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Warhammer Total War: Warhammer III

Aemar

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baud

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RPG Wokedex Strap Yourselves In Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Bretonnia is mostly inspired by French and England during the Middle Age, with a large dash of Arthurian myths. And the names are usually more French than English


TOTAL WAR: WARHAMMER III SLAANESH ROSTER REVEAL


TOTAL WAR: WARHAMMER III SLAANESH ROSTER REVEAL
December 16 2021
As we come to the end of our roster reveals, you know the story by now – this blog will cover the daemonic ranks of Slaanesh that will be at your behest, alongside some of the sadistic abilities that will help enrapture the souls of all who stand before you. Here’s a little reminder of how they’ll play…

On the battlefield, Slaaneshi armies use their unparalleled speed and armour-piercing capabilities to sow discontent among the enemy ranks through hit and run tactics, before isolating units and dealing a quick final blow with the aid of numerous debuff spells and abilities. Their armies gain battle currency by killing routing units which be used on three abilities which accentuate their playstyle; Fascination, Narcissism, Sweet Sorrow.

On the campaign map, factions of Slaanesh strive to spread the Dark Prince’s hedonistic message at every turn. Their mechanics include:

  • Gifts of Slaanesh: Lords and Heroes of Slaanesh can impart gifts on enemy characters by defeating them in battle or through hero actions, thus imposing a bundle of negative effects on the unit.
  • Seduction: Prior to battle, Slaaneshi armies can seduce one or more enemy unit into switching sides for the battle duration.
  • Devotees: Slaaneshi armies can capture Devotees from battles, from Chaos cults, and from other dark acts. Devotees are used for creating cults, the raising of Disciple Armies, and to create vassals.
SLAANESH LEGENDARY LORD
N’KARI
nkari_concept.jpg


N’Kari, the Arch-Temptor, is a notorious and ancient Keeper of Secrets that scours the immortal and mortal realms to experience the ultimate sensation and taste ecstasy in its purest form. Over recent millennia he has developed a hatred for the Elven twins of Ulthuan, and whatever his short-term goals, the next part of the plan will surely involve their eternal misery.

On the battlefield, he is an extremely fast and vicious Legendary Lord that excels at hunting isolated enemy characters and units. His unique passive ability, Harvester of Souls, heals him whenever an enemy unit has been destroyed nearby, whilst his Willing Prey ability significantly reduces enemy melee defence and attack, leaving them vulnerable to a quick and agonising death.

Unique Abilities & Skills:

  • Harvester of Souls (Passive Ability): “Distributor of pain… your loss shall be my gain.”N’Kari’s health regenerates when enemy units have been destroyed nearby and this stacks when multiplied.
  • Willing Prey (Active Ability): “Some beings, in their darkest heart, have a deep-seated desire for an agonizing death.” N’Kari blesses the enemy unit with a generous debuff to their melee attack and melee defense.
  • Witstealer Sword (Active Ability): “One touch from this enchanted blade and the poor soul won’t know where they are and why they are here, let alone be able to defend themselves”. This ability significantly improves N’Kari’s base weapon damage and armour piercing weapon damage, empowering him to take on anyone.
SLAANESH LORDS
EXALTED KEEPER OF SECRETS
keeper_of_secrets_exalted_concept.jpg


Imperious, languid… depraved, the Exalted Keeper captivates the minds of its foes even as it tears the flesh from their bones. Much like their Legendary Lord counterpart, these towering despoilers can scythe through infantry formations and heavy armour alike with a flurry of deadly attacks. Each is also a sorcerer capable of unleashing foul magics that can allure their foes or utterly destroy them, and can specialize in either the lore of Shadows or the lore of Slaanesh, which includes:

  • Lash of Slaanesh
  • Hysterical Frenzy
  • Slicing Shards
  • Acquiescence
  • Pavane of Slaanesh
  • Phantasmogoria
Note: All Exalted Lords from the Daemonic ranks cannot be directly recruited in campaign. Instead, their Herald counterparts must gain sufficient experience before being presented with the opportunity of converting into their deadly counterparts.



HERALD OF SLAANESH
dae_daemonette_herald_concept.jpg


An ascended Daemonette and Sorceress of seduction, the Herald of Slaanesh is one of the fastest and most deadly of the Dark Prince’s courtesans that have the honor of attending his every dark whim and desire.

