'garrett was raised by a secret society of thieves called the keepers'
THIEVES??????
'garrett was raised by a secret society of thieves called the keepers'
I like how there are not going to be any horror levels, Return to the Cathedral was like FFFUUUUUU and I never played the Cradle cause even more FFFFFFUUUUUUUUUUUUUUUUU.
This is exactly why those were the best levels. You knew they were going to be scary as fuck, a large part of you didn't want to keep playing because holy shit oh my god, and yet that's what made Thief such a great game. Those levels were immersive as fuck (not immersive the shitty industry buzzword, but you really felt scared for yourself when you played those levels), and were the culmination of the excellence of Thief's various systems combined (sound, darkness, emergence). Every time I play through Return to the Cathedral, once I'm done I'm sad, because it's the very pinnacle of video gaming.
It's why Thief 2 can never be as good as Thief Gold to me. Robots just could never inspire that level of abject terror that haunts and ghosts can.
Well, it comes down to a matter of taste. I've written enough posts here in the 'dex where I say that I just don't like horror cause I don't enjoy that feeling of fucking terror.
I'll never play the Cradle cause it would be just too fucking terrifying for me. I can appreciate the fact that it's a masterpiece of horror gaming, though, but I'll never play it and it's not my type of game.
In previous Thief games, Garrett used a rope arrow to reach high points. Now he has the Claw, a throwable grapple that attaches to certain points in the environment and allows Garrett to get out of sight quickly.
What are the chances this will have open-ended levels? My guess is slim to none.
To be fair, the rope arrow also only got attached to wodden surfaces. Except for the wine arrow in Thief 2 of courseIn previous Thief games, Garrett used a rope arrow to reach high points. Now he has the Claw, a throwable grapple that attaches to certain points in the environment and allows Garrett to get out of sight quickly.
Will probably be a sandbox, just liek AssCreedWhat are the chances this will have open-ended levels? My guess is slim to none.
Well, at least the console the game is made for will not be so limited in power that they are forced to make small, linear levels. The original X-Box was the creative straight jacket responsible for setting PC gaming back 5 years, and giving us such stunted games as Thief 3, Deus Ex: Inivisble War and Splinter Cell.
Some hints here about that:What are the chances this will have open-ended levels? My guess is slim to none.
Well, at least the console the game is made for will not be so limited in power that they are forced to make small, linear levels. The original X-Box was the creative straight jacket responsible for setting PC gaming back 5 years, and giving us such stunted games as Thief 3, Deus Ex: Inivisble War and Splinter Cell.
'garrett was raised by a secret society of thieves called the keepers'
THIEVES??????
The ONLY way you are ever going to get a non dumbed down shitty console Thief series is with a Kickstarter (and under a different name).
It is truly sad no one has.
"What gets Garrett out of bed in the morning - what gets him out of bed in the evening - is the challenge," Gallagher says. "It's not about the money anymore, it's about the fact that he feels more alive when he's stealing something that no one else can take."
The masses would probably be disappointed if picking a lock or hacking a computer would be as simple as in Thief and Deus Ex.
"wat I just click a buttan and it's doing it automatically lol boring"
To be fair, the rope arrow also only got attached to wodden surfaces. Except for the wine arrow in Thief 2 of courseIn previous Thief games, Garrett used a rope arrow to reach high points. Now he has the Claw, a throwable grapple that attaches to certain points in the environment and allows Garrett to get out of sight quickly.
I like how there are not going to be any horror levels, Return to the Cathedral was like FFFUUUUUU and I never played the Cradle cause even more FFFFFFUUUUUUUUUUUUUUUUU.
This is exactly why those were the best levels. You knew they were going to be scary as fuck, a large part of you didn't want to keep playing because holy shit oh my god, and yet that's what made Thief such a great game. Those levels were immersive as fuck (not immersive the shitty industry buzzword, but you really felt scared for yourself when you played those levels), and were the culmination of the excellence of Thief's various systems combined (sound, darkness, emergence). Every time I play through Return to the Cathedral, once I'm done I'm sad, because it's the very pinnacle of video gaming.
It's why Thief 2 can never be as good as Thief Gold to me. Robots just could never inspire that level of abject terror that haunts and ghosts can.
Well, it comes down to a matter of taste. I've written enough posts here in the 'dex where I say that I just don't like horror cause I don't enjoy that feeling of fucking terror.
I'll never play the Cradle cause it would be just too fucking terrifying for me. I can appreciate the fact that it's a masterpiece of horror gaming, though, but I'll never play it and it's not my type of game.
I can understand the reasoning and appreciate that the horror part isn't for everybody, but still at some level I feel like it's analogous to the quest compass in Oblivion being put in for the "halp can't find caious coisades" crowd. Yes, it makes the game playable for a group of people who couldn't play it earlier, but at the same time, it loses a lot of what was great for the people that liked the original, and thus should be seen as a dumbing down of the game.
(Note: I'm not trying to say that getting scared is at all like being so retarded you can't function without a quest compass. Not enjoying the horror genre is a perfectly legitimate reason to not like those Thief levels, while people who can't find Caius Cosades without a quest compass shouldn't be allowed to reproduce.)
A general navigation beacon directs Garret where to go
Uh, hey guys, Torment Kickstarter tomorrow?
That's actually the main reason why i prefer Thief Gold over Thief 2. Its like they butchered half of the game to me, leaving horror factor as a easter eggI don't like levels like the Cradle, but I loved the Bonehoard. But I don't mind them not having any supernatural elements in the game, Thief 2 only had very few, too, and it's my favourite from the series.