As a 100$ russian poorfag backer here -
My two main problems with
this pre-alpha trailer are: a) lightning and b) characters animations. (Also I dislike view distance, while original Planescape's models were larger then IE ones, in this TToN video characters look like it's not a Planescape successor, but Arcanum's - minimum details, very large distance from camera, smaller in scale than background details. Old Bloom proof-of-concept video had closer camera, and it looked way better).
So, for my a) point - lightning is very flat, which wasn't the case in earlier video. I even got confused and re-watched old Bloom proof of concept video
and no, it wasn't my imagination. Then I re-read Update 41, which states:
Nathan Fabian said:
We need to fit this shader’s lighting into the rest of the
awesome lighting pipeline. While not complicated, it does require duplication of the lighting code into this new shader, so that the pylons can be properly positioned in the vertex portion before the lighting calculations take place.
With all this in place we get a dynamically moving floor, rendered at interactive rates, that looks like this:
Note where does "awesome lightning pipeline" leads. Yeaah. Now I understand why characters suddenly look very flat and are blending too much into environment. I get that it's probably a fast-and-dirty system. My 3D modeller friend said, when consulted, that it probably enables to make quick and hassle-free lightning effects on overpainted low-poly 3D models. Big drawback is that it doesn't look good, and characters often look flat. We all saw it in PoE, and now in the new video. I really don't like it.
For my b) point I'll be more brief - running animation is atrocious, it doesn't look remotely realistic, and characters kinda glide over surfaces. Really don't like that either. Walking animations are better, but still very meh.
Of course, even with bad lightning, models and animation TToN could still be a game with awesome music, plot and quests, and also TB combat, and it could be enough. But after the disappointments from W2, PoE and D:OS I really wanted it too be at least good in all aspects, not merely passable.