Lord Carlos Wafflebum
Aspiring Infinitron
- Joined
- Jan 28, 2015
- Messages
- 646
This is looking really good so far. I'm eager to see backers get their hands on the beta when it's ready
It'll probably have zoomable camera like PoE. Just set whatever zoom level you prefer.Also I dislike view distance, while original Planescape's models were larger then IE ones, in this TToN video characters look like it's not a Planescape successor, but Arcanum's - minimum details, very large distance from camera, smaller in scale than background details.
Someone here really likes old-school CRPGs...after the disappointments from W2, PoE and D:OS
Of course I don't know for sure, but this recent ksaun quote rather points on fixed camera (that, or that zoomed chars look way worse).It'll probably have zoomable camera like PoE. Just set whatever zoom level you like.Also I dislike view distance, while original Planescape's models were larger then IE ones, in this TToN video characters look like it's not a Planescape successor, but Arcanum's - minimum details, very large distance from camera, smaller in scale than background details.
One of our reasons for keeping the camera distance pretty far from the characters is that it lets us make them more cost-effectively. But the intent is that they look great for the size they'll be on screen. So anyone who thinks they look bad -- I'd like to hear why.
> implying that disliking PoE and W2 is equal to disliking old school RPGs.Someone here really likes old-school CRPGs...after the disappointments from W2, PoE and D:OS
When you dislike one of the KS Big Three it's personal preference (e.g. I don't care much for D:OS), but when you dislike them all it's a tendency. Like Prime Junta said, "edgelord or burnout?" You don't look much like an edgelord so I guess the diagnosis is clear.> implying that disliking PoE and W2 is equal to disliking old school RPGs.
I'd rather say that liking all of the supposed "incline" regardless of their flaws (and boy, do they have them) points on rather... excitable nature.When you dislike one of the KS Big Three it's personal preference (e.g. I don't care much for D:OS), but when you dislike them all it's a tendency.> implying that disliking PoE and W2 is equal to disliking old school RPGs.
I'd rather say that liking all of the supposed "incline" regardless of their flaws (and boy, do they have them) points on rather... excitable nature.When you dislike one of the KS Big Three it's personal preference (e.g. I don't care much for D:OS), but when you dislike them all it's a tendency.> implying that disliking PoE and W2 is equal to disliking old school RPGs.
Mate, if you were able to enjoy them - good for you. But don't try to paint those who didn't some "traitors of incline", it's rather unbecoming.For example, for me RPGs consist (broadly) of two parts - writing and mechanics. D:OS was very good mechanically but had shit whiting. So, as a storyfag, I just can't help to be disappointed in it (because of unrealized potential, if you will). W2 had mediocre but serviceable writing, in general, but many of its mechanical elements I really disliked (loot distribution, lack of options in combat). So W2 too have become a disappointment, but for other reasons. And PoE - well, writing ranged from mediocre to good, but then Sawyer happened to mechanics. For a combat-heavy game encounters which we got, casting and combat options, rest spam and lack of combat EXP wasn't a good fit at all. So, another disappointment. I really liked SR: Dragonfall though, despite of it being not really deep mechanically-wise.
One could argue though that SR: Dragonfall fails mechanically compared to D:OS for example.
D:OS was very good mechanically but had shit whiting.
I really liked SR: Dragonfall though, despite of it being not really deep mechanically-wise.
Nothing is perfect. Nevertheless, don't get me wrong — I'm not saying that it's all shit, I'm not Skyway. I played and somewhat enjoyed both PoE and W2 (couldn't get into D:OS). Problem is, that big trio doesn't measure up to IE games and both Fallouts.Anyways I just think you should lower your standards a bit because I doubt you'll enjoy a lot of games in general if you expect so much of them.
Hell I can't even think of one that was perfect in both writing and mechanics. Fallouts came close for me but the combat was kinda simplistic admittedly.
I'd like to know your opinion about PS:T since apparently it fails in one your two categories
Am I the only one who thinks the graphics are way worse then PoE's?
