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Decline Thiaf Pre-Release Thread

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,037
Location
Djibouti
'garrett was raised by a secret society of thieves called the keepers'

THIEVES??????

613332.jpg
 

Bilgefar

Savant
Joined
Oct 3, 2012
Messages
184
I like how there are not going to be any horror levels, Return to the Cathedral was like FFFUUUUUU and I never played the Cradle cause even more FFFFFFUUUUUUUUUUUUUUUUU.

This is exactly why those were the best levels. You knew they were going to be scary as fuck, a large part of you didn't want to keep playing because holy shit oh my god, and yet that's what made Thief such a great game. Those levels were immersive as fuck (not immersive the shitty industry buzzword, but you really felt scared for yourself when you played those levels), and were the culmination of the excellence of Thief's various systems combined (sound, darkness, emergence). Every time I play through Return to the Cathedral, once I'm done I'm sad, because it's the very pinnacle of video gaming.

It's why Thief 2 can never be as good as Thief Gold to me. Robots just could never inspire that level of abject terror that haunts and ghosts can.

Well, it comes down to a matter of taste. I've written enough posts here in the 'dex where I say that I just don't like horror cause I don't enjoy that feeling of fucking terror.

I'll never play the Cradle cause it would be just too fucking terrifying for me. I can appreciate the fact that it's a masterpiece of horror gaming, though, but I'll never play it and it's not my type of game.

I can understand the reasoning and appreciate that the horror part isn't for everybody, but still at some level I feel like it's analogous to the quest compass in Oblivion being put in for the "halp can't find caious coisades" crowd. Yes, it makes the game playable for a group of people who couldn't play it earlier, but at the same time, it loses a lot of what was great for the people that liked the original, and thus should be seen as a dumbing down of the game.

(Note: I'm not trying to say that getting scared is at all like being so retarded you can't function without a quest compass. Not enjoying the horror genre is a perfectly legitimate reason to not like those Thief levels, while people who can't find Caius Cosades without a quest compass shouldn't be allowed to reproduce.)
 

dnf

Pedophile
Dumbfuck Shitposter
Joined
Nov 4, 2011
Messages
5,885
So the designer of Garret was also the designer of Altair... Yeah, pretty similar
 
Joined
Dec 31, 2011
Messages
889
Wasteland 2
In previous Thief games, Garrett used a rope arrow to reach high points. Now he has the Claw, a throwable grapple that attaches to certain points in the environment and allows Garrett to get out of sight quickly.
:(
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,685
Location
Bjørgvin
What are the chances this will have open-ended levels? My guess is slim to none.

Well, at least the console the game is made for will not be so limited in power that they are forced to make small, linear levels. The original X-Box was the creative straight jacket responsible for setting PC gaming back 5 years, and giving us such stunted games as Thief 3, Deus Ex: Inivisble War and Splinter Cell.
 

dnf

Pedophile
Dumbfuck Shitposter
Joined
Nov 4, 2011
Messages
5,885
In previous Thief games, Garrett used a rope arrow to reach high points. Now he has the Claw, a throwable grapple that attaches to certain points in the environment and allows Garrett to get out of sight quickly.
:(
To be fair, the rope arrow also only got attached to wodden surfaces. Except for the wine arrow in Thief 2 of course
 

dnf

Pedophile
Dumbfuck Shitposter
Joined
Nov 4, 2011
Messages
5,885
What are the chances this will have open-ended levels? My guess is slim to none.

Well, at least the console the game is made for will not be so limited in power that they are forced to make small, linear levels. The original X-Box was the creative straight jacket responsible for setting PC gaming back 5 years, and giving us such stunted games as Thief 3, Deus Ex: Inivisble War and Splinter Cell.
Will probably be a sandbox, just liek AssCreed :troll:
 

Bruticis

Guest
What are the chances this will have open-ended levels? My guess is slim to none.

Well, at least the console the game is made for will not be so limited in power that they are forced to make small, linear levels. The original X-Box was the creative straight jacket responsible for setting PC gaming back 5 years, and giving us such stunted games as Thief 3, Deus Ex: Inivisble War and Splinter Cell.
Some hints here about that:
1362510226231.jpg
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,685
Location
Bjørgvin
The ONLY way you are ever going to get a non dumbed down shitty console Thief series is with a Kickstarter (and under a different name).

It is truly sad no one has. :(

Well, we still have nearly 1000 user made Thief missions, most of them for T2. Few of them can match the brilliant levels made by the Lookingglass guys, though.
 

Bilgefar

Savant
Joined
Oct 3, 2012
Messages
184
"What gets Garrett out of bed in the morning - what gets him out of bed in the evening - is the challenge," Gallagher says. "It's not about the money anymore, it's about the fact that he feels more alive when he's stealing something that no one else can take."

