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Tyranny Pre-Release Thread

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Excidium II

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Problem is about straight out retarded awesome.button® stuff.

No, the problem is that you're an idiot imagining awesome buttons while there's zero concrete information about the systems.
Are you retarded? There's already screenshots and information from the mouth of developers about what can be expected.
 
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CptMace

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Yeah I'm sure the systems are gonna be sophisticated and well thought-out. And faster-paced than PoE while you throw your friend in the air while he shoots his bow. :lol:
 

IHaveHugeNick

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There's information about throwing your companion in the air so he can shoot better with his bow.

Which means absolutely nothing about how systems will be.

Are you retarded? There's already screenshots and information from the mouth of developers about what can be expected.

None of the information released so far tells us anything about the sytems. You two idiots are basically discussing your own brainfarts.
 
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Irenaeus III

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Thanks. Do you (or anyone) know anything about this?

I remember when Josh Sawyer said they actually moved away from their original plan to give the mundanes the awesome Soul powers they described at the beginning of the Kickstarter campaign because it didn't feel Infinity Engine enough. They need an outlet for these urges somewhere.

Roguey has me on ignore since I told him to die in a fire caused by flaming arrows shot from a guy who was thrown in the air by his companion.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Uh it seems obvious that they're going for a stylized "larger than life" thing here. Basically if you can imagine it happening in one of the new Clash of the Titans movies, it might happen here
 
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Excidium II

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I don't know what she means since in the game mechanics all mundanes have awesome soul powers.

Uh it seems obvious that they're going for a stylized "larger than life" thing here. Basically if you can imagine it happening in one of the new Clash of the Titans movies, it might happen here
If it's what they are going for then ok, at least inconsistence between mechanics and setting is not one of their faults.
 
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Excidium II

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Maybe she means that in the game's fiction every mundane would have awesome soul powers, as opposed to being just a game mechanics thing. I haven't read PoE novels so I can't say anything.
 

Telengard

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None of the information released so far tells us anything about the sytems. You two idiots are basically discussing your own brainfarts.

By the Law of Competent Design, all aspects will be tied together. Only an incompetent designer mismatches different tones, characters, and system designs. (see also a designer who listens too much to the all-too-stupid RPG fanbase, thus adding a layer of incompetence all around).

Secondarily, it is simply a fact that every thing implemented has its reverse side. By implementing a rule saying that this can happen in this situation, you also imply the reverse - that it can't happen in other situations.

So, the fact that one can throw a companion into the air, that implies - by the Law of Competent Design - that physics won't be in play anywhere. Which means high fantasy schlock. And by the Law of Reverse Sides, fast-paced and action-oriented means non-tactical.

And thus, we have non-tactical high fantasy schlock. One can begin inferring how the powers they mention will work from there.
 
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Irenaeus III

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Maybe she means that in the game's fiction every mundane would have awesome soul powers, as opposed to being just a game mechanics thing.

Trying to decipher what the escaped mental patient said, it seems to mean that everyone would use soul magic, then they restricted it only to selected classes.
 

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I think this is what Roguey is talking about: Very early in PoE's development, certain things that were said led people to assume that "mundane" classes such as Fighters and Rogues would have abilities that were visibly "magical" (with sparkly effects, projectiles, etc) due to their "soul powers". Roguey is saying that Josh actually planned to design such abilities and then (publicly) changed his mind, but I'm not sure if that was ever really the case. I don't remember him saying anything like that, but it has been a while.
 
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I think this is what Roguey is talking about: Very early in PoE's development, certain things that were said led people to assume that "mundane" classes such as Fighters and Rogues would have abilities that were visibly "magical" (with sparkly effects, projectiles, etc) due to their "soul powers". Roguey is saying that Josh actually planned to design such abilities and then (publicly) changed his mind, but I'm not sure if that was ever really the case. I don't remember him saying anything like that, but it has been a while.
Well, in practice they all have those anyway, don't they?
 

Roguey

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Hold your flippin' horses, I never saved the quote and had a hell of a time trying to find it again because it's been nearly two years and couldn't remember the exact phrase.

http://rpgcodex.net/forums/index.ph...-adler-at-rock-paper-shotgun-continued.93254/

Early on, and this isn’t going to happen now, we had some ideas that people might still be interested in. We use souls, your own and other peoples’, as a justification or a reason as to why powers work the way that they do. But ultimately, many of the ways that those powers work, mechanically, are locked into existing ideas. They’re not necessarily executed exactly how you’ve seen before but we are a little limited in how we can build our classes because we want them to be understood by a D&D audience. We can’t go too heavy on the souls.

So we don’t move too far away. A lot of people will come to this game and make one character that they use in all of these kind of games. A sneaky rogue or an intelligent wizard. If we don’t support that kind of class, or make it play radically different than what the player is used to, it can be frustrating. Because this is a nostalgia-driven game, I think it’s important that we meet that expectation.

Good for his career, which I don't give a fuck about. I care about games.

Clearly Blizzard thought he made excellent games. :smug:
 
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Irenaeus III

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A sneaky rogue or an intelligent wizard. If we don’t support that kind of class, or make it play radically different than what the player is used to, it can be frustrating. Because this is a nostalgia-driven game, I think it’s important that we meet that expectation.

I really don't see the problem with that. This guy is nuts. I'm talking about Sawyer, Roguey is obviously nuts.
 
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Excidium II

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I don't really get that quote. What about soul powers make it impossible to conceptualize a typical sneaky rogue or intelligent wizard?

Specially since in the end everyone has soul powers but instead of being integrated in an elegant way like it could have been, it's just waved away as game mechanics.
 

Roguey

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He's saying their original plan was for the soul powers to be even more fantastic, but they scaled back.
 
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Hobble, Knockdown, Stunning blow. Those are outliers.

Hell take the alternative to Hobble for rogues, Blind. How the hell does that even work if not with Souls(tm) magic.
 
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This is the kind of thing that is very typically PoE, a compromise that doesn't satisfy anyone. Fucking choose if you want to have a world where everything is magic vs a mundane world with magical influence, there's no middle of the road for certain things.
 

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Don't mind fantastic elements, its fantasy, but then again if tha wants fantasy to stand out then tha worlds gotta have some reality an internal consistency to it. An owt you use can be taken advantage of to provide roleplaying opportunities, for instance rations can spark poisonings, starvation, chance to interact wi folk etc.
 

Zeriel

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Imagine the hysterics that would happen if Planescape Torment were released today after Baldur's Gate.

"Can't choose race? Only three classes and you can't choose at the beginning, forced to play as a fighter from the start? No armor? No ranged weapons aside from one hidden companion? No companion weapon customization? You can't die? You get a power at the beginning that allows you to resurrect your companions? Lower FOV? Over the top JRPG-influenced spell cutscenes? DECLINE"

You're showing your newfaggery there Roguey, people DID criticize it for all those reasons. Torment was always pretty popular here, but it had a lot of detractors on release before the nostalgia media got a hold of it and shaped millenial's opinions of it.
 

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