Although proficient in the use of either the lore of Shadows or Slaanesh, the Herald also has access to one of three Locus abilities to further enhance their support capabilities; Grace – A ward save that greatly improves melee defence and physical resistance. Swiftness – An augment which greatly improves charge bonus, speed and charge speed. Beguilement – A hex which reduces leadership and melee defence.

Other characteristics:

  • Mounts: Steed of Slaanesh, Seeker Chariot, Exalted Seeker Chariot
  • Notable passive abilities: Devastating Flanker
SLAANESH HEROES
ALLURESS
dae_daemonette_alluress_concept.jpg


The Alluress is a Daemonette that has gained the notice of Slaanesh himself, the whispered secrets of his domain granting her untold prestige and power. These maidens of ecstacy are some of the fastest and most deadly of Slaanesh’s courtesans and are creatures of impossible grace and horrifying cruelty.

As Daemonette with godlike aspirations, their battlefield role isn’t too dissimilar to that of the Herald of Slaanesh given their proficiency in both the lore of Shadows and Slaanesh, alongside access to the same Locus abilities that further enhance their support capabilities.

Other characteristics:

  • Mounts: Steed of Slaanesh, Seeker Chariot, Exalted Seeker Chariot.
  • Notable passive abilities: Devastating Flanker
CULTIST OF SLAANESH
cultist_of_slaanesh_concept.jpg


Slaanesh’s Cultists have tormented countless souls and spend their time gathering secrets and seducing others in the Dark Prince’s name.

Whilst Cultist’s of Slaanesh are extremely skilled melee combatants, they are a stronger force when spreading the Dark Prince’s hedonistic message throughout the mortal realms within the campaign map. They can be used for clandestine operations throughout enemy and allied settlements where they can establish one of four Slaaneshi cults (Salon, Atelier, Parlour, Den), each providing a variety of dark boons to your campaign strategy.

Other characteristics:

  • Has access to several active abilities to further enhance her battlefield prowess, including: Torment Blade, Pendant of Slaanesh, Deadly Onslaught and Gate of Slaanesh.
  • Mounts: Chaos Steed
  • Notable passive abilities: Devastating Flanker

SLAANESH CAVALRY & CHARIOTS
SEEKERS OF SLAANESH & HEARTSEEKERS OF SLAANESH
steed_of_slaanesh_concept.jpg


The Seekers of Slaanesh are the outriders of Slaanesh’s daemonic hosts. Commanded by masterful Daemonettes, seekers cover vast distances at unbelievable speeds before visiting upon their enraptured foes with a razor-clawed ballet of blissful torment and agonized yearning.

Their Steeds are lithe, unsettling creatures with muscular limbs and long, terribly poisonous tongues – it is said a single caress from a Steed’s tongue is enough to drive a man into a deathly rapture.

The elite squadrons of Slaanesh’s daemonic shock cavalry are led by Daemonette officers known as Hearsteekers. Armed with the unique Soulscent passive ability which provides significant increases to armour piercing and melee attack capability, it activates when the Heartseekers come within range of an enemy unit with morale wavering or lower.

Characteristics:

  • Poisonous attacks lower enemy speed, armour-piercing missile damage, base missile damage, base weapon damage and armour-piercing weapon damage.
  • Notable passive abilities: Devastating Flanker, Vanguard Deployment
HELLSTRIDERS OF SLAANESH (SPEARS & HELLSCOURGES)
hellstrider_concept.jpg


Hellstriders are vainglorious mortals granted the immortal power they crave – at the cost of everything they once were. They ride the daemonic Steeds of Slaanesh into war – indeed, they have no choice, for once they climb into the saddle they can never dismount. Those who use the long, whiplike Hellscourge as their weapon of choice are an expert in inflicting grievous wounds.

An efficient early-tier cavalry unit, they have access to a swathe of deadly tools including poisonous attacks, lightning quick speed and the Soul Hunters passive ability which increases damage resistance, leadership, and charge bonus with each kill made by the unit.

