Agreed. Diego should only ever be portrayed as an homage to Sean Connery as Ramirez, from Hylander (loosely of course - no QuickeningSince when Diego is a fucking musketeer from Duma's modern movie adaptations?
Lol it was? I only remember Gomez and his Mafiosi having that luxury.Also it is mentioned somewhere that some gals are handed down to lower henchmen eventually.
I don't really see that much of a problem with that, since it's specifically not "SARCASTIC"/"RUDE"/"FRIENDLY" replies, it's just the same ol' 4 dialogue options hidden behind a first dialogue option ordered to be easily selectable with a controller, and you even see the full sentence at the bottom when you're hovering over a specific one.This had to be done
They very much care about women, they care about them as whores, servants and currency though since they're in a prison colony with barely any of them. In fact they're specifically mentioned during the Original Gothic's intro as such as they're being brought down with the other cargo and Orry also talks about it:I'll add to comment about women.
It's not like people are living there for ages. Situation with the barrier is relatively new and two camps are trying to find the way to escape. For them this situation is temporary, so nobody cares much about women.
2 people found this review helpful
Not Recommended
3.2 hrs last two weeks / 3.2 hrs on record
Posted: 14 Dec @ 12:09am
Updated: 15 Dec @ 12:06am
tl;dr/Conclusion:
This is a solid base for a mid-budget Witcher-like RPG. This is a terrible basis for Gothic.
Make something original! You already have the tools! Just hire a better writer.
Who is this for?!
It seems they want to take the Gothic setting and plot (while rewriting it) placed in a similarly shaped world, and hamfist it all into a game built around completely different framework. You’re making a poor man’s Witcher with bastardized Gothic plot. Guess what? Story is not why people love Gothic. If you still don’t get the point of the problem then imagine Wicther 3 story and quests made in Gothic1/2 using Gothic 1/2 game design. Yeah...
Gothic:
- total freedom of movement
- total freedom of interaction
- all NPCs killable
- clockwork-like daytime-driven AI life
- more or less concise dialogs
- traditional dialog UI
- simple and dynamic dialog-camera system with static cameras
- grounded dark fantasy
- somewhat arrogant hero, but not an annoying ♥♥♥♥♥♥♥
- mostly silent hero outside dialogs
- to-the-point intro section that's about 10 minutes long
- freedom after first intro dialog (2 minutes)
- masterclass usage of non-gated type (that is NOT Dark Souls) open-world level design
- world with areas full of dangerous high level enemies present from the start
- territorial hostile animals
- all NPCs (sans critical exceptions) are present from the start
- you were no match for any decently equipped man for a several hours. You had to skill up your hero and yourself.
- 3 different fighting styles based on skill level. Rookie could barely swing a sword.
What could/needed to be changed:
- graphics and animations
- bits of dialog here and there
- maybe some quest options here and there
- combat system (let's be honest)
- maybe some level design (expanded forests etc.)
- overall controls
- lots of voice over
- richer crafting options (Gothic 2)
- inventory management
- journal/quest log UI
- richer interaction with and among animals
- break-up the unbelievable sausage party by introducing some women (into the world) or explain how the ♥♥♥♥ all these men live without them or show how they are used as a valuable source. Just something! There were 3 women (strippers ffs) in swamp camp and that was it. This was always ridiculous.
This remake:
- extremely limiting cinematic Witcher 3-like dialog system relying on dialogs taking place at predefined positions (requires Witcher style quest design and masterclass writing and VO). Basically interactive mini-cutscenes.
- abysmal Fallout4-like dialog UI
- constantly (and pointlessly) moving dialog camera (introduced in and proven to be bad by Mass Effect 2 - camera movement is a film-language tool. If you can’t use it, don’t!)
- completely rewritten dialogs
- incredibly bloated dialogs (boring as a result)
- annoying hero who won't shut the ♥♥♥♥ up and doesn't take any situatuon seriously
- key NPC (Diego) changed heavily in personality
- over-reliance on cinematic feels at every step of the way
- subpar writing overall
- Witcher 3-like avatar controls and kinematic model with terrible consequences for interaction controls
- invisible walls everywhere
- predefined, obvious (and limiting) climbing spots
- wannabe bombastic but nonsensical set pieces with terrible acting and amateurish cinematographic execution (read "if you can't do expensive ♥♥♥♥ properly, don't do it at all")
- try-hard grittiness bordering on parody of the original
- Sneaking was an unlockable trait, here you have crouch from start (not that big of a sin, though, I guess)
- Some overly animated (read annoyingly time-wasting) menus
- you can kill a well-armed soldier fromt the start (FACEPALM). That really doesn't sell your rookie status. You didn't understand why the intro in the old game was structured the way it was, right?
- "Diego will remember that".... this is a parody right? Are you being serious here? OMG
- Some 2 hours long intro full of LOLdesign unworthy of Gothic:
• Limitations everywhere
• nigh-zero alternative solutions
• omniscient NPCs
• paused daytime
• terrible information flow
• One pack of wolves always sleeping at daytime, another always awake, because quest design!
