Raghar wrote:
No translation for:
Weltorv Estleia
Soldnerschild
Zill Oll
Lunatic Dawn
That's quite bad. You know it's hard to translate quality Japanese games that are too complicated for an average US person.
I fucking hated Soldner's child, but the rest of those games are actually pretty good.
How the hell did you hear about these games? They're so damn obscure that I'm surprised that there's actually mothafuckas outside of Japan who have actually heard of them before.
Lunatic Dawn III in particular almost resembles an isometric crpg.
http://lunatic.artdink.co.jp/3rdbook/
I'm not really sure what kind of game it was from what I played though.
It was sandbox like and It had some rogue like qualities to it. (Every single town & dungeon seems to be randomly generated.)
The battle system was similar to Diablo, but that honestly doesn't matter much to me considering how much focus is placed on the exploration in Lunatic Dawn III.
I also thought it was cool how you could pretty much recruit and or kill anybody that you meet in the game. Which made Lunatic Dawn III seem even more similar to a Crpg.
If anything you'll never see Lunatic Dawn III translated into English, because it's actually too Western (complex) for the average console rpg hacker.
It's usually not the type of game that they would translate. (They normally go for linear story based Jrpgs.)
Zill O'll was also some what sand boxish and it had some pretty decent customization.
It could've been a good game. Had it not been for those meddling Final Fantasy style turn based battles that fucking ruin the entire experience.
SMT should be RPG, not a silly puzzle.
All these mazes were made not because it would be better, but because developers were unable to emulate a real world with open environments and detailed politics on background.
LOL, the dungeon crawler SMT games are the only Megami Tensei games that are worth playing. (SMT II, Megami Tensei II on the NES, SMT Nocturne, SMT Strange Journey, & Devil Summoner Soul Hackers.)
I found the atmosphere of SJ to be one of the game's strong points.
(Geah, I dl'ed the rom.)
SJ feels as atmospheric as the Kings Field games.
Especially in the first dungeon when you finally walk outside and see a post apocalyptic wasteland complete with a red sky and some random ass dragon flying around.
(That shit doesn't make any geographic sense, because they're in the antarctic, but that inconsistency merely adds to the surreal mystique.)
I honestly don't see the appeal with the Etrian Odyssey games.
They're shitty ass grind fests.
Strange Journey relies more on party management based off of the moon phases & your demon's current alignments + weaknesses.
Besides how can you not love a game that has a plot that's so fucking cliche that the token Black guy actually gets his dumbass killed first?
Being a main SMT game, I was actually expecting SMT SJ's plot to borrow from Lovecraft's "At the mountains of madness."
http://en.wikipedia.org/wiki/At_the_Mou ... of_Madness
Considering R&D1's use of Lovecraftian lore in the past, but the plot turned out to be Doom the RPG meets Aliens instead.
The site itself is certainly not the worst electronic RPG website though. They at least make an ATTEMPT at covering Western games and not just be a bunch of animu fucks.
Too bad trying just makes them look more retarded.
Rpgamers editorials still suck ass like RPGfan.
Are All Games Becoming RPGs?
http://www.rpgfan.com/news/2009/450.html
Where Mass Effect was loaned statistics and dialogue trees, it also borrowed first-person shooting and action game aesthetics.
He's obviously never heard of Amiga's Hired Guns. Or most action based first person dungeon crawlers.