial quest or task as some kind of relief to break up the monotony a bit.
Now, there's nothing wrong with what's happening here, there's just something wrong with the way it's being presented. One of the most common complaints on any RPG board about any RPG is "Trash Mobs". Even games that don't, technically, have trash mobs get accused of having too many trash mobs. Ultima 7 has "Trash Dialogue". Constant and ceaseless repetition of the exact same process with the exact same sprites over, and over, and over again. The game itself even mocks this right near the start of the game, but what really pissed me off was that it knew it was doing it and took pleasure in telling you that it didn't give a shit that it was doing it, like Ramsey Snow taking pleasure in Reek.
You meet an actor and he 'jokes' about how the Avatar just repeats "Name, Job" ad-infinitum. You then meet a Jester who's going to 'play a game' with you. What is this game? Oh, it's a dialogue options 'game' where you have to repeat your conversation with him, on a purely trial and error basis, until you've got to the end of his dialogue tree, with 3 out of the four options taking you back to square one. No thought, no skill, just trial and error. And the big joke at the end before you get to the last line? The really haha funny aspect? The dialogue itself tells you its because the game just wants to waste your time, because that's all that's happening here, a big joke time waste.
Oh, I can see the humour in this. If it was a forum troll or a steam greenlight meme game then, yes, I understand the humour. But to understand and be aware of the time-wasting nature of your padded content in an already huge game, to be aware of it and still do it, to be aware of it and still do it AND communicate that to the audience, well, sounds like arrogance before a fall to me.
And I didn't even find this out by myself. I'd actually decided to give-up the conversation with the Jester somewhere in the middle of the bullshit. I literally couldn't cope with a single more line of dialogue, the whole castle building had, by itself, chewed through my daily few hours of coping limit with all this shit and I was already passed ready to shut the game down and go to the frickin toilet or whatever. I found out because in the previous session I had whittled down all the locations of the three towns/villages to about 5 or 6 remaining buildings, intending to finish up all of Britain by the end of today's session. I only had one more place to go to, the Theatre, and I could happily close the game down for the day.
But I couldn't find the frickin theatre. I had the entire town mapped out in my head the previous day, but today the theatre had decided to vanish from my memory. I walked all round Britain, it started to get dark, I walked all round it again, my team started wanting food, I walked all round town again, and I just fucking gave up. I put into google "Ultima 7 theatre location" and the first link I looked at I saw the whole Jester thing (that it did actually lead somewhere) and I closed that link before I found myself playing the entire game by walkthrough. I then searched "Ultima 7 Britain map" and just got the map picture, finally went to the theatre, but, of course, no-one was there at night, and closed the game down for the day after finishing up the Jester routine.
This wouldn't have been so bad had I not already been extremely frustrated by the Pumpkins. Earlier in a previous session I had been given the fetch quest of gathering some pumpkins by a farmer. Sounds fairly straight forward. However, after clicking and then double clicking on every single pumpkin in two fields of pumpkins I could find no interactive pumpkins. I walked all round town, nothing. I walked all round town again, nothing. I ventured out of town a bit, found myself in battle 5 seconds later, found myself standing over a dead enemy (I had to walk around a bit to find the other dead body, my party had killed him off-screen somewhere) 3 seconds after that, equipped my entire team with chain amour a few seconds after that then wandered back into town to, once again, spend half an hour looking for some bloody pumpkins for 5 gold.
But the dead bodies had chests on them. Yes, they seemed to be carrying actual treasure chests. Not only this, but
locked treasure chests. Whatever was in those chests evaporated into the ether, because, while everything is so real and interactive in this game, your loot, that stuff that's the only real reason why you're playing, will evaporate into non-existence in nano-seconds.
At the close of play today I tried to have a mental recap of all my current and on-going tasks. I had, of course, completely forgotten who had asked me to do what, where any of the ones I had remembered lived, what their names were and what job they did. Not helping in this matter was the fact that I had introduced myself to half the town while in the local pub while the whole town sat down to pie and ale. After releasing Weston today I set about looking for the guy named Figg to see what would become of that loose-end to the dialogue trees. I seemed to remember meeting Figg, I remembered the 5 gold pieces for an apple dialogue (and the obvious and memorable raised eyebrows at the time). So I walked round town looking for him. Nope, not that guy, not him, not , not there, oh, wait, provisions guy, that's the only one I haven't re-tried yet. What? He's not there? Maybe in the pub? Nope... so I walked round town again... and again... and... a...g...a...i...n.
Now... I get why some people like these kind of games, I really do.
I could like this game. However, the only way to get fun out of these kind of games is to write a walkthrough yourself while playing it. draw a pen and paper map while you explore. Have pages of notes on everyone you meet, completel with number coding to maps. Have pages of self-made journal entries, all written out by hand. Copy out all the weapon, spell, potion, reagent info into your own personal p&p codex. That would be awesome! ... if I was retired and was looking for a project that wasn't something I was already committed to, like sorting out 70 years of photos into albums or drawing up a top 100 list of rpgs for the 10th time.
But these are the things that technology has improved in RPGs. Simple, paper reducing, technologies, like minimaps, journals, many and varied interesting forms of combat. Now, don't get me wrong, I'm no fan of red-dots mark the spot quest radars, I'm not even fussed about journals auto-updating, but just basic quality of life features like a town map that draws itself as you walk around and a 'write your own' in-game journal would be something. Something in a game for which its entire game seems to be memorising where things are and memorising what people say. Just like the watch, yes, thanks for giving me me one, but why do I not start with one? Why wait until arbitrary NPC convo number 37? And why can't it just be there on the screen, in the top right corner or wherever? Why am I not allowed to know how much time one lump of mutton lasts, why is there no book on that anywhere? Oh, people are giving me free meals now anyway... so why wait until random NPC encounter number 43 to give me that?
It goes on and on...
As I said, I can see what the appeal is, it's the same appeal an archaeologist would get from working out what a new (old) bone is. Its not a game, it's a project. A project I could see myself enjoy undertaking under the right circumstances. But for when I just want to play an RPG? Not really. Not really at all. It just replaces trash combat with trash NPCs to pad out its '100 hours of gameplay' bollox.