• NPCs spawning in after quest started, because railroad quest design demands a cutscene! (HOLY ♥♥♥♥ING ♥♥♥♥!!!! Have you ever played Gothic?!)
• Non-pickable locks were an extreme exception, not here, because railroad design
What I like:
- graphics are decent
- decent char art (faces need a lot of work though)
- some fine animations (some dialog animations are overdone though)
- music fits perfectly (except combat which tries to emulate Witcher)
- decent basis for the inventory
- combat could work eventually
- crushing meatbus by stomping!
- new system of luring animals is promising
This is not a remake. This is a rip-off. It's a bad amalgamation of several diffrent games. It takes dialog setup system from Witcher 3, dialog cameras from Mass Effect 2, dialog UI from Fallout 4, dialog direction from D-grade impostors of W3/ME, quest design principles from whathever the ♥♥♥♥ is not Gothic, narrative style from any bigger spectacle riddled game, and combat system from For Honor. And then it uses the Gothic setting and plot, and botches the mood immensely. It looks like a soulless and desperate mashup of anything that was succesful in the past 10 years.
Well, you're not seeing them on the streets exactly, i just believe someone mentions about their eventual miserable existence.Lol it was?
I obviously meant that Gomez&Co aren't going to build some healthy society or to breed manpower. Neither they're gonna leave these women to their own devices which could lead to "breaking up unbelievable sausage party" as Smejki suggested.They very much care about women
You forgot the current Gomez's favorite bathing in his bedroom heh.concubines
You had to post this video, don't you? Now I feel the urge to play Gothic again. I wasn't supposed to play cRPGs this month. I will stop visiting this fucking site, you fucking people.
They very much care about women, they care about them as whores, servants and currency though since they're in a prison colony with barely any of them. In fact they're specifically mentioned during the Original Gothic's intro as such as they're being brought down with the other cargo and Orry also talks about it:
None of this is in the gameIn fact I would argue that it would be counter productive to enable the convicts to just have "families" et all for the purposes the colony exists.
I suspected Gomez to have them in the castle physically but I wasn't sure. Thx for the correctionAnd Gomez always had like 2 concubines standing around his throne and a few others scrubbing the floor or whatever in the castle, somehow I don't see this making it in a "modern" Remake of Gothic for some reason...
A positive thing about this dev team at least, they are clearly fans as the demo is restricted to people who already own Gothic on Steam. Releasing a vertical slice this early to one specific audience is at least a good indication that they want to get this remake done right with proper feedback.And Gomez always had like 2 concubines standing around his throne and a few others scrubbing the floor or whatever in the castle, somehow I don't see this making it in a "modern" Remake of Gothic for some reason...
Are you retarded? This was all explained right there in the game. It was a penal colony, ie. only for men that'd do hard labour (mining) for the state. It was never intended for women and was never used as such. The fact there were any women at all in the Old Camp was used as an example of how Gomez managed to turn the situation around thanks to the barrier and is now extorting the king for special favours – the rule of no women in the colony was broken so as to placate Gomez, and they're all strippers because Gomez wanted sluts to fuck. The only thing ridiculous here is you, who pretends to be an authority on Gothic while not knowing the most basic thing about the setting (that it's a penal colony used for hard labour).break-up the unbelievable sausage party by introducing some women (into the world) or explain how the ♥♥♥♥ all these men live without them or show how they are used as a valuable source. Just something! There were 3 women (strippers ffs) in swamp camp and that was it. This was always ridiculous.
The disproportion of women in population (about 20:1) of Gothic 2 and 3 is laughable.
Well, the ratio is off but still justifiable. After all a bunch of men escaped the colony not too long ago.The disproportion of women in population (about 20:1) of Gothic 2 and 3 is laughable.
Now it's been a while since I last played G2 but I'm fairly sure there are loads of women in Khorinis and the surrounding farms. It's certainly not 20:1, unless you're counting the orcs too.
Well, the ratio is off but still justifiable. After all a bunch of men escaped the colony not too long ago.The disproportion of women in population (about 20:1) of Gothic 2 and 3 is laughable.
Now it's been a while since I last played G2 but I'm fairly sure there are loads of women in Khorinis and the surrounding farms. It's certainly not 20:1, unless you're counting the orcs too.
But even with that considered, there are about 10-15 women in Khorinis (some 3-5 traders, 2-3 brothel whores, the thief guild leader, the cook in shanty town, some upper town no-names) and some 3-6 more on the farms.
Men? My bet is on over a hundred. That's a genetic cesspool. Although G2 is better than G1 in this regard it still hurts (not ruins) the immersion for me.
Gothic 3 is the worst in this regard. There are like 3 women in the entire Nordmar. I wish I was kidding. Not to mention the abysmal quests with various dancers in Varant where some 15 dancers are the only female population.
I played Gothic 3 back in September so this is fresh in my memory.