Other characteristics:

  • Available in two variants; Spears and Hellscourges (Whips)
  • Inflicts poisonous attacks upon the enemy.
  • Slaanesh’s only shielded cavalry option.
  • Notable passive abilities: Vanguard Deployment
EXALTED SEEKER CHARIOT
seeker_chariot_exalted_concept.jpg


The most potent variant of Slaanesh’s chariots, it is an immensely fast daemonic construct pulled by the might of four Seekers and armed with an increased variety of horrifying blades and hooks to inflict maximum carnage. Those few unfortunate souls who escape its razored maw are descended upon by its unforgiving Daemonette riders.

Other characteristics:

  • Single entity unit designed to crush into enemy lines
  • Inflicts poisonous attacks upon the enemy
  • Notable passive abilities: Devastating Flanker, Perfect Vigour
SEEKER CHARIOTS
seeker_chariot_concept.jpg


A bone-shredding chariot, commanded by capering Daemonettes, Seeker Chariots – also known as Machinery of Blissful Pain – dispense suffering across the length and breadth of the battlefield.

Unlike their shock cavalry counterparts, Seeker Chariots are not subtle creations. They are designed with but one intent, to maximize the agonizing torment of the unfortunate souls caught amongst their grinding axels.

Other characteristics:

  • Inflicts poisonous attacks upon the enemy
  • Low model count but able to smash into the enemy ranks and hold its own in combat.
  • Notable passive abilities: Devastating Flanker
HELLFLAYERS
seeker_chariot_hellflayer_concept.jpg


The Hellflayers of Slaanesh are brutal, barbed creations that only the most wicked minds could have created. The chariot is adorned with reaping blades which slice Slaanesh’s foes into delicate morsels, their suffering driving its riders into a rapturous frenzy.

To become a Hellflayer is to be punished by Slaanesh himself, for those unfortunate enough to command these mighty machines must spend a millennia serving the bloody harvest within the Gardens of Slaanesh, ever feeding the otherworldly fauna that adorns his realm.

Other characteristics:

  • Notable passive abilities: Devastating Flanker, Soulscent.
  • Inflicts poisonous attacks.
SLAANESH INFANTRY
CHAOS FURIES (SLAANESH)
Furies are yowling shards of malevolent energy – Chaos in its purest form. With little in the way of intelligence, they are utterly subservient to the whims of the Dark Gods, and shift in aspect and power as the balance of the dark pantheon alters. They are easily subjugated by other Daemons, whom they regard with a mix of dread and awe. Furies swarm at the edges of the battle, avoiding the thickest fighting if they can. Only when they sight a vulnerable victim do they descend, a wailing mass from which there can be no escape.

Other characteristics:

  • Notable Passive abilities: Devastating Flanker, Can Fly, Vanguard Deployment
MARAUDERS OF SLAANESH (SPEARS, SWORDS AND HELLSCOURGES)
The marauders of Slaanesh are the mightiest of Norscans who have been recruited into the Dark Prince’s cruel ranks. Bereft of fear or pity, they delight in suffering and find rapture in sundered flesh. Some of them fight with blades that long ago mutated into their own tissue, whilst others carry a mass of writhing lashes that move with an intelligence of their own.

Other characteristics

  • Available in sword, spear or Hellscourge (whip) varieties.
  • Slaanesh’s only shielded frontline troops.
  • Notable passive abilities: Immune to Psychology.
DAEMONETTES OF SLAANESH
daemonette_concept.jpg


Daemonettes are the hypnotic, dancing footsoldiers of Slaanesh, beguiling senses before shredding flesh with knife-edged claws and are euphoric in the gift of pain. The most numerous of all his servants, they are vicious, merciless fighters who attack with astounding speed and grace.

Although lacking almost any armor, they compliment the Marauders of Slaanesh as an early troop choice through their superior speed, melee output and access to the Devastating Flanker passive ability that grants double charge bonus when attacking the rear or flank of an entity.

Other characteristics:

  • Notable passive abilities: Devastating Flanker
EXALTED DAEMONETTES OF SLAANESH
dae_daemonette_favoured_concept.jpg


Exalted Daemonettes have earned a glance from the Dark Prince and gather souls with which to entertain him for the briefest moment. Merciless, abominable, cruel – no right-thinking creature should find beauty in these hedonists, yet they somehow transfix and beguile onlookers, bending them to their unspeakable will.

