HeatEXTEND
Prophet
So better to play it with a controller like it was intended to, or i still can use my mouse and keyboard ?
You can't take cover without a controller.
hyped for that twin-stick shooter mode tho
suck it PCfarts
So better to play it with a controller like it was intended to, or i still can use my mouse and keyboard ?
You can't take cover without a controller.
That beard placement...doesn't seem centered
Holy shit, now that you mention it
The decline is painful. They turned something beautiful into Tumblr.
That beard placement...doesn't seem centered
Holy shit, now that you mention it
Wait, what beard? There's some shadow from the coat that could be mistaken for a long goatee... but it's a shadow, right?
The decline in the art direction is a real thing - I'm not expecting good things from the visuals. Bad art direction usually results in crappy visuals.
It'll be interesting to see how much criticism is levelled at the game over things which aren't actually bad at all. I'm still expecting good things from the story, quests, reactivity etc because of the talent on the writing team.
The decline in the art direction is a real thing - I'm not expecting good things from the visuals. Bad art direction usually results in crappy visuals.
It'll be interesting to see how much criticism is levelled at the game over things which aren't actually bad at all. I'm still expecting good things from the story, quests, reactivity etc because of the talent on the writing team.
It depends on how much the talent actually worked on this thing, Chris only wrote one companion (did he write anything else?) and I'm not sure how much Ziets was involved. Darth Roxor said that the dialogues aren't very good, so who knows?
That beard placement...doesn't seem centered
Holy shit, now that you mention it
Wait, what beard? There's some shadow from the coat that could be mistaken for a long goatee... but it's a shadow, right?
I believe he meant the chin.
The dude's face/head is turned to the bottom right of the pic, but his chin almost looks like he's directly facing the camera.
Easily one of the blander pieces of art the game has managed to produce thus far.
I might be misremembering but I think Roxor shat all over PoE's bloated writing with 3 connected adjectives per sentence that barely made any sense stringed together. And he's correct, PoE does suffer a lot from the abuse of adjectives just for the sake of it. But maybe he didn't and he's gonna come up and call me a faggot.The decline in the art direction is a real thing - I'm not expecting good things from the visuals. Bad art direction usually results in crappy visuals.
It'll be interesting to see how much criticism is levelled at the game over things which aren't actually bad at all. I'm still expecting good things from the story, quests, reactivity etc because of the talent on the writing team.
It depends on how much the talent actually worked on this thing, Chris only wrote one companion (did he write anything else?) and I'm not sure how much Ziets was involved. Darth Roxor said that the dialogues aren't very good, so who knows?
Darth Roxor also shat all over Pillars but I liked the writing in that game, so...
There's good writing as well as bad from what I saw. Most of all the writing is gonna be very uneven. Ziets is credited as Lead Designer so he probably had a fairly big role and I trust he can deliver. The quest design for the most part seemed really neat, so he probably had his hand in that.The decline in the art direction is a real thing - I'm not expecting good things from the visuals. Bad art direction usually results in crappy visuals.
It'll be interesting to see how much criticism is levelled at the game over things which aren't actually bad at all. I'm still expecting good things from the story, quests, reactivity etc because of the talent on the writing team.
It depends on how much the talent actually worked on this thing, Chris only wrote one companion (did he write anything else?) and I'm not sure how much Ziets was involved. Darth Roxor said that the dialogues aren't very good, so who knows?
There's good writing as well as bad from what I saw. Most of all the writing is gonna be very uneven. Ziets is credited as Lead Designer so he probably had a fairly big role and I trust he can deliver. The quest design for the most part seemed really neat, so he probably had his hand in that.The decline in the art direction is a real thing - I'm not expecting good things from the visuals. Bad art direction usually results in crappy visuals.
It'll be interesting to see how much criticism is levelled at the game over things which aren't actually bad at all. I'm still expecting good things from the story, quests, reactivity etc because of the talent on the writing team.
It depends on how much the talent actually worked on this thing, Chris only wrote one companion (did he write anything else?) and I'm not sure how much Ziets was involved. Darth Roxor said that the dialogues aren't very good, so who knows?
At least Calli looks fuckable in this one.
BTW, I wonder what happens to Adam after this game. He doesn't appear to be on the Wasteland 3 team.
BTW, I wonder what happens to Adam after this game. He doesn't appear to be on the Wasteland 3 team.
I'm guessing they came around to the predictable conclusion that leaving a senior position in the hands of someone who lives in Thailand creates a number of logistical problems.
BTW, I wonder what happens to Adam after this game. He doesn't appear to be on the Wasteland 3 team.
I'm guessing they came around to the predictable conclusion that leaving a senior position in the hands of someone who lives in Thailand creates a number of logistical problems.
But Michigan is okay, I guess.
3 hours vs 15 hours.
Does McComb have a full time job with InXile, then? I haven't paid much attention to WL3.
as if inxile could figure out what's good or not.BTW, I wonder what happens to Adam after this game. He doesn't appear to be on the Wasteland 3 team.
I'm guessing they came around to the predictable conclusion that leaving a senior position in the hands of someone who lives in Thailand creates a number of logistical problems.
But Michigan is okay, I guess.
Might be a clue as to who did a good job on Torment and who did a... less good job.
But Michigan is okay, I guess.
Might be a clue as to who did a good job on Torment and who did a... less good job.
Only based on datamining, but if that was incorrect, there's no reason for inXile's silence. Afaik, there's only three foci for the player in the game - Brandishes a Silver Tongue, Breathe's Shadow, and Masters Defense. They boil down to bonuses to social stuff, bonuses to what passes for stealth in this game, and bonuses to defence. They're all pretty much passive (Masters Defense gets a non-passive ability that takes an action and allows you to counter-attack when attacked, so.. it's still pretty passive).Did you have it confirmed how many foci are in the final game?The UI on PC is pretty much identical. The only difference appears to be the radial menu to the lower right of the main UI.Pull your head out of your ass and use that small brain of yours. Can't you see that is that PS4 HUD? And if you took 1 minute to look up a PC screenshot you would see that it is nothing like that. Fucking Christ, some people are playing the Codex attitude to the level of idiocy.What the fuck is that interface. Jesus. I've purposefully been avoiding the beta's updates and screenshots for the last couple months.
It's not even as bad as everyone here in the codex said it was. It's fucking worse.