Your Brofist came in the mail weeks ago.
That Thief Gold 'Cubed' competition entry I talked about? It now has a Thief 2 version. "Dead Night, Sweet Delight" makes good use of the cramped space. Aboveground is a haunted graveyard constantly patrolled by Undead. Underground is a system of caverns and more Undead. The 'gimmick' that this mission has is that you have to MINE in it - whack at rocks with a pickaxe until they break and new areas are revealed. Despite being given a wide variety of weapons, I quickly ran into problems, because I couldn't reach one piece of loot, couldn't complete one of the required objectives and killing some of the Undead spawns a different kind of Undead instead. In fact, taking some loot spawns more Undead! It's cramped and it's cheesy, so I can't really recommend it.
Meanwhile the Cubed competition has ended, with "Zealot's Hollow" being declared the winner. I still stand by my verdict - it's too cramped, too crowded, too bothersome to get around. "Cell 6" did a much better job and "Way Home" showcased the NewDark patch much better.
There has been a virtual flood of Dark Mod and Thief 3 releases lately, but only one release for Thief 2, and that's a large campaign called "Sturmdrang Peak". Garrett is asked by his old girlfriend to rescue her from her lover who's gone crazy after finding a pirate treasure. The first mission is actually the intro, so that'll be done with in a flash. Next up is a mission in a small fishing village, followed by two missions in a castle built into a mountain, then a romp through some sewers, one mission taking place entirely on a pirate ship, and finally the showdown on an island with some old ruins and a locked temple. A total of 7 missions.
I have said it before and I will say it again: Thief does NOT mesh well with pirates, at least not as a main theme or element. It just feels silly somehow. This FM is sadly no exception, but don't think that this makes Sturmdrang Peak a bad campaign... but it doesn't help it either. A lot of care and effort has been put into this campaign, and yet I breezed through it in about 4 hours and didn't need to look for help even once. There were NO surprises whatsoever, very little challenge and nothing outstanding about it. It's just a very well done campaign, but nothing that's gonna stick with people afterwards. I enjoyed the architecture and the aesthetics, the voice actors at least are having fun and the readables are well written, but they fall victim to the "everyone has an audio log" trope - except this is Thief, everything is written on parchment, which makes the readables REALLY stupid at times. Overall it's solid gameplay, nothing outstanding but good fun while it lasts.
(Now Thief vs Ninjas, THAT would be something. Anyone who wants a taste of how that could be like should try "Equilibrium"...)