Other characteristics:

  • Notable passive abilities: Devastating Flanker, Soulscent.
  • More proficient in battle in every way compared to average Daemonettes.
SLAANESH MONSTERS & BEASTS
KEEPER OF SECRETS
keeper_of_secrets_concept.jpg


Master of pain, mistress of sensation, slaying its beguiled foes with razor-clawed precision even as they beg for more. Graceful, fast, and utterly deadly, the Keeper of Secrets is the most powerful and dangerous of Slaanesh’s battlefield servants.

Other characteristics

  • Has access to spells from the lore of Slaanesh: Lash of Slaanesh & Acquiescence.
  • An unparalleled mix of speed and weapon strength make it capable of taking down almost any foe.
  • Notable passive abilities: Devastating Flanker, Blissful Rapture, Strider
FIENDS OF SLAANESH
fiend_concept.jpg


The hunting beasts of Slaanesh, Fiends are scorpion-tailed abominations that ride down victims at nightmarish speeds whilst emitting emit a harsh, trilling call as they race towards their prey. A cloud of dream-inducing musk hangs thick around their body, reducing their foes to a stupor, and sapping them of their will to fight.

Other characteristics:

  • When attacking they emit a sophoric musk which lowers enemy melee defense and melee attack.
  • Their extreme speed and Deadly Flanker passive ability make them an ideal choice for hit and run tactics.
  • Notable passive abilities: Devastating Flanker
SOUL GRINDER OF SLAANESH
soul_grinder_slaanesh_concept.jpg


When a Daemon’s physical body is slain, he can surrender his true name to the Forge of Souls. The dark bargain thus sealed, his crippled essence is bound to a mighty Warp-metal hulk. Thus is he reborn as a Soul Grinder. A Soul Grinder’s clanking tread shakes the ground with every step, and it is devilishly fast for a creature its size, able to scuttle swift as a horse’s gallop, or even faster should the scent of battle touch its nostrils. Piston-driven legs thud home with sickening force, crushing to bloody paste those beneath.

Other characteristics:

  • A truly horrific amalgamation of metal and flesh that causes terror.
  • Highly resistant to physical harm and tremendously hard to kill.
  • Armed with huge, razor-sharp claws that inflict great armour-piercing damage.
SPAWN OF SLAANESH
A creature visited by too many gifts of the Dark Gods inevitably succumbs to madness and mutation and becomes a Chaos Spawn. A once-humanoid form that has sprouted and burst into an obscene and monstrous anatomy, mutated almost beyond recognition. The eyes of the original creature peer out, a glint of its former personality barely perceptible amidst the fleshy ruin. Chaos Spawn are creatures of unspeakable horror, their twisted bodies sporting an impossible array of spines, eyes and mouths.

Other characteristics:

  • A low model count and lack of defenses make this a tricky unit to hold the line with, but their powerful blows and pure ferocity make them a useful part of Slaanesh’s roster – particularly as a rampaging decoy before a devastating cavalry charge.

  • Seduction: Prior to battle, Slaaneshi armies can seduce one or more enemy unit into switching sides for the battle duration.
That could be fun. Or at least a good troll move
 

Lacrymas

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Pathfinder: Wrath
Most fantasy settings use medieval England as the basis. I can only think of Dragon Age as a recent example of France being used.
 

tabacila

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Messages
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Note: All Exalted Lords from the Daemonic ranks cannot be directly recruited in campaign. Instead, their Herald counterparts must gain sufficient experience before being presented with the opportunity of converting into their deadly counterparts.

Interesting stuff. This could be a good template to have Chaos Lords/Sorceror Lords be able to attain demon prince status. I wonder if the character level is kept during this transformation.
Would be nice to have an upgrade options for normal units as well, at least for the no-shield to shield variant.
 

Mazisky

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It looks like they've learned a thing or two from Troy and the campaign map looks much better now. Some of it looks like Warcraft 3 Reforged for some reason, especially the trees.


They have completely changed the texture and the artsytle.

It is way more cartoony but at the same time extremely clean and readable, easier on the eye. Just like civ 5 to civ 6. Some people will hate it but it is the right choice.
 

