Georgie isn't wrong when he says the industry sees a 70 as shit. Whether that is right or not is of course another question, but he's right about the perception.
All numbers at the end of reviews are stupid anyway.
Maybe I am the crazy one, but just seeing a score of 70-79 for a game used to be enough to encourage me to check a review for a game and subsequently buy it if the review was enticing (eg. Bloodlines, Tropico,.etc). Back when I was 12, I used to check gaming sites every day. So pretty much all new releases tended to get scores in 50s or 60s. Seeing a 70-ish score made me think, "OK, so this game must really stand out."
It's also a matter of which editorial staff. In early 2000s Gamespot, the PlayStation would largely be distinct from the PC staff. While the Playstation staff typically gave inflated ratings - 10/10 to games they liked, 9/10 when indifferent, and 8/10 when they didn't like the game (
) - the PC staff did not. Scoring above 9.0 happened about two or three times a year. So 7-pointers and 8-pointers were really the gems for which you had to hunt.
And I think it differed by genre as well. The people assigned for adventure game reviews were the harshest critics of adventure games, for some reason. An adventure game lucky enough to score 6/10 was established as an above average adventure game. A shame, because it COULD give the impression that all adventure games were worse than shooters, since an average shooter could at least hope to score a 7 or 8.
Basically, despite not even being an mega-oldfag like George Broussard, somehow I remember it was not that long ago that a 7 or 8 would be a good rating. Anybody else?