Holy character rape Batman. In the original games, Garrett takes dangerous and difficult jobs because of the promise of getting enough money so he retire and not have to do it anymore. Now he's derptastic "HEY LOOK AT ME I'M THE GREATEST THIEF THERE EVER WAS IMMA STEAL SOME SHIT AND THEN BURN IT CUZ IT'S NOT ABOUT THE MONEY"
 

Oesophagus

Arcane
Joined
Nov 19, 2010
Messages
2,330
Location
around
The masses would probably be disappointed if picking a lock or hacking a computer would be as simple as in Thief and Deus Ex.
"wat I just click a buttan and it's doing it automatically lol boring"

Actually, if they made lockpicking the way T1/2 did it, the dumbfuck masses would probably praise it as innovatvie and really streamlining the gameplay. After all, most of those stupid shits never played the originals.

Anyway fuck this shit. Not long ago I said Eidos Montreal are the only guys I'd trust to make a decent remake or sequel of SS2. Well, I couldn't have been more wrong. From the screenshots you can plainly tell this is console popamole awesomebuttan QTE bullshit, jumping on the AC and Dishonored bandwagon.

And I'm fucking calling it now: everything that made the charm and atmosphere of T1 will be gone, replaced by animated takedowns, the huge levels remade into tiny areas connected by 510 loading screens, awesome magic abilities, and - oh, don't you worry your little head about that - fucking forced EPIC boss battles.

Bioware, Eidos - what's the fucking point of Canada?
 
Joined
Dec 31, 2011
Messages
889
Wasteland 2
In previous Thief games, Garrett used a rope arrow to reach high points. Now he has the Claw, a throwable grapple that attaches to certain points in the environment and allows Garrett to get out of sight quickly.
:(
To be fair, the rope arrow also only got attached to wodden surfaces. Except for the wine arrow in Thief 2 of course

There is a difference between all wooden surfaces + rare vine arrow and only certain points ( arbitrary chosen by level designer ).
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,360
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
I like how there are not going to be any horror levels, Return to the Cathedral was like FFFUUUUUU and I never played the Cradle cause even more FFFFFFUUUUUUUUUUUUUUUUU.

This is exactly why those were the best levels. You knew they were going to be scary as fuck, a large part of you didn't want to keep playing because holy shit oh my god, and yet that's what made Thief such a great game. Those levels were immersive as fuck (not immersive the shitty industry buzzword, but you really felt scared for yourself when you played those levels), and were the culmination of the excellence of Thief's various systems combined (sound, darkness, emergence). Every time I play through Return to the Cathedral, once I'm done I'm sad, because it's the very pinnacle of video gaming.

It's why Thief 2 can never be as good as Thief Gold to me. Robots just could never inspire that level of abject terror that haunts and ghosts can.

Well, it comes down to a matter of taste. I've written enough posts here in the 'dex where I say that I just don't like horror cause I don't enjoy that feeling of fucking terror.

I'll never play the Cradle cause it would be just too fucking terrifying for me. I can appreciate the fact that it's a masterpiece of horror gaming, though, but I'll never play it and it's not my type of game.

I can understand the reasoning and appreciate that the horror part isn't for everybody, but still at some level I feel like it's analogous to the quest compass in Oblivion being put in for the "halp can't find caious coisades" crowd. Yes, it makes the game playable for a group of people who couldn't play it earlier, but at the same time, it loses a lot of what was great for the people that liked the original, and thus should be seen as a dumbing down of the game.

(Note: I'm not trying to say that getting scared is at all like being so retarded you can't function without a quest compass. Not enjoying the horror genre is a perfectly legitimate reason to not like those Thief levels, while people who can't find Caius Cosades without a quest compass shouldn't be allowed to reproduce.)

Well, I love Thief for its gameplay, its setting and its atmosphere, and I could play Return to the Cathedral even though it was a very stressful experience.
But the Cradle was just too much. It looks more like a level for something like Penumbra and Amnesia, a pure horror level with little actual thiefing going on with the focus being fully on terrifying the player rather than just having him taff around in a haunted area.
For me, the essence of Thief is a sophisticated stealth system with sound, light and shadows, not being badass in combat and therefore having to stay hidden and looting places ranging from nobles' mansions to undead-infested crypts.

I don't like levels like the Cradle, but I loved the Bonehoard. But I don't mind them not having any supernatural elements in the game, Thief 2 only had very few, too, and it's my favourite from the series.
 

dnf

Pedophile
Dumbfuck Shitposter
Joined
Nov 4, 2011
Messages
5,885
I don't like levels like the Cradle, but I loved the Bonehoard. But I don't mind them not having any supernatural elements in the game, Thief 2 only had very few, too, and it's my favourite from the series.
That's actually the main reason why i prefer Thief Gold over Thief 2. Its like they butchered half of the game to me, leaving horror factor as a easter egg
 

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