A horse of course

Guest
Performance (not turn times) and general lighting definitely got worse between Warhammer 1 and Warhammer 2. I played both games from Day 1 and it was very noticable. In early previews of Warhammer 2 it was claimed that the anti-aliasing would be improved, though they quietly stopped talking about that closer to release. The engine in general has a very murky look that makes it difficult to distinguish fine details in screenshots - looking at big battles, half the units turn into one big blob of colour. I remember finding it incredibly difficult to take good screenshots of Warhammer except at 8x multisampling AA.

Looking at battle footage of WH3, it seems to have the same look, unfortunately.
 

fizzelopeguss

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Location
Equality Street.
Performance (not turn times) and general lighting definitely got worse between Warhammer 1 and Warhammer 2. I played both games from Day 1 and it was very noticable. In early previews of Warhammer 2 it was claimed that the anti-aliasing would be improved, though they quietly stopped talking about that closer to release. The engine in general has a very murky look that makes it difficult to distinguish fine details in screenshots - looking at big battles, half the units turn into one big blob of colour. I remember finding it incredibly difficult to take good screenshots of Warhammer except at 8x multisampling AA.

Looking at battle footage of WH3, it seems to have the same look, unfortunately.

Troy is by far the best looking game they've made. I don't know what black magic that Sofia team pulled off but they absolutely made that god awful engine sit up and beg. The art and soundtrack is better as well. I can't believe how shit the spell effects look in these warhammer games.

Multisampling is a waste of time with WHII, similar performance if you just downsample and ofcourse it looks better.
 

Mazisky

Magister
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Messages
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Troy used the same Multisampling MSAA of Warhammer 2 but for some reason it runs much better, so MSAA is good if used as Troy does.

3k used TAA which fixes all the aliasing but it creates much blurs and graphic glitches (which can be addressed with Reshade+Lumasharpen).

WH3 is very odd, because official battle footage show a total lack of AA, with the same pixelating mess of WH2 without AA,

however, the Campaign map reveal hints they are using the same TAA of 3K. So it is still a mistery what kind of post-processs WH3 will embrace.
 

kris

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Lulea, Sweden
Most fantasy settings use medieval England as the basis. I can only think of Dragon Age as a recent example of France being used.

dont they have a French based country in The witcher?

Overall though most fantasy is not that derative.
 

fizzelopeguss

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Messages
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Equality Street.
Troy used the same Multisampling MSAA of Warhammer 2 but for some reason it runs much better, so MSAA is good if used as Troy does.

3k used TAA which fixes all the aliasing but it creates much blurs and graphic glitches (which can be addressed with Reshade+Lumasharpen).

WH3 is very odd, because official battle footage show a total lack of AA, with the same pixelating mess of WH2 without AA,

however, the Campaign map reveal hints they are using the same TAA of 3K. So it is still a mistery what kind of post-processs WH3 will embrace.


I really don't know what those crackheads at CA are thinking. This renderer has been in dire needs of a solid AA implementation for a decade now. What's the point of all these detailed units if it disappears in a wave of shimmery/artefacting garbled dogshit.
 

tabacila

Augur
Joined
Nov 2, 2011
Messages
326
Not sure about the more gamey looks of the map, but it sure looks better overall than WH2. Also you can see fucking bridges now and don't have to wonder if you'll be able to cross the river and catch that fuckin 3 unit norscan stack that's always raiding your shit.
 

Aemar

Arcane
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Aug 18, 2018
Messages
6,321
Half the roster is crab women androgynes.
Is there an "elemental" theme attached to the design of each faction?

Khorne - fire - classic infernal demons
Tzeentch - air - a lot of flying units
Nurgle - earth - blighted creatures emanated by the Garden of Nurgle
Slaanesh - water - crab people
 
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Lacrymas

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Joined
Sep 23, 2015
Messages
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Pathfinder: Wrath
It's pure spectacle with noticeably improved graphics. I don't hate it, I just wish it came with good gameplay as a bonus. That voice-over, though. It reminds me of the worst academic dissertations and art essays - describing in painful detail what we can already see.
 

baud

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RPG Wokedex Strap Yourselves In Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth


More footage in this one, focused on Cathay's unique battle mechanic, which seem aimed to reduce prevalence of range-focused armies
 

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