Am I the only one who thinks the graphics are way worse then PoE's?
Because PST was full of serene and normal natural environments...i appreciate the small, extra animations in the environment, it really adds a lot to the feeling of the world being alive. I believe the character animations and visuals will be improved upon, what worries me more is that tton will be a weird-fest in a bad sense. i hope for some less funky town, nature environment and such to emphasize when we come across something extraordinary. you know, if everybody is special, nobody is.
aside from that, the ideas, philosophy, setting, updates- everything makes me really happy so far.
i appreciate the small, extra animations in the environment, it really adds a lot to the feeling of the world being alive. I believe the character animations and visuals will be improved upon, what worries me more is that tton will be a weird-fest in a bad sense. i hope for some less funky town, nature environment and such to emphasize when we come across something extraordinary. you know, if everybody is special, nobody is.
aside from that, the ideas, philosophy, setting, updates- everything makes me really happy so far.
It is the Ninth world. Weird is pretty much normal.I'm at the other end of the spectrum, I can't get enough weird stuff, and it can't get weird enough.
I watched the video and all I saw was turn based combat. And I saw that it was good.
Hopefully the folk over at inXile on this project have lots and lots of imagination that is running rampant.
Of course I don't know for sure, but this recent ksaun quote rather points on fixed camera (that, or that zoomed chars look way worse).It'll probably have zoomable camera like PoE. Just set whatever zoom level you like.Also I dislike view distance, while original Planescape's models were larger then IE ones, in this TToN video characters look like it's not a Planescape successor, but Arcanum's - minimum details, very large distance from camera, smaller in scale than background details.
One of our reasons for keeping the camera distance pretty far from the characters is that it lets us make them more cost-effectively. But the intent is that they look great for the size they'll be on screen. So anyone who thinks they look bad -- I'd like to hear why.
All pre-alpha though. Obsidian's character models didn't look that great when they first released the PE beta. Dimitri Berman spent from August until March polishing/re-modelling most of the character art to look quite a bit better. Will this happen on Torment? Probably, to some extent, although they've already sort of stated that they aren't going for as nice looking models as PoE(?)
There seems to be two camera zoom levels being used there, I think they are zoomed out from Pillars of Eternity's default angle in most of the shots to try and show off the environment.
Same with the area art I guess, it's pre-alpha so they can still polish their work. However it looks like there's multiple issues that need to be looked at regarding their renders (just like Pillars of Eternity). Also something that Obsidian dealt with during the backer beta. They played around with area ambient maps (which were bugged to begin with), the lookup table and did lots of re-renders for areas.
Obsidian also spent a *lot* of time working on character lighting / trying to ground the 3D characters into the scene ... and went a little bit overboard in the end in some cases as characters blended into the background a bit much in many areas. They regularly showed screenshots from their game. We have not seen a Torment screenshot with characters in it, just two videos, so people haven't really had the chance to talk about such issues until now really. But yeah I agree that characters could 'pop' quite a bit more from the scene.
Also can you grapple the ball of goo?
All pre-alpha though. Obsidian's character models didn't look that great when they first released the PE beta. Dimitri Berman spent from August until March polishing/re-modelling most of the character art to look quite a bit better. Will this happen on Torment? Probably, to some extent, although they've already sort of stated that they aren't going for as nice looking models as PoE(?)
We hope to meet or exceed the standard set by PoE for character models. (Note that we are not planning to show the characters closer than they are in-world -- we are not planning for a large character model on the character sheet, for example. The paper doll will be more abstracted. (In general this feature is less important for TTON because we will have less customizability in character appearance. The companions will have limited wardrobe changes to help keep their distinctiveness.))
We also agree that the characters don't "pop" yet (and many or all of the other specific critiques we've seen regarding the video). Yes, there's much polishing still to do. Most of the content we've shown is what we internally call "Middle Epoch," which roughly means "we could ship it if we really had to, but players would be sad." (I.e., we don't intend to ship anything at Middle.)